Override Library will always return to Object Mode after saving file in Pose Mode #73250
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Reference: blender/blender#73250
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System Information
Operating system: Windows 10
Graphics card: GTX 965M
Blender Version
Broken: (example: 2.81a,
f1aa4d18d4
, release, 2019-12-04)Worked: (optional)
Short description of error
Override Library will always return to Object Mode after saving file in Pose Mode
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
override_pose_mode_bug.zip
Along with attached files, there are also proxy_orig.blend which will stay to last user mode after save and reopening the file.
Added subscriber: @AditiaA.Pratama
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @mont29
Yeah am aware of this, that’s almost more like a known limitation currently, although this should be fixed at some point for sure.
Setting this to known issues, supporting object mode in overrides will require quite some work (this RNA property is not editable currently).
Added subscriber: @DavidKerdudo
Hello, I wonder if a full armature data overrided is planned (like switch POSE/REST mode, layers, pose lib ... ) ? Because, now, with armature data linked, we can already add new "poses lib" but can't move bones on layers or change some "viewport display" properties.
Thanks.
Armature data linked
Armature data overrided
Added subscriber: @TakeshiFunahashi
Though I do not care it is confirmed as Low, but please do not forget this need to be solved.
For character over-ride,, it make user feel un-stable (though over-ride already enhanced mach). I do not expect, it force to change pose mode to object mode when open.
so untill I found this topic, I checked all add on it seems related this issue.
This issue was referenced by
2e06c223cc
Changed status from 'Confirmed' to: 'Resolved'