Wireframe overlay clipping issues #72547
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Reference: blender/blender#72547
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System Information
Operating system: Linux-4.15.0-72-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.50
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-18 12:31, hash:
409d3f4880
Worked: 2.81
Short description of error
The wireframe drawing as an overlay is not negatively influenced by the clip start in the viewport.
When in Orthographic view the clipping of the wireframes will stay consistent but may be not ideal.
In past versions of Blender the wireframe clipping stayed consistent no matter the clip end/start settings.
2019-12-18 15-25-37.mp4
Added subscriber: @JulienKaspar
Added subscriber: @lichtwerk
@Jeroen-Bakker: will you take care of this?
@lichtwerk, Yes I asked Julien to create this issue and assign it to me IRL.
Added subscriber: @Dogway
Added subscriber: @fclem
Seems like when in orthographic mode the gl_position.z is negative.
Perspective mode
Orthographic mode
Seems like the vertex shader is shifting the lines a bit to the camera. but in case for orthographic this shift moves the lines to the other side of the camera making render on top of other lines.
I suppose that the
wireframe_vert.glsl
needs to be adjusted for this.P1198: #72547
helps but we might want to do a better curvation. Assigning to @fclem if he has other ideas how to solve this?
Added subscriber: @Jeroen-Bakker
This issue was referenced by
fca069a705
Changed status from 'Confirmed' to: 'Resolved'