Pose Mode [Fade Geometry] doesn't use bone xray #72661

Closed
opened 2019-12-23 20:31:46 +01:00 by Ovionis · 3 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.41

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-20 00:09, hash: c3782ebf44
Worked: version: 2.82 (sub 1), branch: master, commit date: 2019-11-21 19:22, hash: f903835370

Short description of error
When you're in Pose Mode, the hotkey [Alt + Z] / bpy.ops.view3d.toggle_xray / VIEW3D_OT_toggle_xray
will toggle the view_3d.overlay.show_xray_bone BoolProperty.

When it is enabled, normally the bones (from objects in pose mode) will show in front, regardless to the object's show_in_front property.

Now when enabled, the object's show_in_front property is ignored, and is shown without Xray/In Front

Exact steps for others to reproduce the error
Add an armature and a mesh, overlapping so the mesh hides the bone.
Enter pose mode.
Toggle the Fade Geometry checkbox (press alt+Z)

Go to the Properties window and enable In Front on the armature object, then toggle the Fade Geometry checkbox again.

Note that the ONLY scenario in which the bones will actually show in front, is with Fade Geometry disabled, and In Front enabled on the armature object.

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.41 **Blender Version** Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-20 00:09, hash: `c3782ebf44` Worked: version: 2.82 (sub 1), branch: master, commit date: 2019-11-21 19:22, hash: `f903835370` **Short description of error** When you're in Pose Mode, the hotkey [Alt + Z] / `bpy.ops.view3d.toggle_xray` / `VIEW3D_OT_toggle_xray` will toggle the `view_3d.overlay.show_xray_bone` BoolProperty. When it is enabled, ***normally*** the bones *(from objects in pose mode)* will show in front, regardless to the object's `show_in_front` property. Now when enabled, the ***object's*** `show_in_front` property is ignored, and is shown without Xray/In Front **Exact steps for others to reproduce the error** Add an armature and a mesh, overlapping so the mesh hides the bone. Enter pose mode. Toggle the Fade Geometry checkbox (press alt+Z) Go to the Properties window and enable `In Front` on the armature object, then toggle the Fade Geometry checkbox again. Note that the ONLY scenario in which the bones will actually show in front, is with `Fade Geometry` disabled, and `In Front` enabled on the armature object.
Author

Added subscriber: @Phigon

Added subscriber: @Phigon
Author

Worded+Reported differently but is the same bug as #72611

Worded+Reported differently but is the same bug as #72611

Closed as duplicate of #72611

Closed as duplicate of #72611
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Reference: blender/blender#72661
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