Eevee: Crash upon opening material properties #74174
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Reference: blender/blender#74174
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System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13586 Core Profile Context 20.1.3 26.20.15015.1007
Blender Version
Broken: version: 2.83 (sub 4), branch: master, commit date: 2020-02-23 23:00, hash:
abb7364912
Worked: (optional)
Blender crashes on every attempt to modify shader nodes.
~~Open the materials on subject "Body.002"/ "Clich Object collection" Results in crash. ~~ Simply open material properties and wait for it to hang and then crash. Doesn't happen if render engine is cycles.
twitter ehader test.blend
I have tried removing the shader nodes to a regular BDSF but every time I try, it crashes again.
I have tried using all factory settings and everything else seems to work fine, right up until I try to select or change materials.
Added subscriber: @Drawingistmusashi
Added subscriber: @ankitm
GPU hang occurred, msgtracer returned -1
Crash on material selectionto Eevee: Crash upon opening material propertiesChanged status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @blenderrocket
I can confirm this on a Mac as well (version: 2.83 (sub 4), branch: master, commit date: 2020-02-23 23:00, hash:
abb7364912
), clicking material properties crashes Blender within 1-3 seconds. It does not happen anymore if you change from eevee to cycles, open the material properties and then change back to eevee, then you can open the material properties without a crash.Closed as duplicate of #74206
I couldn't redo the bug on the specified hash, rather
6e23433c1a
. the one before it, (log_2 thing) works for me.Added subscriber: @mano-wii
I was having this problem too, but it has now been fixed with
94dcfe7a77
and9c4523b1fd
If the problem still happens it is not related to the original report.
Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13586 Core Profile Context 19.50.01.05 26.20.15001.5006
Changed status from 'Duplicate' to: 'Needs Triage'
some observations,
680b70f
was being used for this.Added subscriber: @brecht
493c99078a
might have solved this, please test.This same type of issue has caused issues on Mac + Intel in the past.
I can confirm it does not happen for me anymore on MacOS (version: 2.83 (sub 5), branch: master, commit date: 2020-03-02 15:07, hash:
7b8db971d4
).@blenderrocket please add your GPU, even better, system_info txt.
As of the March 2nd build, seems that the previous crash is no longer happening.
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Resolved'
Afaict, both reporters confirmed that the issue is resolved for them, so it looks like it is save to close this?
Everyone feel free to comment again if issues persist, we can always reopen then...
or @ankitm : are you still having this problem?
twitter ehader test-2.blend
expand "preview" in "material properties" & it hangs, twice, & then lldb.ed29ff944a
here. system info & debug state is in the hastebin links in the channel everyzone.I recommend doing another report because the problem is different since it depends on your setup.
Yes I have a radeon pro 5500M and an Intel UHD Graphics 630, with dynamic graphics switching enabling the radeon pro when running blender.