Built-in themes #74360
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
27 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#74360
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
We would like to include a handful of good themes with Blender. A number of high quality themes have been submitted by the community here:
https://devtalk.blender.org/t/call-for-content-themes/3174
Here is a selection of the themes we could include:
App themes
XSI
Use-case: A welcoming environment for ex-XSI users, but also an excellent theme in it's own right
Author: Pierre Schiller, with edits
xsi_billrey_2.xml
Modo
Use-case: A welcoming environment for Modo users, but also an excellent theme in it's own right
Author: Edward Agwi
modo.xml
Maya
Use-case: A welcoming environment for Maya users
Author: Vojtěch Lacina
maya_2.xml
Other themes
White
Use-case: A good example of a very bright theme
Author: Michail Soluyanov
white.xml
Print Friendly
Use-case: For printouts
Author: Jason van Gumster
print_friendly_2.xml
Deep Grey
Use-case: Neutral grey theme
Author: The Red Wax Police ?
Deep Grey.xml
Dark Minimal
Use-case: Darker theme than the default theme
Author: Jonathan Lampel
minimal_dark.xml
Added subscribers: @WilliamReynish, @pablovazquez
Added subscriber: @JulianEisel
The name "Blender Pro" is quite weird for a bundled theme. Makes it sound like this is some extra fancy theme that professional users use. So I'd prefer to rename that one.
@JulianEisel I agree, and also think it's very close to 'Dark Minimal'. We should probably just pick one of those.
I now removed Blender Pro.
Added subscriber: @Debuk
While I think white3 does overall a good job for a theme that is so bright, it has readability problems with the Properties Panel icons, there's nearly no difference to the background. And the toolbar icons have a much too strong contrast on the other hand. I think that should be tweaked, it feels unfinished.
The modo one is really pretty and also worth to be included. But it needs slightly more contrast with the workspace titlecolor and also the property panel icons.
Personally I am using "Deep Grey" since a while and it works really well.
https://devtalk.blender.org/t/call-for-content-themes/3174/5
Added subscriber: @Regnas
I'm with @Debuk here, using "Deep Grey" as well.
I can't even think of a reason not to include it, it's easily the best theme available for blender.
Tried out some fixing values for white3.
Toolbar Item Inner Color Proposal :
Tab Inner
The preferences panel is also unreadable. Have a look eg at "Viewport"
Added subscriber: @TheRedWaxPolice
Yes.
I got a question tho, once/if those themes are included and shipping with blender by default, how would we be able to update them?
In my case, I'm constantly updating the theme "Deep Grey", so how it will be, we send the .xml to someone to commit the changes, or we do something else?
@TheRedWaxPolice You could submit patches to update them, if we include them in the main Git repo. If we put them in Addons, you could get addon access so you could edit and update the theme yourself.
Added subscriber: @bent
I'm not familiar with this patch submitting stuff.
If being in the Addons means we could just edit/upload/replace the .xml file without too much complexity, I'd prefer that.
Added subscriber: @JonathanLampel-4
While submitting an .xml file would be much easier, either way works for me. I'll continue updating Minimal Dark whenever changes happen or edge cases come up.
Added subscriber: @crantisz
Here the last version of my theme:
white_8.xml
I hope, this little improvements will committed:
https://developer.blender.org/D6961
https://developer.blender.org/D6791
after that theme should be updated.
@crantisz : Well done. All good improvments, looks good to me.
@WilliamReynish, that about Platinum and Fresh Snow themes? Looks like they were preselected, but now not in the list?
I agree that red platinum would still fit in quite nicely. It's a lighter grey scheme, something that is no in there yet, places itself nice between "blender light" and "white8". Needs the same kind of fixes as white3 did. preferences, property icons, timeline background, if the camera is the active one the green icon is hard to read.
This last thing is more a personal suggestion, I did use it for some time now and perhaps the main red color could be changed/eased, that saturated darker red is really dominant and sort of distracting, when the outliner is visible .
@crantisz I removed Platinum because it seems quite similar to the XSI theme in terms of overall brightness. I am trying not to add too much overlap. Fresh Snow could potentially still be included I suppose.
