Cycles Artefact / Never ending loop on prev. Multi lvl instancing. #72822

Closed
opened 2019-12-31 17:37:24 +01:00 by Maciej Jutrzenka · 5 comments

System Information
Operating system: Linux-4.15.0-72-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce 610M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-27 20:38, hash: c2a37867f2
Worked: (optional)

Short description of error
I have multi level instanceing where i instance an instance etc.. Problem happens that when i render this.. it produce artefacts like missing data or clipped image. When i want to prev render in viewport.. it makes 1 sample and after that it automaticly refresh like i would change some data.. and it stays in that loop forever.

Exact steps for others to reproduce the error
Fire up prev render mode in viewport. look that it never goes beyond 1 sample it stays in loop like there is some loop of data refreshing. And When u Render F12 it produce artefacts.. The whole project have only emission shader.. no HDRI etc. so there should be absolutly no noise not only we have noise we also have lack of proper data.

Zrzut ekranu z 2019-12-31 17-32-42.png

Zrzut ekranu z 2019-12-31 17-33-12.png

forged_carbon.blend

**System Information** Operating system: Linux-4.15.0-72-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce 610M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116 **Blender Version** Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-27 20:38, hash: `c2a37867f2` Worked: (optional) **Short description of error** I have multi level instanceing where i instance an instance etc.. Problem happens that when i render this.. it produce artefacts like missing data or clipped image. When i want to prev render in viewport.. it makes 1 sample and after that it automaticly refresh like i would change some data.. and it stays in that loop forever. **Exact steps for others to reproduce the error** Fire up prev render mode in viewport. look that it never goes beyond 1 sample it stays in loop like there is some loop of data refreshing. And When u Render F12 it produce artefacts.. The whole project have only emission shader.. no HDRI etc. so there should be absolutly no noise not only we have noise we also have lack of proper data. ![Zrzut ekranu z 2019-12-31 17-32-42.png](https://archive.blender.org/developer/F8253560/Zrzut_ekranu_z_2019-12-31_17-32-42.png) ![Zrzut ekranu z 2019-12-31 17-33-12.png](https://archive.blender.org/developer/F8253559/Zrzut_ekranu_z_2019-12-31_17-33-12.png) [forged_carbon.blend](https://archive.blender.org/developer/F8253563/forged_carbon.blend)

Added subscriber: @MaciejJutrzenka

Added subscriber: @MaciejJutrzenka
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

I think I can reproduce the issue. However, please try to simplify the file even more to make it easier to debug. It should have as few stuff in it as possible while still showing the issue.

I think I can reproduce the issue. However, please try to simplify the file even more to make it easier to debug. It should have as few stuff in it as possible while still showing the issue.

Closed as duplicate of #50166

Closed as duplicate of #50166
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#72822
No description provided.