Sculpt Mode RMB menu appears at shifted hotspot under pointer #72786

Closed
opened 2019-12-30 10:08:24 +01:00 by Metin Seven · 14 comments

System Information
Operating system: Windows 10 Pro 64-bit
Graphics card: NVIDIA GeForce RTX 2080 Ti

Blender Version
Broken: 2.82 alpha, December 30, 00:16:23 - c2a37867f2
Worked: 2.81

Short description of error
In the latest Blender 2.82 alpha master builds, the right-click brush settings dialog in Sculpt Mode has its appearance hotspot set at the top right of the dialog, which is very inconvenient when you want to frequently adjust the brush size or strength slider.

image.png

The dialog appearance hotspot used to be at a more convenient, slider-centric position. It’d be great if that could be fixed, thanks a lot.

Ideally, you should be able to click and hold RMB, and move to the left or right to change the brush size, and up and down to change brush strength. And when additionally holding Shift, you'd adjust the smoothing strength.

Exact steps for others to reproduce the error

  • Enter Sculpt Mode.
  • Right-mousebutton click to make the dialog appear.
**System Information** Operating system: Windows 10 Pro 64-bit Graphics card: NVIDIA GeForce RTX 2080 Ti **Blender Version** Broken: 2.82 alpha, December 30, 00:16:23 - c2a37867f21b Worked: 2.81 **Short description of error** In the latest Blender 2.82 alpha master builds, the right-click brush settings dialog in Sculpt Mode has its appearance hotspot set at the top right of the dialog, which is very inconvenient when you want to frequently adjust the brush size or strength slider. ![image.png](https://archive.blender.org/developer/F8251618/image.png) The dialog appearance hotspot used to be at a more convenient, slider-centric position. It’d be great if that could be fixed, thanks a lot. Ideally, you should be able to click and hold RMB, and move to the left or right to change the brush size, and up and down to change brush strength. And when additionally holding Shift, you'd adjust the smoothing strength. **Exact steps for others to reproduce the error** - Enter Sculpt Mode. - Right-mousebutton click to make the dialog appear.
Author

Added subscriber: @MetinSeven-1

Added subscriber: @MetinSeven-1

Added subscriber: @ronsn

Added subscriber: @ronsn

These behaviour was introduced by this Git commit fb74dcc5d69d07f641e318557f679b95e52297a0
You can read the discussion about the changes and the review process here: https://developer.blender.org/D5928

Git commit message

commit fb74dcc5d6
Author: William Reynish billrey@me.com
Date: Sat Dec 14 18:48:18 2019 +0100

UI: Brush Settings overhaul

This makes a number of changes to the tool settings brush UI:

  • All brush-related controls are now grouped together, so you can see which items are brush settings are which are not. Previously it was all jumbled together.
  • The brush picker is in a separate panel, so that you can switch brushes without worrying about the settings, or vice versa.
  • Custom Icon settings moved from the Display settings(now known as Cursor) to the Brushes panel.
  • UnifiedPaintSettings panels are removed and the contained options are now next to their relevant setting with a globe icon toggle. This is not displayed in the header.
  • 2D Falloff and Absolute Jitter toggles were changed into enums, to make it clearer what happens when they are on or off.
  • Adjust Strength for Spacing option was in the Options panel in some modes, but in the Stroke panel in others. It is now always under Stroke.
  • Display (now Cursor) panel was reorganized, settings renamed.
  • 2-option enums are annoying as a drop-down menu, so they are now drawn with expand=True.
  • Smooth Stroke and Stabilizer options in grease pencil and other paint modes are now both called "Stabilize Stroke", for consistency and clarity.
  • De-duplicated some drawing code between various painting modes' brush options. I tried to keep de-duplication reasonable and easy to follow.
  • A few more tweaks - see D5928 for the extensive list.

Most of the patch is written by Demeter Dzadik, with some additions by myself

Differential Revision: https://developer.blender.org/D5928
Reviewers: Pablo Dobarro, Bastien Montagne, Matias Mendiola

These behaviour was introduced by this Git commit `fb74dcc5d69d07f641e318557f679b95e52297a0` You can read the discussion about the changes and the review process here: https://developer.blender.org/D5928 **Git commit message** >commit fb74dcc5d69d07f641e318557f679b95e52297a0 >Author: William Reynish <billrey@me.com> >Date: Sat Dec 14 18:48:18 2019 +0100 > >UI: Brush Settings overhaul > >This makes a number of changes to the tool settings brush UI: > >- All brush-related controls are now grouped together, so you can see which items are brush settings are which are not. Previously it was all jumbled together. >- The brush picker is in a separate panel, so that you can switch brushes without worrying about the settings, or vice versa. >- Custom Icon settings moved from the Display settings(now known as Cursor) to the Brushes panel. >- UnifiedPaintSettings panels are removed and the contained options are now next to their relevant setting with a globe icon toggle. This is not displayed in the header. >- 2D Falloff and Absolute Jitter toggles were changed into enums, to make it clearer what happens when they are on or off. >- Adjust Strength for Spacing option was in the Options panel in some modes, but in the Stroke panel in others. It is now always under Stroke. >- Display (now Cursor) panel was reorganized, settings renamed. >- 2-option enums are annoying as a drop-down menu, so they are now drawn with expand=True. >- Smooth Stroke and Stabilizer options in grease pencil and other paint modes are now both called "Stabilize Stroke", for consistency and clarity. >- De-duplicated some drawing code between various painting modes' brush options. I tried to keep de-duplication reasonable and easy to follow. >- A few more tweaks - see [D5928](https://archive.blender.org/developer/D5928) for the extensive list. > >Most of the patch is written by Demeter Dzadik, with some additions by myself > >Differential Revision: https://developer.blender.org/D5928 >Reviewers: Pablo Dobarro, Bastien Montagne, Matias Mendiola
Author

Thanks @ronsn , I'll post my remark over there as well.

Thanks @ronsn , I'll post my remark over there as well.
Member

Added subscriber: @Mets

Added subscriber: @Mets

FYI: As @Mets commented in differential D5928 he wants to take a look into it after the new year's.

FYI: As @Mets commented in differential [D5928](https://archive.blender.org/developer/D5928) he wants to take a look into it after the new year's.
Author

OK, thanks. The discussion was too elaborate to read all posts. 🙂

OK, thanks. The discussion was too elaborate to read all posts. 🙂
Author

Ideally, you should be able to click and hold RMB, and move to the left or right to change the brush size, and up and down to change brush strength. And when additionally holding Shift, you'd adjust the smoothing strength.

Ideally, you should be able to click and hold RMB, and move to the left or right to change the brush size, and up and down to change brush strength. And when additionally holding Shift, you'd adjust the smoothing strength.
Member

Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Pablo Dobarro self-assigned this 2020-01-09 20:17:50 +01:00
Member

This can be considered an UI discussion, but not a bug, as the dialog is still functional.

This can be considered an UI discussion, but not a bug, as the dialog is still functional.

Added subscriber: @ThinkingPolygons

Added subscriber: @ThinkingPolygons

In #72786#845432, @PabloDobarro wrote:
not a bug

This is a bug, since it was working correctly a few builds ago.
That erractic behavior was introduced by mistake in some random committ.
So yea, if it's not intended, then it's a bug.

> In #72786#845432, @PabloDobarro wrote: > not a bug This is a bug, since it was working correctly a few builds ago. That erractic behavior was introduced by mistake in some random committ. So yea, if it's not intended, then it's a bug.
Yo @Mets [will you still look into this issue? ](https://developer.blender.org/D5928#152590) 👍
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Reference: blender/blender#72786
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