Added subscriber: @Shiv0r
Heyho,
modo13.xml
I will also update it on devtalk
Here's Minimal Dark updated with the latest changes to the text editor, animation editors, 3d view gradient, etc.
minimal_dark.xml
Added subscriber: @PierreSchiller
@WilliamReynish here's the XSIMOD Theme for Blender 2.83: XSIMOD Theme_283.xml
There is a long explanation I am doing about the color decisions regarding UIX at the moment on my blog. I will update the link here. Design choices were based on common selection and buttons. Softimage didn't have a wide range of UI elements like Blender has, so I had to set some rules to define how to extend the colors over the other areas.
Incidentally, that's where the Blender's UI inconsistencies started to appear. So I did document it all, now I'm transcribing to something humans can read. I will upload the link when I am done. This will be a much-needed guide for everyone wanting to jump into theme design for Blender.
UPDATE March 4*
Here's a big list of inconsistencies scattered all over the color theme creation for UI elements>>
Please read it when possible to know what I had to overcome to make a clean-unison theme altogether. I appreciate your consideration for the general inclusion on Blender 2.83.
I suggest Fresh Snow to include. It will be nice transition between White and others
Added subscriber: @ideasman42
Besides "Print Friendly" which has a special purpose - don't think having a white background is practical (tested the "White" theme).
This isn't practical in a few areas.
While these could be resolved in Blender, adding this theme is giving us issues to resolve.
Added subscriber: @nokipaike
@WilliamReynish
On the theme of XSI that you created, you have escaped to arrange some colors on the graph editor / drivers / non linear animation:
the scrubber that was dark, and some equally dark colors of the summary bar (you can see by creating an animation)
(I made them the same as the timeline / dope sheet editor)
I placed them here: xsi_billrey_polished.xml
In this file I also made the colors of the preference panels equal to the properties panels.
I put the background of the 3d view of the identical Color to the Softimage XSI one, and I also put the color of the 3d view header bar equal to all the other header bars which, in my opinion, makes the theme more coherent and less "old" (these they are the only two colors that I have allowed myself to modify aesthetically.)
@nokipaike thanks, will update. We could also choose to use colors for the UI widgets that are more similar to how XSI was. The checkboxes and menu items in this theme are currently very different from XSI.
I had noticed, but I limited myself to fixing just what was most evident
Thank you for this scrutiny on the theme. So we are definitely resolved to make this a 100% resemble theme, and I am glad for that and for all of the users who will be welcomed with these changes in the new Blender. Thank you, guys!
Let the unchecked checkboxes be gray, and let selected checkboxes be green. Trust me, this will guide the user's eye more adequately for checking on parameters. This should be maintained.
BTW Maya theme has all these orange-yellow color coded icons (in blender: Modifiers), Cyan "inner" color for selected buttons and other nice little details for purple (sculpting) icons. So porting the maya theme is going to propose some challenges as well:
The organge-yellow and cyan icon color percentage upon opening the theme is around 35% of the screen space. The rest is just dark grey:
I see the green status everywhere, so is it ready to ship? 🤔
Added subscriber: @NelsonNAS
When will those be included in blender? There are some good themes here.
@WilliamReynish I see that the themes were committed, nice. But I just noticed this commit
a210b8297f
that requires some adjustments in the themes, and I updated my theme (Deep Grey).So instructions on how to update the themes now that they are included would be nice.
In the meantime here's the updated theme. Deep Grey.xml
If you could still update it today would be nice.
Added subscriber: @Harley
Good point. The color of that Warning Icon can be adjusted in Themes / Info / Warning Icon Background.
modo13.xml
Updated the Theme too
For now, we didn't want to add too much complexity in terms of how this is managed. It's possible later on that we could move this to addons_contrib and make that work, so that the theme maintainers could update them. For now, just post theme updates here and I will regularly keep them updated.
I will probably give it a few days to see if more theme updates are done, and add the updates to master then.
Removed subscriber: @Debuk
Note: when moving themes to the addons repository, I left out the white theme because of issues listed here which weren't addressed: #74360#885686
Listing issues with 3D view mesh display:
Modo
XSI
Removed subscriber: @crantisz
@ideasman42 The issues you mention there I don't really agree are issues. I see those as simply being different choices, and in some of those cases I think there could also be potential advantages of doing things different from the default theme.
