Workbench x-ray, wireframe and anti-aliasing artifacts on NVIDIA / Linux #74243

Closed
opened 2020-02-26 22:13:37 +01:00 by SABRI Salim · 61 comments

System Information
Operating system: Linux-5.3.0-40-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21

Blender Version
Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-02-26 13:59, hash: fe41c1ec0b
Worked: 2.82a

Short description of error
Glitches in viewport in wireframe mode

Exact steps for others to reproduce the error

  • Subdivide default cube with 100 cuts
  • Return to object mode
  • Deselect the cube
  • Activate X-Ray (more than zero) and Activate Viewport Anti-Aliasing (5 Samples or more)

If you don't see the problem toggle shading between solid and wire

The problem disappear when Viewport Anti-Aliasing set to No or Single Anti-Aliasing

2020-02-27_18-11_mod.png
xray_wire_cube.blend

*For a heavier file check 01.anim.blend from the dweebs and go on wireframe mode.
//

**System Information** Operating system: Linux-5.3.0-40-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21 **Blender Version** Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-02-26 13:59, hash: `fe41c1ec0b` Worked: 2.82a **Short description of error** Glitches in viewport in wireframe mode **Exact steps for others to reproduce the error** * Subdivide default cube with 100 cuts * Return to object mode * Deselect the cube * Activate X-Ray (more than zero) and Activate Viewport Anti-Aliasing (5 Samples or more) If you don't see the problem toggle shading between solid and wire The problem disappear when Viewport Anti-Aliasing set to No or Single Anti-Aliasing ![2020-02-27_18-11_mod.png](https://archive.blender.org/developer/F8376003/2020-02-27_18-11_mod.png) [xray_wire_cube.blend](https://archive.blender.org/developer/F8376011/xray_wire_cube.blend) *For a heavier file check `01.anim.blend` from the [dweebs ](https:*cloud.blender.org/p/dailydweebs/59e7c62ef4885514ede4b8f9) and go on wireframe mode. //
Author

Added subscriber: @Dalkoom

Added subscriber: @Dalkoom

#76447 was marked as duplicate of this issue

#76447 was marked as duplicate of this issue

#76613 was marked as duplicate of this issue

#76613 was marked as duplicate of this issue

#74735 was marked as duplicate of this issue

#74735 was marked as duplicate of this issue

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

I don't know what to look for. I don't see any problem:
image.png

I don't know what to look for. I don't see any problem: ![image.png](https://archive.blender.org/developer/F8375753/image.png)
Author

to see the artifacts you need to : first back to Object Mode then deselect the model .
the artifact gone when selecting any object . if the artifact disappear toggle shading mod between solid and wire.
this cube is subdivided with 100 cuts and

2020-02-27_18-11_mod.png

xray_wire_cube.blend

to see the artifacts you need to : first back to Object Mode then deselect the model . the artifact gone when selecting any object . if the artifact disappear toggle shading mod between solid and wire. this cube is subdivided with 100 cuts and ![2020-02-27_18-11_mod.png](https://archive.blender.org/developer/F8376003/2020-02-27_18-11_mod.png) [xray_wire_cube.blend](https://archive.blender.org/developer/F8376011/xray_wire_cube.blend)

I still can't reproduce the problem.
But by the image, there is really something strange there.

Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13586 Core Profile Context 19.50.01.05 26.20.15001.5006

I still can't reproduce the problem. But by the image, there is really something strange there. **Operating system:** Windows-10-10.0.18941 64 Bits **Graphics card:** Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13586 Core Profile Context 19.50.01.05 26.20.15001.5006
Author

System Information
Operating system: Linux-5.3.0-7629-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.44

Blender Version
Broken: version: 2.83 (sub 7), branch: master, commit date: 2020-03-10 12:30, hash: 212660f467
Worked: (optional)
Peek 2020-03-10 23-40.gif

**System Information** Operating system: Linux-5.3.0-7629-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.44 **Blender Version** Broken: version: 2.83 (sub 7), branch: master, commit date: 2020-03-10 12:30, hash: `212660f467` Worked: (optional) ![Peek 2020-03-10 23-40.gif](https://archive.blender.org/developer/F8399892/Peek_2020-03-10_23-40.gif)

Added subscriber: @Jewls

Added subscriber: @Jewls

can confirm

build: 2020-03-11, hash: 33c6b269d1 ,windows 10

xray 0.png
xray 0- 0.99

screen.png
xray value 1 solves the problem

xray_bug.blend

can confirm build: 2020-03-11, hash: 33c6b269d116 ,windows 10 ![xray 0.png](https://archive.blender.org/developer/F8401219/xray_0.png) xray 0- 0.99 ![screen.png](https://archive.blender.org/developer/F8401226/screen.png) xray value 1 solves the problem [xray_bug.blend](https://archive.blender.org/developer/F8401237/xray_bug.blend)

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Added subscriber: @dfelinto

Added subscriber: @dfelinto

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

I will keep this opens since the sample file is simpler.

