Default theme: Data types corresponding with modes #74358
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Reference: blender/blender#74358
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For the release of Blender 2.83, we have removed the use of the crosshair cursor for Edit Mode, because it was conflicting with tool cursors.
Instead, we can use other things to help clarify to users which mode is active.
{F8383208, size=full}
Currently, selection in all modes is orange. But, as you can see above, we already color code different kinds of data in Blender. Object data (mesh, curve etc) is set to green, so we could use that as the edit mode selection color.
Examples:
Vertex:
{F8383329, size=full}
Edge:
{F8383332, size=full}
Face:
{F8383334, size=full}
Added subscribers: @WilliamReynish, @pablovazquez
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @RedMser
Added subscriber: @1D_Inc
Aw, I remember this one.
This provoked holy war , messed up vertex editing and the ability to distinguish modes in order to support tool icons that interfere more than help.
Object mode and edit mode are two different worlds by their nature, with different requirements to working process, that's why it is impossible to unify them by definition.
Added subscriber: @ideasman42
Changed status from 'Confirmed' to: 'Needs User Info'
This task as it was submitted, then reverted based on issues it caused, for details see: D7052#168960
Marking as incomplete as this is not a design task that can be completed as-is.
Added subscriber: @finirpar
It's weird to see a mesh look proposal that doesn't include visual edge markings - UV Seam, Sharp, Crease, Freestyle, and others - to avoid a low contrast solution.
Added subscriber: @lichtwerk
@WilliamReynish : can this be closed?
Added subscriber: @ckohl_art
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'