For example, in the default theme, the active face looks like it's unselected:
In the XSI theme, the active face looks like it is more selected, which is just more correct:
Unless those things were not intended, but that's the point of having themes, I think. The freedom of make things look different. Otherwise there's no point imo.
Added subscriber: @1D_Inc
Fair enough.
In addition, most of the selection is dim due to a 2.8x problem, which artificially makes the mesh selection color dimmer than its value in theme settings.
This can be clearly seen on XSI theme, where pure #FF2100 red for selected vertex turns to some kind of #E11515 vinous.
We are fixing that issue with #00FFBB color for selected mesh parts instead of orange to reach proper selection contrast value.
Both "issues" were intended
The Active vert/edge/selection is still visible in the viewport so I don't see an issue with it.
The Face Dots were in some shading modes still visible(i think it was in x ray) and made it extremly noisy so I changed it that you couldn't see them but i can change it back tomorrow.
I didn't make any comments about the active face in XSI, if the default theme needs to be tweaked - that's a separate issue.
What other issues do you disagree with?
One of the points is about using almost the same color for selected and unselected objects, surely this is a mistake?
I think a good rule of thumb with these are that people should be able to follow tutorials.
Not with exact colors of course, but if there is a difference between two things which a theme makes look the same, this means anyone following instructions wont be able to tell the elements apart.
Reminder these are officially supported themes, if some features in Blender aren't usable with them, we're giving people a broken user experience.
Changed status from 'Needs Triage' to: 'Confirmed'
Changed status from 'Confirmed' to: 'Needs Triage'
Exactly)
Official themes can be some darker or some lighter or some XSI, but Blender must be recognizable as Blender, a solid product with determined logics behind UI.
I get now what Campbell mean the problem is more in edge and vert mode were you can't see the active vert and edge (i don't use this feature personally so that's why I didn't bother with it and disable it by adjusting the color)
I fixed now both issues:
modo.xml
With that move, is there a possibility for us (theme maintainers) to easily update the themes directly ourselves?
@TheRedWaxPolice yes, any theme authors that would like to use git directly, can do so, email me
campbell{at}blender.org
, with your username and the theme you're working on.@ideasman42 Alright, thanks.
Added subscriber: @AditiaA.Pratama
All the themes here, including White, have now been committed. They currently live in the Addons Git repo.
Added subscriber: @APEC
So You are all discuss about other themes but did not see difference between 2.82a and 2.83 alpha "Blender Dark" theme.
They both have the same Hex color (and I change alpha to the same parameter as in 2.82a).
As You can see 2.83 have a different displaying color in viewport.
(version: 2.83 (sub 11), branch: master, commit date: 2020-04-03 00:24, hash:
6f4dbb661f
)Added subscriber: @hlorus
@Michail Soluyanov Great to see a proper white theme as a preset! Looks like the tooltip needs some tweaking thought.
Added subscriber: @EvandroFerreiradaCosta
In case someone's interested, here's a middle ground between Dark and Light themes would be a good option for people like me that think that one is too dark and the other too bright to work confortably.
I made one which gets pretty close to the average luminance of those two themes. (If you averaged Blender’s Dark and Light Themes it would be 87 gamma or 34% between B&W. Mine has 38% which is so far the closest to a true Medium grey theme.)
Here's the original post with the theme and comparisons:
https://devtalk.blender.org/t/call-for-content-themes/3174/472
Interesting. It looks handy because it is neutral, that allows to focus on content, not on the interface.
This comment was removed by @TheRedWaxPolice
Added subscriber: @v01tech
Hi, I was informed I need to update my Maya theme for Blender. So here it is, exported from yesterday 2.9 version.
Is it ok or I need to do another actions?
Thank you
v01tech_maya.xml
Added subscriber: @canpekdemir
Hi,
In the modo theme, shapekeys checkbox is hardly visible when a shapekey is muted.
I will take a look today and try to fix it.
i tried to fix it but there is just a problem for now how blender handle things:
modo.xml
it seems for the moment that it is halftransparent if it is muted the actually color is this:
I could increase the brightness to white like the other themes but this will result that some icons are getting white instead of black:
Cheers!
it looks much more visible with the xml you sent, maybe still not enough but better :)
great theme by the way, thanks for making it.
