Remove ID refcounting handling from readfile.c #73630
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Reference: blender/blender#73630
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Delete Branch "%!s(<nil>)"
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Over the years we manage, using library_query API, to remove massive/generic ID refcounting management from almost everywhere in Blender, except for
readfile.c
Having that logic (which pointer is refcounting and which is not) in more than one place has been a nice source of bugs over the years, and we still have some inconsistencies in a few places (as e.g. ID pointers used by editors are not handled together with others, but have their own callback system...).
In readfile-rework-refcount-handling branch I started some WIP work towards that, but the Editors pointers especially are being an issue there, so would rather get some consensus on general plan below before going forward:
Move ID management from
<editor>_id_remap()
callbacks to libquery code (we'd still need those callbacks for extra updates needed when remapping/removing IDs).** Probably make handling of editors' ID pointers optional? Not sure there are cases where we do not want them handled though...
Remove any use of
newlibadr_us()
andnewlibadr_real_us()
and use instead a single call toBKE_main_id_refcount_recompute()
just afterlib_link_all()
.** Only question here would be for deprecated ID pointers (old IPO thingy mostly), but I think it should not matter since they are supposed to be doversion'ed and freed anyway?
Notes:
blo_lib_link_restore()
for now... This one is dealing with UI ID pointers.BKE_main_id_refcount_recompute()
on linked data, which would break e.g. usercount of linked GreasePencil ID's used by some editors...*Note: Added 'UI' ID pointers handling to libquery in libquery-handle-ui-pointers branch now.//
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @mont29
Changed status from 'Confirmed' to: 'Resolved'
Done in
367ecff15d
.