"Persistent images" option crashes smoke animation render with Cycles #72783
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Reference: blender/blender#72783
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash:
f1aa4d18d4
Short description of error
Using the "Persistent images" option in Render Properties/Performance/Final Render while rendering a smoke animation with Cycles crashes Blender
Exact steps for others to reproduce the error
Crash within a few frames (I crashed on the 8th)
Added subscriber: @Kendoka
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Confirmed'
In debug build this fails on bake step
with
obstacles
beingNULL
Can also confirm crash in release build during render.
Added subscribers: @sebbas, @mont29
@iss new issue with current master and mantaflow most likely should be a completely different report, they are not related at all I’d bet.
I am currently looking into this report #72894 which seems to be the same issue.
Added subscriber: @lichtwerk
Not sure which data cycles actually keeps, but I assume there are just cases where this just makes more sense to being forced OFF?
(not sure these are really related, but it is forced OFF for OSL, see
e0ca72735d
and there is also #71004 which I assume would benefit from forcing Persisten Images OFF...)This issue was referenced by
adcc9d014c
This issue was referenced by
2ff3877f71
Changed status from 'Confirmed' to: 'Resolved'