I will keep this opens since the sample file is simpler.

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Dalai Felinto changed title from Problem in desplay wireframe while xray and Viewport Anti-Aliasing activated to Problem in display wireframe while xray and Viewport Anti-Aliasing activated 2020-03-13 18:48:29 +01:00

Played with a heavier file and it seems to only affect occluded faces or something with depth.
Also changing wireframe in Viewport doesent change anything only Xray value 1 in Viewport Shading solves it.

Or if you set your user prefs Viewport Anti-aliasing to no Aliasing
terqw.JPG
fdsiu.JPG

(probably workbench refractor releated?)

Edit: it seems also to affect not occluded faces far away from viewport as you can see here:

Inkedioüsh_LI.jpg

Played with a heavier file and it seems to only affect occluded faces or something with depth. Also changing wireframe in Viewport doesent change anything only Xray value 1 in Viewport Shading solves it. Or if you set your user prefs Viewport Anti-aliasing to no Aliasing ![terqw.JPG](https://archive.blender.org/developer/F8404061/terqw.JPG) ![fdsiu.JPG](https://archive.blender.org/developer/F8404059/fdsiu.JPG) (probably workbench refractor releated?) Edit: it seems also to affect not occluded faces far away from viewport as you can see here: ![Inkedioüsh_LI.jpg](https://archive.blender.org/developer/F8404080/Inkedioüsh_LI.jpg)

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'

This looks similar to #75063 which appears to be fixed now, can anyone confirm?

This looks similar to #75063 which appears to be fixed now, can anyone confirm?
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Author

With the last branch it is More better , but the problem still with heavy scenes . to see the problem in a default cube : make a duplicate the subdivide it 100 cuts Screenshot from 2020-03-31 20-53-40.png

With the last branch it is More better , but the problem still with heavy scenes . to see the problem in a default cube : make a duplicate the subdivide it 100 cuts ![Screenshot from 2020-03-31 20-53-40.png](https://archive.blender.org/developer/F8439809/Screenshot_from_2020-03-31_20-53-40.png)

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

like salim3d said its a little bit better but not comleptely solved.
xray_bug_latest.png

like salim3d said its a little bit better but not comleptely solved. ![xray_bug_latest.png](https://archive.blender.org/developer/F8452801/xray_bug_latest.png)

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Brecht Van Lommel self-assigned this 2020-04-23 12:45:14 +02:00

This should be fixed by {a68bd94}, if not I can reopen the report.

This should be fixed by {a68bd94}, if not I can reopen the report.
Author

I was happy with this fix . I couldn't reproduce the problem.
Until this build :

System Information
Operating system: Linux-5.3.0-7648-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.64

Blender Version
Broken: version: 2.83 (sub 15), branch: master, commit date: 2020-04-27 19:14, hash: 133bf05b18

with the previous scene : a simple cube and subdivided one with 100 cuts and toggle the shade mode between wire and solid Screenshot from 2020-04-29 00-10-44.png

I was happy with this fix . I couldn't reproduce the problem. Until this build : **System Information** Operating system: Linux-5.3.0-7648-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.64 **Blender Version** Broken: version: 2.83 (sub 15), branch: master, commit date: 2020-04-27 19:14, hash: `133bf05b18` with the previous scene : a simple cube and subdivided one with 100 cuts and toggle the shade mode between wire and solid ![Screenshot from 2020-04-29 00-10-44.png](https://archive.blender.org/developer/F8500181/Screenshot_from_2020-04-29_00-10-44.png)
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

@brecht To expand on @Dalkoom's comment, I can reproduce the same bug in 2.83 133bf05b18 and 2.90 3ea67e08fe with Linux (5.3.0-7648 generic) and a GTX 1050ti 440.64.

Steps to reproduce:

  1. Sub-divide the default cube with 100 cuts
  2. Create another cube and with it selected enter edit mode.
  3. Switch between wireframe and solid drawing mode until a issue occurs. You may need to rotate the view to cause this issue to occur.

