Moving Animation Markers no longer allows snapping #72682

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opened 2019-12-25 03:12:45 +01:00 by Aaron Carlisle · 9 comments
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66

Blender Version
Broken: version: 2.82 (sub 5), branch: master, commit date: 2019-12-13 14:31, hash: 38ad1c4d33
Worked: 2.79

Short description of error
In 2.79b you can move markers in second increments by holding ctrl while moving, in Blender 2.8 it is no longer possible to do this.

This is described in the manual here: https://docs.blender.org/manual/en/latest/animation/markers.html#move-marker

Exact steps for others to reproduce the error

  • Select marker
  • hit G
  • hold control while moving
  • repeat this for both 2.79 and 2.82
**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66 **Blender Version** Broken: version: 2.82 (sub 5), branch: master, commit date: 2019-12-13 14:31, hash: `38ad1c4d33` Worked: 2.79 **Short description of error** In 2.79b you can move markers in second increments by holding ctrl while moving, in Blender 2.8 it is no longer possible to do this. This is described in the manual here: https://docs.blender.org/manual/en/latest/animation/markers.html#move-marker **Exact steps for others to reproduce the error** - Select marker - hit G - hold control while moving - repeat this for both 2.79 and 2.82
Author
Member

Added subscriber: @Blendify

Added subscriber: @Blendify

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm.
But it's strange, I looked at the code history and couldn't find any commits related to this change.

I can confirm. But it's strange, I looked at the code history and couldn't find any commits related to this change.
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

This has been (accidentally?) removed in 5374865523.
See the third change in anim_markers.c in that commit.

Aren't markers only used in editors that have time on the x axis? Under that assumption we could just change
apply_keyb_grid(event->shift, event->ctrl, &fac, 0.0, 1.0, 0.1, 0 /*was: U.flag & USER_AUTOGRABGRID*/);
to
apply_keyb_grid(event->shift, event->ctrl, &fac, 0.0, FPS, 0.1 * FPS, 0);.

This has been (accidentally?) removed in 5374865523. See the third change in `anim_markers.c` in that commit. Aren't markers only used in editors that have time on the x axis? Under that assumption we could just change `apply_keyb_grid(event->shift, event->ctrl, &fac, 0.0, 1.0, 0.1, 0 /*was: U.flag & USER_AUTOGRABGRID*/);` to `apply_keyb_grid(event->shift, event->ctrl, &fac, 0.0, FPS, 0.1 * FPS, 0);`.
Author
Member

That sounds like the appropriate solution. Good eye

That sounds like the appropriate solution. Good eye

This issue was referenced by 8df339438a

This issue was referenced by 8df339438a051ffb31384fa700900c50d63f9275
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Jacques Lucke self-assigned this 2020-01-05 15:57:25 +01:00
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Reference: blender/blender#72682
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