Built-in themes #74360

Closed
opened 2020-03-02 11:23:45 +01:00 by William Reynish · 135 comments

We would like to include a handful of good themes with Blender. A number of high quality themes have been submitted by the community here:
https://devtalk.blender.org/t/call-for-content-themes/3174

Here is a selection of the themes we could include:

App themes

XSI
Use-case: A welcoming environment for ex-XSI users, but also an excellent theme in it's own right
Author: Pierre Schiller, with edits

Screenshot 2020-03-02 at 11.37.02.png
xsi_billrey_2.xml

Modo
Use-case: A welcoming environment for Modo users, but also an excellent theme in it's own right
Author: Edward Agwi
Screenshot 2020-03-02 at 11.47.18.png
modo.xml

Maya
Use-case: A welcoming environment for Maya users
Author: Vojtěch Lacina
Screenshot 2020-03-02 at 12.11.53.png
maya_2.xml

Other themes

White
Use-case: A good example of a very bright theme
Author: Michail Soluyanov
Screenshot 2020-03-02 at 12.03.07.png
white.xml

Print Friendly
Use-case: For printouts
Author: Jason van Gumster
Screenshot 2020-03-02 at 11.57.45.png
print_friendly_2.xml

Deep Grey
Use-case: Neutral grey theme
Author: The Red Wax Police ?
Screenshot 2020-03-02 at 14.23.01.png
Deep Grey.xml

Dark Minimal
Use-case: Darker theme than the default theme
Author: Jonathan Lampel
Screenshot 2020-03-02 at 11.54.27.png
minimal_dark.xml

We would like to include a handful of good themes with Blender. A number of high quality themes have been submitted by the community here: https://devtalk.blender.org/t/call-for-content-themes/3174 Here is a selection of the themes we could include: ### App themes **XSI** Use-case: A welcoming environment for ex-XSI users, but also an excellent theme in it's own right Author: Pierre Schiller, with edits ![Screenshot 2020-03-02 at 11.37.02.png](https://archive.blender.org/developer/F8383230/Screenshot_2020-03-02_at_11.37.02.png) [xsi_billrey_2.xml](https://archive.blender.org/developer/F8414291/xsi_billrey_2.xml) **Modo** Use-case: A welcoming environment for Modo users, but also an excellent theme in it's own right Author: Edward Agwi ![Screenshot 2020-03-02 at 11.47.18.png](https://archive.blender.org/developer/F8383252/Screenshot_2020-03-02_at_11.47.18.png) [modo.xml](https://archive.blender.org/developer/F8414268/modo.xml) **Maya** Use-case: A welcoming environment for Maya users Author: Vojtěch Lacina ![Screenshot 2020-03-02 at 12.11.53.png](https://archive.blender.org/developer/F8383290/Screenshot_2020-03-02_at_12.11.53.png) [maya_2.xml](https://archive.blender.org/developer/F8414292/maya_2.xml) ### Other themes **White** Use-case: A good example of a very bright theme Author: Michail Soluyanov ![Screenshot 2020-03-02 at 12.03.07.png](https://archive.blender.org/developer/F8383273/Screenshot_2020-03-02_at_12.03.07.png) [white.xml](https://archive.blender.org/developer/F8418217/white.xml) **Print Friendly** Use-case: For printouts Author: Jason van Gumster ![Screenshot 2020-03-02 at 11.57.45.png](https://archive.blender.org/developer/F8383267/Screenshot_2020-03-02_at_11.57.45.png) [print_friendly_2.xml](https://archive.blender.org/developer/F8388572/print_friendly_2.xml) **Deep Grey** Use-case: Neutral grey theme Author: The Red Wax Police ? ![Screenshot 2020-03-02 at 14.23.01.png](https://archive.blender.org/developer/F8383500/Screenshot_2020-03-02_at_14.23.01.png) [Deep Grey.xml](https://archive.blender.org/developer/F8413663/Deep_Grey.xml) **Dark Minimal** Use-case: Darker theme than the default theme Author: Jonathan Lampel ![Screenshot 2020-03-02 at 11.54.27.png](https://archive.blender.org/developer/F8383263/Screenshot_2020-03-02_at_11.54.27.png) [minimal_dark.xml](https://archive.blender.org/developer/F8386052/minimal_dark.xml)
William Reynish self-assigned this 2020-03-02 11:23:45 +01:00

Added subscribers: @WilliamReynish, @pablovazquez

Added subscribers: @WilliamReynish, @pablovazquez
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Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

The name "Blender Pro" is quite weird for a bundled theme. Makes it sound like this is some extra fancy theme that professional users use. So I'd prefer to rename that one.