I also tested a few older builds I have on my computer:
2.90 fd0cb58122 (2020-04-27 19:15) - Same visual glitch.
2.83 d0d16eb7d3 (2020-04-26 22:51) - Same visual glitch.
2.83 a8441fc900 (2020-04-24 15:23) - Same visual glitch.
2.83 d712f1f83a (2020-04-23 21:07) - Same visual glitch.
2.83 13e3a1c532 (2020-04-21 17:59) - Same visual glitch.
2.82a - Unable to reproduce as per the original report.

I did not test any further back as I don't have builds from before then.

I am unsure how to roll back video drivers on Linux, so I'm unable to test those. I will also be updating my Linux build to an Ubuntu 20.04 based distribution later this week with more up to date kernels. I will retest when I update.

Edit: Retested with a AMD GPU using the standard drivers that are built into the Linux kernel. Was unable to produce any errors.

This issue is either with the GPU driver or something with the Linux kernel we're using (My Nvidia and AMD system were using a different kernel).

I don't know if you would like to try and fix it on the Blender side of things or just wait until a new GPU driver/kernel comes out.

@brecht To expand on @Dalkoom's comment, I can reproduce the same bug in 2.83 133bf05b184b and 2.90 3ea67e08fe8e with Linux (5.3.0-7648 generic) and a GTX 1050ti 440.64. Steps to reproduce: 1. Sub-divide the default cube with 100 cuts 2. Create another cube and with it selected enter edit mode. 3. Switch between wireframe and solid drawing mode until a issue occurs. You may need to rotate the view to cause this issue to occur. I also tested a few older builds I have on my computer: 2.90 fd0cb5812262 (2020-04-27 19:15) - Same visual glitch. 2.83 d0d16eb7d347 (2020-04-26 22:51) - Same visual glitch. 2.83 a8441fc90086 (2020-04-24 15:23) - Same visual glitch. 2.83 d712f1f83af8 (2020-04-23 21:07) - Same visual glitch. 2.83 13e3a1c53222 (2020-04-21 17:59) - Same visual glitch. 2.82a - Unable to reproduce as per the original report. I did not test any further back as I don't have builds from before then. I am unsure how to roll back video drivers on Linux, so I'm unable to test those. I will also be updating my Linux build to an Ubuntu 20.04 based distribution later this week with more up to date kernels. I will retest when I update. Edit: Retested with a AMD GPU using the standard drivers that are built into the Linux kernel. Was unable to produce any errors. This issue is either with the GPU driver or something with the Linux kernel we're using (My Nvidia and AMD system were using a different kernel). I don't know if you would like to try and fix it on the Blender side of things or just wait until a new GPU driver/kernel comes out.
Member

Interesting, retesting this I found something odd out about it. This only seems to affect meshes above Z=0. This includes part of a mesh. So if half of a cube is below Z=0 and the other half above Z=0, then only the top half is affected.

Interesting, retesting this I found something odd out about it. This only seems to affect meshes above Z=0. This includes part of a mesh. So if half of a cube is below Z=0 and the other half above Z=0, then only the top half is affected.

Changed status from 'Resolved' to: 'Needs Developer To Reproduce'

Changed status from 'Resolved' to: 'Needs Developer To Reproduce'
Member

Retested. Here's what I've learned:

  1. Did a fresh install of POP!_OS 20.04 to test the kernal 5.4.0. This came with the Nvidia proprietary drivers installed - Issues are still there.
  2. Test with with newer Nvidia drivers 440.82 - Issues are still there.
  3. Test with a virtual graphics card in a virtual machine - Issue is not there.

So I've narrowed it down to the Nvidia GPU driver. Which was already the suspicion.

Retested. Here's what I've learned: 1. Did a fresh install of POP!_OS 20.04 to test the kernal 5.4.0. This came with the Nvidia proprietary drivers installed - Issues are still there. 2. Test with with newer Nvidia drivers 440.82 - Issues are still there. 3. Test with a virtual graphics card in a virtual machine - Issue is not there. So I've narrowed it down to the Nvidia GPU driver. Which was already the suspicion.
Member

@brecht Here's a video showing off the issue. As you can see, it's a bit hit and miss on whether the issue will occur. But so far it is most noticeable when:

  1. Multi-sample Anti-aliasing is enabled in the viewport. This issue does not appear to occur while this setting is disabled.
  2. While a high density mesh is on screen in wireframe mode. Once the mesh is off screen or the wires aren't being drawn (as would be the case while changing the "Wireframe" option in the viewport overlays), the issue seems to disappear.
  3. Seems to occur in the second upper quarter of the viewport. I initially thought this occured above Z=0 but this is not true.
  4. Is most noticeable in edit mode with all faces selected due to the orange colour of the mesh, but still seems to occur while the faces are not selected. I have been unable to reproduce the bug in object mode.

