Mantaflow - liquid particles show up in organized unrealistic structure #73552

Closed
opened 2020-02-02 23:21:54 +01:00 by Andrew Sprok · 15 comments

System Information
Operating system: Windows 10 Home, Version 10.0.18363 Build 18363

Graphics card: ASUS R9 290X DirectCU II OC

Blender Version
Broken: V2.82 Beta, 3ba5461af0, 2020-02-01,
Worked:

Short description of error

  1. In this attached scene a cube emits a water jet while it is moving in the Y direction in stationary water close to its surface, simulating a primitive water propulsion. I tried to do different settings for the fluid particles but the particles always show up in an organized 3D structure making it look very unrealistic as the pattern is very noticeable from nearly any direction. I gave the water particles red color to make the pattern a lot more visible.

  2. I also noticed that if I change the emitter cube initial velocity to a higher value than the previous one was, then I need to change the simulation speed to a lower value to get continuous jet of liquid flow, otherwise it seems like the fluid is pulsing. The bigger the velocity increase the bigger the gaps between the pulses.

  3. The third thing that I noticed, if the emitting cube size is under 0.15 for all 3 axis then it no longer emits liquid. Initially I tried it with 0.1 in all 3 axis and did not emit fluid.

Exact steps for others to reproduce the error

  1. To test the particle structure bake the fluid parts and render or even just deactivate the fluid and the mesh of the domain and view the fluid particles only rotating the view to examine the particle structure.

  2. For breaking the stream of fluid change the Y direction initial velocity to about 2 and bake, examine fluid flow pattern.

  3. Change the emitting cube size to 0.1 or smaller to all axis and bake.

Mantaflow Liquid Particles.JPG

Mantaflow Jet Test 1.blend

System Information Operating system: Windows 10 Home, Version 10.0.18363 Build 18363 Graphics card: ASUS R9 290X DirectCU II OC Blender Version Broken: V2.82 Beta, 3ba5461af0c8, 2020-02-01, Worked: **Short description of error** 1. In this attached scene a cube emits a water jet while it is moving in the Y direction in stationary water close to its surface, simulating a primitive water propulsion. I tried to do different settings for the fluid particles but the particles always show up in an organized 3D structure making it look very unrealistic as the pattern is very noticeable from nearly any direction. I gave the water particles red color to make the pattern a lot more visible. 2. I also noticed that if I change the emitter cube initial velocity to a higher value than the previous one was, then I need to change the simulation speed to a lower value to get continuous jet of liquid flow, otherwise it seems like the fluid is pulsing. The bigger the velocity increase the bigger the gaps between the pulses. 3. The third thing that I noticed, if the emitting cube size is under 0.15 for all 3 axis then it no longer emits liquid. Initially I tried it with 0.1 in all 3 axis and did not emit fluid. **Exact steps for others to reproduce the error** 1. To test the particle structure bake the fluid parts and render or even just deactivate the fluid and the mesh of the domain and view the fluid particles only rotating the view to examine the particle structure. 2. For breaking the stream of fluid change the Y direction initial velocity to about 2 and bake, examine fluid flow pattern. 3. Change the emitting cube size to 0.1 or smaller to all axis and bake. ![Mantaflow Liquid Particles.JPG](https://archive.blender.org/developer/F8318030/Mantaflow_Liquid_Particles.JPG) [Mantaflow Jet Test 1.blend](https://archive.blender.org/developer/F8318033/Mantaflow_Jet_Test_1.blend)
Author

Added subscriber: @DrSpock

Added subscriber: @DrSpock
Andrew Sprok changed title from Mantaflow - liquid particles show up in organized structure to Mantaflow - liquid particles show up in organized unrealistic structure 2020-02-04 04:59:10 +01:00
Member

Added subscriber: @nacioss

Added subscriber: @nacioss
Member

image.png
Same problem here

![image.png](https://archive.blender.org/developer/F8320700/image.png) Same problem here
Author

I tested it again with the latest daily build f51286cb8c, 2020-02-04 and it is still the same. I wanted to make sure that I did not miss some fixes or updates. The red bits in the water are the particles of course, for better observation.

0001-0075.mp4

I tested it again with the latest daily build f51286cb8cc8, 2020-02-04 and it is still the same. I wanted to make sure that I did not miss some fixes or updates. The red bits in the water are the particles of course, for better observation. [0001-0075.mp4](https://archive.blender.org/developer/F8322166/0001-0075.mp4)
Contributor

Added subscriber: @vitorboschi

Added subscriber: @vitorboschi

Added subscribers: @sebbas, @mano-wii

Added subscribers: @sebbas, @mano-wii

I can confirm the regular distribution of the particles, which is impossible in the real world, but I can't say if this is an error in the settings, a limitation of the resolution or something else ...
@sebbas?

I can confirm the regular distribution of the particles, which is impossible in the real world, but I can't say if this is an error in the settings, a limitation of the resolution or something else ... @sebbas?

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @nicelife

Added subscriber: @nicelife

Added subscriber: @HardRooster

Added subscriber: @HardRooster

Added subscriber: @acm1979

Added subscriber: @acm1979

This issue was referenced by 4a6f715421

This issue was referenced by 4a6f715421af0d6cc15dc9e7ab6f3f90438d0a3d

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Sebastián Barschkis self-assigned this 2020-04-08 18:30:44 +02:00

Issue should be resolved now! Render for frame 75 came out like this:
fix_T73552.png

Issue should be resolved now! Render for frame 75 came out like this: ![fix_T73552.png](https://archive.blender.org/developer/F8456933/fix_T73552.png)

Added subscriber: @gaurav.nema

Added subscriber: @gaurav.nema
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
10 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#73552
No description provided.