The name "Blender Pro" is quite weird for a bundled theme. Makes it sound like this is some extra fancy theme that professional users use. So I'd prefer to rename that one.

@JulianEisel I agree, and also think it's very close to 'Dark Minimal'. We should probably just pick one of those.

I now removed Blender Pro.

@JulianEisel I agree, and also think it's very close to 'Dark Minimal'. We should probably just pick one of those. I now removed Blender Pro.

Added subscriber: @Debuk

Added subscriber: @Debuk

While I think white3 does overall a good job for a theme that is so bright, it has readability problems with the Properties Panel icons, there's nearly no difference to the background. And the toolbar icons have a much too strong contrast on the other hand. I think that should be tweaked, it feels unfinished.

The modo one is really pretty and also worth to be included. But it needs slightly more contrast with the workspace titlecolor and also the property panel icons.

Personally I am using "Deep Grey" since a while and it works really well.
https://devtalk.blender.org/t/call-for-content-themes/3174/5

While I think white3 does overall a good job for a theme that is so bright, it has readability problems with the Properties Panel icons, there's nearly no difference to the background. And the toolbar icons have a much too strong contrast on the other hand. I think that should be tweaked, it feels unfinished. The modo one is really pretty and also worth to be included. But it needs slightly more contrast with the workspace titlecolor and also the property panel icons. Personally I am using "Deep Grey" since a while and it works really well. https://devtalk.blender.org/t/call-for-content-themes/3174/5

Added subscriber: @Regnas

Added subscriber: @Regnas

I'm with @Debuk here, using "Deep Grey" as well.
I can't even think of a reason not to include it, it's easily the best theme available for blender.

I'm with @Debuk here, using ["Deep Grey" ](https://devtalk.blender.org/t/call-for-content-themes/3174/5) as well. I can't even think of a reason not to include it, it's easily the best theme available for blender.

Tried out some fixing values for white3.

Toolbar Item Inner Color Proposal :

  • H 0.0 S 0.0 V 0.181 A 0.235 (std icons)
  • or H 0.0 S 0.0 V 0.745 A 0.667 (inv icons)

Tab Inner

  • H 0.0 S 0.0 V 0.369 A 0.435

The preferences panel is also unreadable. Have a look eg at "Viewport"

Tried out some fixing values for white3. Toolbar Item Inner Color Proposal : - H 0.0 S 0.0 V 0.181 A 0.235 (std icons) - or H 0.0 S 0.0 V 0.745 A 0.667 (inv icons) Tab Inner - H 0.0 S 0.0 V 0.369 A 0.435 The preferences panel is also unreadable. Have a look eg at "Viewport"

Added subscriber: @TheRedWaxPolice

Added subscriber: @TheRedWaxPolice

Author: The Red Wax Police ?

Yes.

I got a question tho, once/if those themes are included and shipping with blender by default, how would we be able to update them?
In my case, I'm constantly updating the theme "Deep Grey", so how it will be, we send the .xml to someone to commit the changes, or we do something else?

> Author: The Red Wax Police ? Yes. I got a question tho, once/if those themes are included and shipping with blender by default, how would we be able to update them? In my case, I'm constantly updating the theme "Deep Grey", so how it will be, we send the .xml to someone to commit the changes, or we do something else?

@TheRedWaxPolice You could submit patches to update them, if we include them in the main Git repo. If we put them in Addons, you could get addon access so you could edit and update the theme yourself.

@TheRedWaxPolice You could submit patches to update them, if we include them in the main Git repo. If we put them in Addons, you could get addon access so you could edit and update the theme yourself.

Added subscriber: @bent

Added subscriber: @bent

I'm not familiar with this patch submitting stuff.
If being in the Addons means we could just edit/upload/replace the .xml file without too much complexity, I'd prefer that.

I'm not familiar with this patch submitting stuff. If being in the Addons means we could just edit/upload/replace the .xml file without too much complexity, I'd prefer that.