@WilliamReynish It would be nice if the above three themes could be updated for 2.83... (Deep Grey/Maya/Modo)
This is the XSI theme for 283 with all the colors fixed >>in comparison to Softimage as shown here
*Small fix: pink driver color was made darker for more contrast against white color text.
Additional suggestion: This theme should be renamed to "Softimage" as there are a lot of users who already identifying the colors in the UI as they are accustomed to working from that software.
xsi283_v2.xml
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Since we are far into the discussion, I think we can confirm this?
(not completely sure about the meaning of
Status
ofDesign
tasks, butNeeds Triage
seems to be the wrong status here...)Yo, why the themes are not being updated? 🤔
Anyways, something broke the "playhead text color" on the latest builds... so things had to be adjusted...
Here's the "fixed" Deep Grey theme..
Deep Grey.xml
Added subscriber: @HooglyBoogly
@TheRedWaxPolice That was my bad, before the color was hardcoded and now it's theme-able, but I forgot to update the bundled themes. I'll use your update and update the other themes with suitable colors too.
@HooglyBoogly No worries.. And by the way, while you're at it 😉, the Movie Clip editor has a Playhead text that is barely visible because it's linked to the "Theme Space/Text" property.
So for consistency maybe it would be better to link it to the "Header Text Highlight" property too, just like you did with the other playheads?
I updated themes with the latest updates here, deep gray, modo, maya, and xsi.
Hi, @HooglyBoogly I am maintaining the XSI theme for Blender. I sent a recent correction but I don't know if that's the "recent" update you are referring to.
Also, the theme named: xsi_billrey_2.xml is that the most recent?
I also proposed the XSI.xml name was changed to Softimage.xml since that's the latest know name for the software UI it's resembling. Using XSI we are recalling LEGACY, making it look useless and old and in reality, it's the most recent update. All other software themes have their original name. Could it be possible to call this theme SOFTIMAGE.xml?
Also, here's the link to the most recent version (Softimage_v01.xml using Blender 2.9)>>
softimage_v01.xml
The only small update I did with this was the Driver's color from pink to cyan.
This comment was removed by @PierreSchiller
What theme by default in Blender? Dark?
If so then it has some color issue on selection when switch on it:
default theme
dark theme
The default theme clones both dark and maya theme.
They are looking that much similar.
found that it's my own issue, cos I always load previous settings when new version is come out...
and selection colors comes from previous version before 2.82.
Removed subscriber: @bent
Hello.
I went as far as Blender 2.74 and the Theme section, correctly names the current Blender 2.83 "XSI" theme to "SOFTIMAGE".
Could we correctly name it "Softimage" with the most recent file for 2.9 release, please?
The blog post about what it contains (and the logic behind the UI colors) is here:
(part 1, 2): https://3dcinetv.com/softimage-xsi-blender-2-83-theme-may-2020/2/
softimage_v01_289.xml
The most recent "update" is the Driven/Driver color:
Deep Grey theme update
Somehow in the latest builds, the outline color of the Option (checkbox) became too strong, so I had to readjust it. Maybe it was a bug that was fixed in blender.
Here's the fixed version:
Deep Grey.xml
Thanks @TheRedWaxPolice, I'll update that theme. The theme is meant for 2.90, right?
@PierreSchiller Since I have no experience with softimage at all I don't have much to say about the request to rename the theme. I can ask other developers about your request though. Is your theme update meant for 2.90? If not please update it to that, we're not changing the themes for 2.83 anymore.
2.90 and up, yes.
Done blender/blender-addons@497f422df0
Yes, the file name indicates it. Version 1, 289.xml but I meant to be 2.9.xml
With 2.9 around the corner, has any of the updated themes in this list been considered?
Yo, I noticed that somehow the grid color in the node editor became very dark on the Deep Grey theme, maybe because of some new feature, I'm not sure.... so I had to adjust the grid color to fix it...~
Here's the updated Deep Grey theme...
Deep Grey.xml
Oops, I forgot to commit D8874 after a related patch for theming grid colors. I'll add your update and the other ones from that patch.
👍
So when can we see those fixes?
I committed them earlier today.
Yo @HooglyBoogly sorry to bother you with yet another theme update... 😜 but I never used the new property search feature before, so I just noticed that it comes with a new "Search Match" color property, which is blue by default, so I had to change that to match the Deep Grey theme color scheme...
