Fluid Sim Broken in Blender 2.82 #73927

Closed
opened 2020-02-17 15:53:45 +01:00 by Mathias Panzenböck · 18 comments

System Information
Operating system: Fedora 31 x86_64
Graphics card: GTX 760

Blender Version
Broken: 2.82
Worked: 2.81

Short description of error
Fluid Sim is not doing anything.

Exact steps for others to reproduce the error
Do the most simple fluid sim setup: Cube domain and a circle face for inflow inside the cube.
Bake.
Play.
Nothing shows.

Used this tutorial for Blender 2.82: https://www.youtube.com/watch?v=YdUWqkqcxzw

Also tried to make the inflow a volume instead of a circle. Tried different data file formats and also baking the mesh: Nothing.

fluid_sim.blend

**System Information** Operating system: Fedora 31 x86_64 Graphics card: GTX 760 **Blender Version** Broken: 2.82 Worked: 2.81 **Short description of error** Fluid Sim is not doing anything. **Exact steps for others to reproduce the error** Do the most simple fluid sim setup: Cube domain and a circle face for inflow inside the cube. Bake. Play. Nothing shows. Used this tutorial for Blender 2.82: https://www.youtube.com/watch?v=YdUWqkqcxzw Also tried to make the inflow a volume instead of a circle. Tried different data file formats and also baking the mesh: Nothing. [fluid_sim.blend](https://archive.blender.org/developer/F8345156/fluid_sim.blend)

Added subscriber: @bloody_albatross

Added subscriber: @bloody_albatross

Added subscriber: @TheloniousDrunk

Added subscriber: @TheloniousDrunk

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Can not reproduce this.

Can you give us exact steps you used to create this file?

Can not reproduce this. Can you give us exact steps you used to create this file?

I changed to using an ico sphere as inflow and that worked. Weird.

I changed to using an ico sphere as inflow and that worked. Weird.

Maybe this is the same as bug ##73862 . I just had the case again that nothing appears and then I looked in the shell and saw these messages:

...
updateParticlesFromUni: unable to open file
updateParticlesFromUni: unable to open file
updateParticlesFromUni: unable to open file
updateParticlesFromUni: unable to open file
updateParticlesFromUni: unable to open file
updateMeshData: unable to open file: /home/panzi/images/distillery/cache_fluid/mesh/lMesh_0065.bobj.gz
updateParticlesFromUni: unable to open file
updateParticlesFromUni: unable to open file
updateParticlesFromUni: unable to open file
updateParticlesFromUni: unable to open file
updateParticlesFromUni: unable to open file
updateMeshData: unable to open file: /home/panzi/images/distillery/cache_fluid/mesh/lMesh_0065.bobj.gz
updateParticlesFromUni: unable to open file
updateParticlesFromUni: unable to open file
updateParticlesFromUni: unable to open file
updateParticlesFromUni: unable to open file
updateParticlesFromUni: unable to open file
Unable to save '/tmp/quit.blend': Too many open files

And simulation just silently failed.

Maybe this is the same as bug [##73862 ](https://developer.blender.org/T73862). I just had the case again that nothing appears and then I looked in the shell and saw these messages: ``` ... updateParticlesFromUni: unable to open file updateParticlesFromUni: unable to open file updateParticlesFromUni: unable to open file updateParticlesFromUni: unable to open file updateParticlesFromUni: unable to open file updateMeshData: unable to open file: /home/panzi/images/distillery/cache_fluid/mesh/lMesh_0065.bobj.gz updateParticlesFromUni: unable to open file updateParticlesFromUni: unable to open file updateParticlesFromUni: unable to open file updateParticlesFromUni: unable to open file updateParticlesFromUni: unable to open file updateMeshData: unable to open file: /home/panzi/images/distillery/cache_fluid/mesh/lMesh_0065.bobj.gz updateParticlesFromUni: unable to open file updateParticlesFromUni: unable to open file updateParticlesFromUni: unable to open file updateParticlesFromUni: unable to open file updateParticlesFromUni: unable to open file Unable to save '/tmp/quit.blend': Too many open files ``` And simulation just silently failed.

Added subscriber: @ideasman42

Added subscriber: @ideasman42

You need to tell us exactly what causes the failure, include each action in dot-point form, so we can be sure we're matching your usage.

Otherwise we might fix a related error but not hit the same code-paths you're running into.

You need to tell us **exactly** what causes the failure, include each action in dot-point form, so we can be sure we're matching your usage. Otherwise we might fix a related error but not hit the same code-paths you're running into.

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Bastien Montagne self-assigned this 2020-02-19 12:40:19 +01:00

Your inflow is not a closed volume, it's only a surface, so you need to enable some Surface Emisson to get something out of it... No bug here.

Your inflow is not a closed volume, it's only a surface, so you need to enable some `Surface Emisson` to get something out of it... No bug here.

Changed status from 'Archived' to: 'Needs User Info'

Changed status from 'Archived' to: 'Needs User Info'

The message: Unable to save '/tmp/quit.blend': Too many open files points to a resource leak.

@bloody_albatross can you check that this still happens in the latest daily build and give us the steps to reproduce the error?

The message: `Unable to save '/tmp/quit.blend': Too many open files` points to a resource leak. @bloody_albatross can you check that this still happens in the latest daily build and give us the steps to reproduce the error?
Bastien Montagne removed their assignment 2020-02-24 11:20:01 +01:00

Removed subscriber: @mont29

Removed subscriber: @mont29

Sorry for my lack of replies, I'm occupied with other stuff. I was able to do fluid sims with a 2.83 build one or two days after this bug was fixed and didn't notice any resource leaks anymore. Didn't run it through valgrind though, just haven't noticed that problem anymore when working with blender.

(I had another issue that might not be issue, but intended behaviour: After all the fluid left the domain the whole domain was a solid cube again. So I just hid it after the fluid was all gone. Though I'm not 100% sure that was what happened since that means that one drop would have moved unusually fast in the last few frames of the simulation. And yes, it definitely was calculating those few frames where it was a solid block and not stopping the sim before.)

Sorry for my lack of replies, I'm occupied with other stuff. I was able to do fluid sims with a 2.83 build one or two days after [this bug ](https://developer.blender.org/T73862) was fixed and didn't notice any resource leaks anymore. Didn't run it through valgrind though, just haven't noticed that problem anymore when working with blender. (I had another issue that might not be issue, but intended behaviour: After all the fluid left the domain the whole domain was a solid cube again. So I just hid it after the fluid was all gone. Though I'm not 100% sure that was what happened since that means that one drop would have moved unusually fast in the last few frames of the simulation. And yes, it definitely was calculating those few frames where it was a solid block and not stopping the sim before.)

Thanks for the info, closing this issue for now then.

I was keen on getting a response because we might do a 2.82a release including the fix for #73862 (Can't save file because of too many open files), it would be no good if the issue wasn't completely resolved.

Thanks for the info, closing this issue for now then. I was keen on getting a response because we might do a 2.82a release including the fix for #73862 (Can't save file because of too many open files), it would be no good if the issue wasn't completely resolved.

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Campbell Barton self-assigned this 2020-02-25 01:45:58 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#73927
No description provided.