Note: Most of the object context menus that pop up and me changing selection mode is because I loaded factory defaults which switched to left click select which I'm not used too.

2020-05-01 13-47-53.mp4

@brecht Here's a video showing off the issue. As you can see, it's a bit hit and miss on whether the issue will occur. But so far it is most noticeable when: 1. Multi-sample Anti-aliasing is enabled in the viewport. This issue does not appear to occur while this setting is disabled. 2. While a high density mesh is on screen in wireframe mode. Once the mesh is off screen or the wires aren't being drawn (as would be the case while changing the "Wireframe" option in the viewport overlays), the issue seems to disappear. 3. Seems to occur in the second upper quarter of the viewport. I initially thought this occured above Z=0 but this is not true. 4. Is most noticeable in edit mode with all faces selected due to the orange colour of the mesh, but still seems to occur while the faces are not selected. I have been unable to reproduce the bug in object mode. Note: Most of the object context menus that pop up and me changing selection mode is because I loaded factory defaults which switched to left click select which I'm not used too. [2020-05-01 13-47-53.mp4](https://archive.blender.org/developer/F8504879/2020-05-01_13-47-53.mp4)
Author

This comment was removed by @Dalkoom

*This comment was removed by @Dalkoom*
Author

I have tried to reproduce the issue in 2.90 version and found an interesting result :

The glitches appear just once the mouse is over the 3D cursor or one of the row axis

0001-0250.mp4

I have tried to reproduce the issue in 2.90 version and found an interesting result : The glitches appear just once the mouse is over the 3D cursor or one of the row axis [0001-0250.mp4](https://archive.blender.org/developer/F8506876/0001-0250.mp4)
Brecht Van Lommel removed their assignment 2020-05-09 11:27:49 +02:00

I haven't been able to reproduce the issue here with a Titan Xp, while I could reproduce similar glitches before.

I haven't been able to reproduce the issue here with a Titan Xp, while I could reproduce similar glitches before.
Member

@brecht Retested again in 2.83 ce76e17584 (2020-05-08 14:49) and I still experience the issue.

Are there any tests you would like me to run so you can collect the information needed to figure out what's going on? Or is this something that you just have to wait until it's reproducible on a computer you can access?

@brecht Retested again in 2.83 ce76e17584ee (2020-05-08 14:49) and I still experience the issue. Are there any tests you would like me to run so you can collect the information needed to figure out what's going on? Or is this something that you just have to wait until it's reproducible on a computer you can access?

This bug is not in my area, I'm leaving it to another developer to figure out what the next steps are.

This bug is not in my area, I'm leaving it to another developer to figure out what the next steps are.
Member

Okay.

Okay.
Member

To whomever it concerns. With 2.83 getting closer to release and more reports of issues like this (E.G. #76613), do you think it's a wise idea to set Blenders default anti-aliasing method to just single pass anti-aliasing until this is figured out? Also, to whoever makes that change, is it possible to force that setting to be changed for all users loading preferences from 2.82a? That way loads of bug reports can be avoided.

To whomever it concerns. With 2.83 getting closer to release and more reports of issues like this (E.G. #76613), do you think it's a wise idea to set Blenders default anti-aliasing method to just single pass anti-aliasing until this is figured out? Also, to whoever makes that change, is it possible to force that setting to be changed for all users loading preferences from 2.82a? That way loads of bug reports can be avoided.

Added subscriber: @lastrodamo

Added subscriber: @lastrodamo
Brecht Van Lommel changed title from Problem in display wireframe while xray and Viewport Anti-Aliasing activated to Workbench x-ray, wireframe and anti-aliasing artifacts on NVIDIA / Linux 2020-05-10 14:16:14 +02:00

good news @brecht your commit {a68bd94} seems to fixed the windows version with nvidea gpu, tested with the simple mountian scene also with a production ready.
bug_4243_test.png

And the glitched mountain scene from above is fixed after switching to edit mode and back.
bug4243-mountain-fixed.png

good news @brecht your commit **{a68bd94**} seems to fixed the **windows version** with **nvidea gpu**, tested with the simple mountian scene also with a production ready. ![bug_4243_test.png](https://archive.blender.org/developer/F8526819/bug_4243_test.png) And the glitched mountain scene from above is fixed after switching to edit mode and back. ![bug4243-mountain-fixed.png](https://archive.blender.org/developer/F8526823/bug4243-mountain-fixed.png)

Added subscriber: @MeshVoid

Added subscriber: @MeshVoid

image.png

Don't know if it is related, experiencing some visual artifacts during weight painting in X-ray mode.

