Blender is crashing #74303

Closed
opened 2020-02-28 19:05:14 +01:00 by mercedes · 12 comments

System Information
Operating system: Darwin-17.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-1.68.20

Blender Version
Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-02-28 16:45, hash: 85f980c517
Worked: (optional)

Short description of error
[Please fill out a short description of the error here]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

when I go into shading mode and try to import pictures from the left side where the folder are seen, my blender is crashing.

**System Information** Operating system: Darwin-17.7.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-1.68.20 **Blender Version** Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-02-28 16:45, hash: `85f980c517` Worked: (optional) **Short description of error** [Please fill out a short description of the error here] **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)] when I go into shading mode and try to import pictures from the left side where the folder are seen, my blender is crashing.
Author

Added subscriber: @growwup

Added subscriber: @growwup

Closed as duplicate of #74206

Closed as duplicate of #74206

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Duplicate' to: 'Needs Developer To Reproduce'

Changed status from 'Duplicate' to: 'Needs Developer To Reproduce'

I was probably mistaken closing this as duplicate.

Baclog from 2 users:

Trying to draw with missing UBO binding.
Pass : , Shader : DRW_shader_create_with_lib_127, Block : renderpass_block
22: BLI_system_backtrace - 0x7FF6B90EC2A0
21: draw_update_uniforms - 0x7FF6B22B0950
20: draw_shgroup - 0x7FF6B22B0080
19: drw_draw_pass_ex - 0x7FF6B22B13A0
18: DRW_draw_pass - 0x7FF6B22AD490
17: eevee_draw_scene - 0x7FF6B22D96B0
16: drw_engines_draw_scene - 0x7FF6B229CA70
15: DRW_draw_render_loop_ex - 0x7FF6B22955C0
14: DRW_draw_view - 0x7FF6B2296F70
13: view3d_draw_view - 0x7FF6B3379770
12: view3d_main_region_draw - 0x7FF6B3379E70
11: ED_region_do_draw - 0x7FF6B29DF150
10: wm_draw_window_offscreen - 0x7FF6B205C520
9: wm_draw_window - 0x7FF6B205C1A0
8: wm_draw_update - 0x7FF6B205BC10
7: WM_main - 0x7FF6B2011C60
6: main - 0x7FF6B1B8AE10
5: invoke_main - 0x7FF6BA262BD0
4: __scrt_common_main_seh - 0x7FF6BA262980
3: __scrt_common_main - 0x7FF6BA262960
2: mainCRTStartup - 0x7FF6BA262C90
1: BaseThreadInitThunk - 0x7FFEF84A37D0
0: RtlUserThreadStart - 0x7FFEFA2DCB60
BLI_assert failed: c:\blender-2.8\blender\source\blender\draw\intern\draw_manager_exec.c:1003, draw_update_uniforms(), at 'ubo_bindings_validate(shgroup)'
I was probably mistaken closing this as duplicate. Baclog from 2 users: ``` Trying to draw with missing UBO binding. Pass : , Shader : DRW_shader_create_with_lib_127, Block : renderpass_block 22: BLI_system_backtrace - 0x7FF6B90EC2A0 21: draw_update_uniforms - 0x7FF6B22B0950 20: draw_shgroup - 0x7FF6B22B0080 19: drw_draw_pass_ex - 0x7FF6B22B13A0 18: DRW_draw_pass - 0x7FF6B22AD490 17: eevee_draw_scene - 0x7FF6B22D96B0 16: drw_engines_draw_scene - 0x7FF6B229CA70 15: DRW_draw_render_loop_ex - 0x7FF6B22955C0 14: DRW_draw_view - 0x7FF6B2296F70 13: view3d_draw_view - 0x7FF6B3379770 12: view3d_main_region_draw - 0x7FF6B3379E70 11: ED_region_do_draw - 0x7FF6B29DF150 10: wm_draw_window_offscreen - 0x7FF6B205C520 9: wm_draw_window - 0x7FF6B205C1A0 8: wm_draw_update - 0x7FF6B205BC10 7: WM_main - 0x7FF6B2011C60 6: main - 0x7FF6B1B8AE10 5: invoke_main - 0x7FF6BA262BD0 4: __scrt_common_main_seh - 0x7FF6BA262980 3: __scrt_common_main - 0x7FF6BA262960 2: mainCRTStartup - 0x7FF6BA262C90 1: BaseThreadInitThunk - 0x7FFEF84A37D0 0: RtlUserThreadStart - 0x7FFEFA2DCB60 BLI_assert failed: c:\blender-2.8\blender\source\blender\draw\intern\draw_manager_exec.c:1003, draw_update_uniforms(), at 'ubo_bindings_validate(shgroup)' ```

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Needs Developer To Reproduce' to: 'Needs Triage'

Changed status from 'Needs Developer To Reproduce' to: 'Needs Triage'

There were some fixes related to this in the past week, is it still crashing in the very latest build?

There were some fixes related to this in the past week, is it still crashing in the very latest build?

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Germano Cavalcante self-assigned this 2020-03-11 19:46:05 +01:00

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#74303
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