Strange Geometry Overlay Behavior in blender 2.82 builds #72655

Closed
opened 2019-12-23 10:25:42 +01:00 by Pasang Bomjan · 6 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-22 12:34, hash: 6aa82d1686
Worked: 2.82 (sub 3), branch: master, commit date: 2019-12-02 18:02, hash: 1e480840a2

Short description of error
Turning on "In Front" from Object Properties Panel and "Hidden Wire" from Viewport Overlays when doing retopology in newer blender 2.82 builds makes the edges in edit mode super thin and invisible when looked straight at. It worked fine in earlier 2.82 builds.

Exact steps for others to reproduce the error
BUG TEST.blend
Just download the above test file and open it in the builds I mentioned above.

This is how the edges used to look like in the earlier builds from December 2
Last working build.png

Now the edges look like this in newer blender 2.82 builds.
Latest Broken Build.png

The options I used:
Options Used.png

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66 **Blender Version** Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-22 12:34, hash: `6aa82d1686` Worked: 2.82 (sub 3), branch: master, commit date: 2019-12-02 18:02, hash: `1e480840a2` **Short description of error** Turning on "In Front" from Object Properties Panel and "Hidden Wire" from Viewport Overlays when doing retopology in newer blender 2.82 builds makes the edges in edit mode super thin and invisible when looked straight at. It worked fine in earlier 2.82 builds. **Exact steps for others to reproduce the error** [BUG TEST.blend](https://archive.blender.org/developer/F8240996/BUG_TEST.blend) Just download the above test file and open it in the builds I mentioned above. This is how the edges used to look like in the earlier builds from December 2 ![Last working build.png](https://archive.blender.org/developer/F8241012/Last_working_build.png) Now the edges look like this in newer blender 2.82 builds. ![Latest Broken Build.png](https://archive.blender.org/developer/F8241005/Latest_Broken_Build.png) The options I used: ![Options Used.png](https://archive.blender.org/developer/F8241016/Options_Used.png)
Author

Added subscriber: @Pasang

Added subscriber: @Pasang

Added subscriber: @dgsantana

Added subscriber: @dgsantana

Can reproduce.

Can reproduce.

Added subscriber: @Leha

Added subscriber: @Leha

Duplicate https:*developer.blender.org/T72261 https:*developer.blender.org/T66335

Duplicate https:*developer.blender.org/T72261 https:*developer.blender.org/T66335

Closed as duplicate of #72261

Closed as duplicate of #72261
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Reference: blender/blender#72655
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