Weird motion blur occuring when using drivers #73236
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#73236
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
mblur_drivers.blend
Operating system: Windows 10 64bit
Graphics card: Nvidia 1060 6gb
Broken: 2.81
Objects driven by drivers have weird motion blur. In 60 frame animation (24fps) the motion blur "resetted" twice, 2nd just before the end so it could be every second (24 frames)
Animate object going from on position to other. Set the driver for rotation axis of your choice so the objects rotates as it moves (I've used this for rolling wheel). Enable motion blur (default settings in my case) and render animation. When rendering single frames nothing happened (occured when rendering animation on .png and .avi jpeg). I have rendered 3 scenarios, 1st is my case, moving object and his rotation driven by driver (motion blur is wrong), 2nd is position and rotation manually keyframed, no drivers used, just keyframes (mblur worked), 3rd is case is, which I hoped would work, emptys location being animated, rotation driven by driver. Object then parented onto the empty. Didn't work. Rendering on CPU didn't help also.
Added subscriber: @olsarxd
Added subscriber: @EAW
Changed status from 'Needs Triage' to: 'Needs User Info'
Thank you for the report.
You seem to have uploaded the wrong file, instead of the one shown in your videos. The file appears to be from 2.79 with a broken driver. I fixed the driver and rendered it out using both 2.81 and today's 2.83 build. They are identical and the motion blur behaves as expected as far as I can see.
bim_0001-0060.mp4
Without the correct file, I am not sure what more can be done.
Could you please upload it?
There was a bug with cycles motion blur that has been fixed in the daily builds. Perhaps this is the issue you are experiencing?
Please download a daily build from below and see if your issue has been fixed.
https://builder.blender.org/download/
Thank you for uploading the file, now we can be sure that we are talking about the same thing. =)
I can confirm that I get the same motion blur issue when I render your file.
0001-0060.mp4
However, if I add an empty and keyframe it's location, and use that to drive the cube's rotation, the motion blur is fine. The cube's location is still also keyframed.
Empty_y_loc_as_cube_x_rotation0001-0060.mp4
Deleting the cube's location keyframes, and using the empty's location as the cube's location and rotation driver, the motion blur is fine.
Empty_loc_as_cube_rot_and_loc0001-0060.mp4
Deleting the cube's location driver's, and parenting the cube to the empty, the motion blur is fine.
Empty_loc_as_cube_rot_cube_parented0001-0060.mp4
This last case appears identical to what your wrote as your third case, so I don't know why it didn't work for you, since that case wasn't included in your file.
If I take your original cube and change the driver type from
transform
tosingle property
, opening the console window will showOBCube_driver_single_property/Transform Component/TRANSFORM_INIT() depends on
OBCube_driver_single_property/Parameters Component/DRIVER(rotation_euler) via 'Driver -> Driven Property'
OBCube_driver_single_property/Transform Component/TRANSFORM_FINAL() via 'RNA Target -> Driver'
OBCube_driver_single_property/Transform Component/TRANSFORM_SIMULATION_INIT() via 'Simulation -> Final Transform'
OBCube_driver_single_property/Transform Component/TRANSFORM_EVAL() via 'Transform Eval -> Simulation Init'
OBCube_driver_single_property/Transform Component/TRANSFORM_LOCAL() via 'Eval'
OBCube_driver_single_property/Transform Component/TRANSFORM_INIT() via 'Transform Init'
Closed as duplicate of #64793