Cycles in 2.79 and 2.8 and bound "bounding box" #72493

Closed
opened 2019-12-16 23:54:36 +01:00 by B · 7 comments

System Information
Operating system:windows 10x64 -1909( 18363.535) for now it is latest
Graphics card:GTX 1070ti (drv 441.66 for now it is latest)

Blender Version
Broken: version: 2.82 (sub 5), branch: master/build date: 2019-12-16, 19:52:00
Worked: (optional) 2.79

Short description of error
probably this is not a bug BUT this is definitely regression in functionality, i reported it here https:*devtalk.blender.org/t/about-cycles-in-2-79-and-2-8-and-bound-bounding-box/3154 in Nov 2018 but now Dalay said https:*devtalk.blender.org/t/about-cycles-in-2-79-and-2-8-and-bound-bounding-box/3154/15 if what i described still happen i can make bug report.
believe me - all who make archviz in blender know about this downgrade in functionality in 2.8...:
In 2.79 when you make viewport rendering and in viewport you have many objects with high poly count - in render time blender remain object in bounds representation if you set it for them.
BUT
In 2.80 when you make viewport rendering and in viewport you have many objects with high poly count - in render time blender make those object not in bounds representation but full solid and viewport because of that star work very slow, i understand why slow - i make them bounds representation because of that BUT WHY 2.80 make them solid when it already setted as bounds? And in 2.79 all fine. Same scene, Same file…
here https://www.youtube.com/watch?v=o_dRQxwCE8Q i make video about it. it old but in latest daily behave same

Exact steps for others to reproduce the error
reproduce is simple - load random object which you have with poly count more than 500 000
make them on "object properties" display as bounding box
now duplicate this object 10 times
now render it in cycles
ALL boundig objects now displaet in FULL poly count. In render time.

**System Information** Operating system:windows 10x64 -1909( 18363.535) for now it is latest Graphics card:GTX 1070ti (drv 441.66 for now it is latest) **Blender Version** Broken: version: 2.82 (sub 5), branch: master/build date: 2019-12-16, 19:52:00 Worked: (optional) 2.79 **Short description of error** probably this is not a bug BUT this is definitely regression in functionality, i reported it here https:*devtalk.blender.org/t/about-cycles-in-2-79-and-2-8-and-bound-bounding-box/3154 in Nov 2018 but now Dalay said https:*devtalk.blender.org/t/about-cycles-in-2-79-and-2-8-and-bound-bounding-box/3154/15 if what i described still happen i can make bug report. believe me - all who make archviz in blender know about this downgrade in functionality in 2.8...: In 2.79 when you make viewport rendering and in viewport you have many objects with high poly count - in render time blender remain object in bounds representation if you set it for them. BUT In 2.80 when you make viewport rendering and in viewport you have many objects with high poly count - in render time blender make those object not in bounds representation but full solid and viewport because of that star work very slow, i understand why slow - i make them bounds representation because of that BUT WHY 2.80 make them solid when it already setted as bounds? And in 2.79 all fine. Same scene, Same file… here https://www.youtube.com/watch?v=o_dRQxwCE8Q i make video about it. it old but in latest daily behave same **Exact steps for others to reproduce the error** reproduce is simple - load random object which you have with poly count more than 500 000 make them on "object properties" display as bounding box now duplicate this object 10 times now render it in cycles **ALL boundig objects now displaet in FULL poly count. In render time.**
Author

Added subscriber: @BoShi

Added subscriber: @BoShi

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski

Related: #72453

Related: #72453
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

I would say this is a duplicate of #72453 (Display as behaviour in rendered view inconsistent between Eevee and Cycles), needs a design decission, lets continue discussion there...

I would say this is a duplicate of #72453 (Display as behaviour in rendered view inconsistent between Eevee and Cycles), needs a design decission, lets continue discussion there...
Member

Closed as duplicate of #72453

Closed as duplicate of #72453
Author

this is not dublicate!
there #72453 user talk about eevee and not take in count render region. They talk about viewport render mode eevee it self!

this is not dublicate! there #72453 user talk about eevee and not take in count render region. They talk about viewport render mode eevee it self!
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#72493
No description provided.