Here's the updated file:
Deep Grey.xml
Cheers...
Done, thanks!
👍
Added subscriber: @ThePadawan
(Sorry if this the wrong thread).
I noticed that using the "Print-Friendly" theme, toolbar items are colored light-grey-on-white by default. This makes them look disabled/unavailable, even though they work perfectly fine:
I see no reason why the text color for "User Interface > Toolbar Item" shouldn't be black (as it is for "User Interface > Regular").
I would be happy if someone capable of editing themes could make that change. I really enjoy the Print-Friendly theme otherwise.
Quick Deep Grey theme update... 🙂
Some color adjustments on the new Spreadsheet editor, and on the new "Active Modifier Outline" color, to match the color scheme.....
Deep Grey.xml
Thanks! Updated with blender/blender-addons@f04606087f
Thank you for the reminder! Here's an overdue update to Minimal Dark:
minimal_dark.xml
Done, thanks!
Hi. I've reviewed the XSI theme for 2.92 and I'm attaching the update as "Softimage_292.xml"
I already mentioned that back in Blender 2.76 the XSI theme was called "Softimage". I wonder why we reverted to XSI being that the most recent UI theme comes from Softimage equivalent color values. Can't we correct the name back to "Softimage" in the theme's list, please?
Here's the updated file for 2.92
Softimage_292.xml
Thanks.
Removed subscriber: @ThePadawan
Hi, here's a Minimal Dark update for the new 3.0 UI changes:
minimal_dark.xml
I'd also love to update my matcap that's included (metal_shiny.exr) because it sorely needs it and should be using the Specular Lighting feature. Do you know where I can do that? I would be happy to update the others to use the new features as well but I couldn't find a task for it.
I committed your update to the addons repository.
For the matcap, I heard some talk about that in the sculpt module chat in blender.chat. Not quite sure though.
Deep Grey theme update...
Some color adjustments in the spreadsheet editor/node editor/list tiem...
Deep_Grey.xml
Committed, thanks.
Added subscriber: @Rawalanche
Are there any plans to include new themes or perhaps replace existing one with some more modern looking ones?
No plans at the moment, I just apply changes if people share them here.
Added subscriber: @BClark
I didn't know this was a thread so I will post it here.
NLA fixes needed
Many of the themes have the NLA setting "Source List Text Highlight" is set the same color as the "Source List Text" effectively creating no selection highlight and so it gives no user feedback that a Track in the NLA is selected.
Fix: A blender orange or other clear highlight color would need to be set for each of the themes listed.
Maya
XSI
Minimal Dark
Print Friendly
White
Thanks!
Thanks for the heads up! Here's a minor change that makes it stand out a little better while still keeping with the muted colors:
minimal_dark.xml
Out of curiosity, do you have a file or screenshot of an example of where this becomes a usability issue? I use the NLA editor pretty frequently and frankly hadn't noticed it, though I do generally only have a couple tracks at a time.
@JonathanLampel-4 I will post an image but usability issue is huge, the user has no idea if a Track is selected or not, so adding or editing or working on any amount of tracks in the track list, is just guessing.
Here you can see that I have the last Track selected. With out me editing the Theme color, it would be white, like all the other tracks and I wouldn't know that I had the Track that the cube action was on, selected...or had all the tracks selected or none of the tracks selected.
Ok, that makes sense to me. I've updated Minimal Dark but it's up to the others if/how they want to change it for theirs.
Deep Grey theme update...
Adjusted the colors of the new VSE channel headers to match the theme...
Also some other text color adjustments for consistency...
Deep_Grey.xml
Can those changes be committed on both 3.2 and 3.3? Would be great...
Here's an update for the new VSE channels for mine as well:
Minimal_Dark.xml
It's too late for UI changes in 3.2, sorry about that. But I pushed both of your updates to 3.3. Thanks.
So, I'm asking the same question again.
Why does the color in the theme not match the color in the view?
And how to properly tweak color for your needs to compensate? (why I need to do this?!)
Starting from 2.83 became a mismatch
Can it be fixed to WYSIWYG?
I'm going to close this "mega-task" as resolved. Further updates to themes can happen elsewhere (pull requests, etc.). The task itself doesn't serve a practical purpose anymore though.