Calculate rigid body to Frame not working #73945

Closed
opened 2020-02-17 21:01:47 +01:00 by Maarten Hordijk · 13 comments

System Information
Operating system: Windows
Graphics card: 960M

Blender Version
Broken: 2.80
Worked: 2.70

Rigid bodies cannot be calculated to Frames

Create a simple rigid body setup and run the simulation.
Tried several things.

  • First Bake all = Nothing
  • Update all to frames nothing
  • First time setup the button is not grayed out, press button = crash

Result: Calculate to frames stays grayed out.

**System Information** Operating system: Windows Graphics card: 960M **Blender Version** Broken: 2.80 Worked: 2.70 **Rigid bodies cannot be calculated to Frames** Create a simple rigid body setup and run the simulation. Tried several things. - First Bake all = Nothing - Update all to frames nothing - First time setup the button is not grayed out, press button = crash Result: Calculate to frames stays grayed out.

Added subscriber: @maartenhordijk

Added subscriber: @maartenhordijk

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Please test with 2.82 release.

This report is missing:

  • Exact steps to redo the error.
  • A blend file (unless the steps start from the default startup).
Please test with 2.82 release. This report is missing: - Exact steps to redo the error. - A blend file (unless the steps start from the default startup).

Sorry this is also broken in 2.82
It broke from the 2.80 version

Added file with a simple setup

Repro steps.
There are none because i cannot press the button :)Rigid_body_setup.blend

Sorry this is also broken in 2.82 It broke from the 2.80 version Added file with a simple setup Repro steps. There are none because i cannot press the button :)[Rigid_body_setup.blend](https://archive.blender.org/developer/F8348669/Rigid_body_setup.blend)
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

This works for me:

  • Start at frame 0
  • Add rigid body active to cube
  • Jump to frame 50
  • Click the button
This works for me: - Start at frame 0 - Add rigid body active to cube - Jump to frame 50 - Click the button

No luck for me here
image.png

No luck for me here ![image.png](https://archive.blender.org/developer/F8350198/image.png)

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

There should be similar report already, which I can't find. I will confirm this in case I don't remember correctly.

You can select rigidbody, hit {key g}, hit {key esc} to cancel, and you can do update to frame.

There should be similar report already, which I can't find. I will confirm this in case I don't remember correctly. You can select rigidbody, hit {key g}, hit {key esc} to cancel, and you can do update to frame.

This issue was referenced by bd74f5f7ab

This issue was referenced by bd74f5f7abff2b51923d60b5018da70f17f5a5d6
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Jacques Lucke self-assigned this 2020-03-29 15:11:11 +02:00
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Reference: blender/blender#73945
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