![image.png](https://archive.blender.org/developer/F8527863/image.png) Don't know if it is related, experiencing some visual artifacts during weight painting in X-ray mode.
Member

@MeshVoid It's related. It was reported with #76613 and merged with this task.

@MeshVoid It's related. It was reported with #76613 and merged with this task.

Added subscriber: @fclem

Added subscriber: @fclem

I cannot reproduce anymore either on GTX960 + Windows. So I think it's an issue in the linux version. We are using a special opengl extension to workaround this issue. So if the extension is not found, the workaround will not execute.

@Alaska Could you provide your system_info.txt here?

I cannot reproduce anymore either on GTX960 + Windows. So I think it's an issue in the linux version. We are using a special opengl extension to workaround this issue. So if the extension is not found, the workaround will not execute. @Alaska Could you provide your `system_info.txt` here?

This is a screenshot of this bug on WIndows 10 64 bits, version: blender-2.83-eaee2b411935-windows64

It appears from certain angles only. Appears when you switch between the modes a lot and weight paint and select the bones etc., which you do quite a lot during rigging.

This is a screenshot of this bug on WIndows 10 64 bits, version: blender-2.83-eaee2b411935-windows64 It appears from certain angles only. Appears when you switch between the modes a lot and weight paint and select the bones etc., which you do quite a lot during rigging.

can confirm what @MeshVoid experienced on Windows 10 64 bit maybe we should reopen #76613 after renaming this to a linux task and due to the diffrent mode?
2020-05-11 17-05-41.mkv

Also found this :)
Inkedbug_LI.jpg

can confirm what @MeshVoid experienced on **Windows 10 64 bit** maybe we should reopen #76613 after renaming this to a linux task and due to the diffrent mode? [2020-05-11 17-05-41.mkv](https://archive.blender.org/developer/F8528384/2020-05-11_17-05-41.mkv) Also found this :) ![Inkedbug_LI.jpg](https://archive.blender.org/developer/F8528390/Inkedbug_LI.jpg)

@MeshVoid & @Jewls Thanks for the feedback but please put your system_info.txt as attachment in your comment. We need the full infos.

Also note that the workaround is the default.

I'm going to test in weightpaint right away.

@MeshVoid & @Jewls Thanks for the feedback but please put your system_info.txt as attachment in your comment. We need the full infos. Also note that the workaround is the default. I'm going to test in weightpaint right away.
[system-info.txt](https://archive.blender.org/developer/F8528459/system-info.txt)

@fclem could this be a hint of whats going wrong : in weight mode without xray and only wireframe shading the outlines are fractured
fract_outl.png

but if you turn on xray the outlines are normal again but the glitches happen.
glitch.png

@fclem could this be a hint of whats going wrong : in weight mode without xray and only wireframe shading the outlines are fractured ![fract_outl.png](https://archive.blender.org/developer/F8528481/fract_outl.png) but if you turn on xray the outlines are normal again but the glitches happen. ![glitch.png](https://archive.blender.org/developer/F8528486/glitch.png)

youre a genius @fclem just compiled it again and see:
2020-05-11 18-08-42.mp4

youre a genius @fclem just compiled it again and see: [2020-05-11 18-08-42.mp4](https://archive.blender.org/developer/F8528502/2020-05-11_18-08-42.mp4)
Clément Foucault self-assigned this 2020-05-11 18:40:08 +02:00

Changed status from 'Needs Developer To Reproduce' to: 'Resolved'

Changed status from 'Needs Developer To Reproduce' to: 'Resolved'

Thanks to everyone involved!

Thanks to everyone involved!

Added subscribers: @viadvena, @iss, @antoniov

Added subscribers: @viadvena, @iss, @antoniov

Wow thank you Clement
I can’t wait to test this new build

Wow thank you Clement I can’t wait to test this new build
Author

Excellent work .

Excellent work .
Member

In #74243#928969, @Jewls wrote:
Also found this :)
Inkedbug_LI.jpg

It's been addressed with 542ff416e2

> In #74243#928969, @Jewls wrote: > Also found this :) > ![Inkedbug_LI.jpg](https://archive.blender.org/developer/F8528390/Inkedbug_LI.jpg) It's been addressed with 542ff416e274
Member

Thank you @fclem, the patch seems to be working.

Thank you @fclem, the patch seems to be working.
Thomas Dinges added this to the 2.83 LTS milestone 2023-02-08 16:39:35 +01:00
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Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
11 Participants
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Due Date
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Reference: blender/blender#74243
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