World values not updating in real time #73131

Closed
opened 2020-01-15 09:07:13 +01:00 by KiJeon · 18 comments

Re-reporting of #72371 since it was closed for... not getting around to respond for two weeks?? o.O;;

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00

Blender Version
Broken: version: 2.83 (sub 0), branch: master, commit date: 2020-01-14 20:45, hash: 1ec08999b6
But really, it's been broken on any 2.8 series for me.

Short description of error
Unsure exactly what I did, but a file I was working on refuses to update changed World values in real time in the viewport.

However, if I toggle "Use Nodes", the values update.

I was messing with the "Easy HDRI" add-on some time ago in this scene. I don't know if that caused the glitch somehow, but I thought I'd note it just in case.
Here's the file stripped down to the essence to test.
LightingGlitchTest2.blend

Exact steps for others to reproduce the error

  1. Open up the above .blend file
  2. Change the 3D view (only the one under properties editor) to "Rendered"
  3. Try changing/modifying the world values/nodes (e.g. the value of the "Add" node in the node tree).
    If the problem is there, you'll find that the "Rendered" viewport doesn't update unless you toggle "Use Nodes" for the World.
***Re-reporting of #72371 since it was closed for... not getting around to respond for two weeks?? o.O;;*** **System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00 **Blender Version** Broken: version: 2.83 (sub 0), branch: master, commit date: 2020-01-14 20:45, hash: `1ec08999b6` But really, it's been broken on any 2.8 series for me. **Short description of error** Unsure exactly what I did, but a file I was working on refuses to update changed World values in real time in the viewport. However, if I toggle "Use Nodes", the values update. I was messing with the ["Easy HDRI" add-on ](http://codeofart.com/easy-hdri-2-8/) some time ago in this scene. I don't know if that caused the glitch somehow, but I thought I'd note it just in case. Here's the file stripped down to the essence to test. [LightingGlitchTest2.blend](https://archive.blender.org/developer/F8279421/LightingGlitchTest2.blend) **Exact steps for others to reproduce the error** 1. Open up the above .blend file 2. Change the 3D view (only the one under properties editor) to "Rendered" 3. Try changing/modifying the world values/nodes (e.g. the value of the "Add" node in the node tree). If the problem is there, you'll find that the "Rendered" viewport doesn't update unless you toggle "Use Nodes" for the World.
Author

Added subscriber: @0o00o0oo

Added subscriber: @0o00o0oo
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Seems to be updating correctly here:

#73131.webm

System Information
Operating system: Linux-5.3.12-200.fc30.x86_64-x86_64-with-fedora-30-Thirty 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.44
version: 2.83 (sub 0), branch: master, commit date: 2020-01-15 09:01, hash: 9d7b2e3068

  • Could you check if upgrading you GPU driver works?
  • Also: please check if this is happening with Factory Defaults as well?
Seems to be updating correctly here: [#73131.webm](https://archive.blender.org/developer/F8279537/T73131.webm) **System Information** Operating system: Linux-5.3.12-200.fc30.x86_64-x86_64-with-fedora-30-Thirty 64 Bits Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.44 version: 2.83 (sub 0), branch: master, commit date: 2020-01-15 09:01, hash: `9d7b2e3068` - Could you check if upgrading you GPU driver works? - Also: please check if this is happening with Factory Defaults as well?

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

This seems to work only if viewport under nodes is switched to rendered view.
So I can confirm.

This seems to work only if viewport under nodes is switched to rendered view. So I can confirm.
Member

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'
Member

This also updates correctly for me in Material Preview mode (if I set the Viewport Shading options to use Scene World)

#73131.png

@iss: it doesnt for you?

This also updates correctly for me in `Material Preview` mode (if I set the `Viewport Shading` options to use `Scene World`) ![#73131.png](https://archive.blender.org/developer/F8289449/T73131.png) @iss: it doesnt for you?
Member

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Member

Ah, see the problem now, if only the viewport under the properties editor is set to either Rendered or Material Preview (and the viewport under nodes isnt), it doesnt update, can confirm.

Ah, see the problem now, if **only** the viewport under the properties editor is set to either Rendered or Material Preview (and the viewport under nodes isnt), it doesnt update, can confirm.

No, following steps as I updated them does not result in viewport to updating in real time.

I can see pixels "twitching" when I change values in node editor, so it definitely does redraw

I can cause update when I change cfra manually, but not while "playing animation"

No, following steps as I updated them does not result in viewport to updating in real time. I can see pixels "twitching" when I change values in node editor, so it definitely does redraw I can cause update when I change cfra manually, but not while "playing animation"
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member

Issue is related to when the World background shader is invalidated. When there are 2 EEVEE renderings in the same window EEVEE might not detect the differences and still think that the world shader is correct.
Will need to look into a better solution for EEVEE_lightprobes and `EEVEE_lookdev``

Issue is related to when the World background shader is invalidated. When there are 2 EEVEE renderings in the same window EEVEE might not detect the differences and still think that the world shader is correct. Will need to look into a better solution for `EEVEE_lightprobes` and `EEVEE_lookdev``
Author

Thanks so much for figuring out the issue! I had no idea it happens when only the viewport under the Properties panel is changed to "Rendered" view, but glad the issue has been confirmed.

Thanks so much for figuring out the issue! I had no idea it happens when only the viewport under the Properties panel is changed to "Rendered" view, but glad the issue has been confirmed.

Closed as duplicate of #77172

Closed as duplicate of #77172

Added subscriber: @dfelinto

Added subscriber: @dfelinto

I reproduced this in a more simplified report, so closing this for now.

I reproduced this in a more simplified report, so closing this for now.
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Reference: blender/blender#73131
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