New Weld Modifier is crashing when used after a Vertex Weight Modifier #72380

Closed
opened 2019-12-12 11:28:04 +01:00 by ronan ducluzeau · 5 comments

System Information
Operating system: ubuntu 18.04 64 bits
Graphics card: Nvidia Titan Black

Blender Version
Broken: master hash e653f8fbb
Worked: (optional)

Short description of error
To be useful for animation, modifier should support animation of weights of vertex group influencing it.
These kind of animations are done by using vertex weight modifiers or dynamic paint modifier.

Problem is that trying to use such modifier will produce a crash.

It looks like the only way to avoid a crash is to use animall addon.

Exact steps for others to reproduce the error
Weld_Crash.blend
In Weld_Crash.blend file, set vertex group named Group into vertex group field of Weld modifier.
It produces a immediate crash for Vertex Weight Edit modifier and Vertex Weight Mix modifier.
Vertex Weight Proximity modifier does not crash immediately. But if you move Empty (Target Object of modifier), it crashes.

DP_Weld.blend
If you try to do same thing in this blend file using a dynamic paint modifier (set vertex group named dp_weight into vertex group field of Weld modifier) , it crashes.

**System Information** Operating system: ubuntu 18.04 64 bits Graphics card: Nvidia Titan Black **Blender Version** Broken: master hash e653f8fbb Worked: (optional) **Short description of error** To be useful for animation, modifier should support animation of weights of vertex group influencing it. These kind of animations are done by using vertex weight modifiers or dynamic paint modifier. Problem is that trying to use such modifier will produce a crash. It looks like the only way to avoid a crash is to use animall addon. **Exact steps for others to reproduce the error** [Weld_Crash.blend](https://archive.blender.org/developer/F8212161/Weld_Crash.blend) In Weld_Crash.blend file, set vertex group named Group into vertex group field of Weld modifier. It produces a immediate crash for Vertex Weight Edit modifier and Vertex Weight Mix modifier. Vertex Weight Proximity modifier does not crash immediately. But if you move Empty (Target Object of modifier), it crashes. [DP_Weld.blend](https://archive.blender.org/developer/F8212173/DP_Weld.blend) If you try to do same thing in this blend file using a dynamic paint modifier (set vertex group named dp_weight into vertex group field of Weld modifier) , it crashes.

Added subscriber: @zeauro

Added subscriber: @zeauro

After testing a little more in depth, it looks like problem is worst.
Vertex group feature of modifier is crashing blender when any modifier is used before Weld modifier.

I suppose it is due to lack of support of custom data. But I don't face just a wrong interpolation but an immediate crash.

After testing a little more in depth, it looks like problem is worst. Vertex group feature of modifier is crashing blender when any modifier is used before Weld modifier. I suppose it is due to lack of support of custom data. But I don't face just a wrong interpolation but an immediate crash.

This issue was referenced by 85b7d397f7

This issue was referenced by 85b7d397f7620b57ce4014ee7b0119eef64578d9

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Germano Cavalcante self-assigned this 2019-12-12 13:00:54 +01:00

Like I said in my previous comment, same problem is happening with other modifiers.

Now, in master 77d82ed, there is no more problem with vertex weight modifiers.

But, following same principle : Weld modifier using a vertex group preceded by another modifier ; it is still producing a crash for many modifiers.

I obtained a crash with :
for Modify category : Normal Edit, Weighted Normal
for Generate category : Array, Bevel, Build, Decimate, Edge Split, Mirror, Multiresolution, Remesh, Screw, Solidify, Subdivision Surface, Triangulate, Wireframe
for Simulate category : Explode, Fluid Simulation, Ocean, Particle Instance, Smoke

There is no crash with deform modifiers.

Like I said in my previous comment, same problem is happening with other modifiers. Now, in master 77d82ed, there is no more problem with vertex weight modifiers. But, following same principle : Weld modifier using a vertex group preceded by another modifier ; it is still producing a crash for many modifiers. I obtained a crash with : for Modify category : Normal Edit, Weighted Normal for Generate category : Array, Bevel, Build, Decimate, Edge Split, Mirror, Multiresolution, Remesh, Screw, Solidify, Subdivision Surface, Triangulate, Wireframe for Simulate category : Explode, Fluid Simulation, Ocean, Particle Instance, Smoke There is no crash with deform modifiers.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#72380
No description provided.