Added subscriber: @JonathanLampel-4

Added subscriber: @JonathanLampel-4

While submitting an .xml file would be much easier, either way works for me. I'll continue updating Minimal Dark whenever changes happen or edge cases come up.

While submitting an .xml file would be much easier, either way works for me. I'll continue updating Minimal Dark whenever changes happen or edge cases come up.

Added subscriber: @crantisz

Added subscriber: @crantisz

Here the last version of my theme:

white_8.xml

I hope, this little improvements will committed:

https://developer.blender.org/D6961
https://developer.blender.org/D6791

after that theme should be updated.

Here the last version of my theme: [white_8.xml](https://archive.blender.org/developer/F8384527/white_8.xml) I hope, this little improvements will committed: https://developer.blender.org/D6961 https://developer.blender.org/D6791 after that theme should be updated.

@crantisz : Well done. All good improvments, looks good to me.

@crantisz : Well done. All good improvments, looks good to me.

@WilliamReynish, that about Platinum and Fresh Snow themes? Looks like they were preselected, but now not in the list?

@WilliamReynish, that about Platinum and Fresh Snow themes? Looks like they were preselected, but now not in the list?

I agree that red platinum would still fit in quite nicely. It's a lighter grey scheme, something that is no in there yet, places itself nice between "blender light" and "white8". Needs the same kind of fixes as white3 did. preferences, property icons, timeline background, if the camera is the active one the green icon is hard to read.

This last thing is more a personal suggestion, I did use it for some time now and perhaps the main red color could be changed/eased, that saturated darker red is really dominant and sort of distracting, when the outliner is visible .

I agree that red platinum would still fit in quite nicely. It's a lighter grey scheme, something that is no in there yet, places itself nice between "blender light" and "white8". Needs the same kind of fixes as white3 did. preferences, property icons, timeline background, if the camera is the active one the green icon is hard to read. This last thing is more a personal suggestion, I did use it for some time now and perhaps the main red color could be changed/eased, that saturated darker red is really dominant and sort of distracting, when the outliner is visible .

@crantisz I removed Platinum because it seems quite similar to the XSI theme in terms of overall brightness. I am trying not to add too much overlap. Fresh Snow could potentially still be included I suppose.

@crantisz I removed Platinum because it seems quite similar to the XSI theme in terms of overall brightness. I am trying not to add too much overlap. Fresh Snow could potentially still be included I suppose.

Added subscriber: @Shiv0r

Added subscriber: @Shiv0r

Heyho,

modo13.xml

I will also update it on devtalk

Heyho, [modo13.xml](https://archive.blender.org/developer/F8385634/modo13.xml) I will also update it on devtalk

Here's Minimal Dark updated with the latest changes to the text editor, animation editors, 3d view gradient, etc.
minimal_dark.xml

Here's Minimal Dark updated with the latest changes to the text editor, animation editors, 3d view gradient, etc. [minimal_dark.xml](https://archive.blender.org/developer/F8385754/minimal_dark.xml)

Added subscriber: @PierreSchiller

Added subscriber: @PierreSchiller

@WilliamReynish here's the XSIMOD Theme for Blender 2.83: XSIMOD Theme_283.xml
There is a long explanation I am doing about the color decisions regarding UIX at the moment on my blog. I will update the link here. Design choices were based on common selection and buttons. Softimage didn't have a wide range of UI elements like Blender has, so I had to set some rules to define how to extend the colors over the other areas.
Incidentally, that's where the Blender's UI inconsistencies started to appear. So I did document it all, now I'm transcribing to something humans can read. I will upload the link when I am done. This will be a much-needed guide for everyone wanting to jump into theme design for Blender.

UPDATE March 4*
Here's a big list of inconsistencies scattered all over the color theme creation for UI elements>>
Please read it when possible to know what I had to overcome to make a clean-unison theme altogether. I appreciate your consideration for the general inclusion on Blender 2.83.

@WilliamReynish here's the XSIMOD Theme for Blender 2.83: [XSIMOD Theme_283.xml](https://archive.blender.org/developer/F8387373/XSIMOD_Theme_283.xml) There is a long explanation I am doing about the color decisions regarding UIX at the moment on my blog. I will update the link here. Design choices were based on common selection and buttons. Softimage didn't have a wide range of UI elements like Blender has, so I had to set some rules to define how to extend the colors over the other areas. Incidentally, that's where the Blender's UI inconsistencies started to appear. So I did document it all, now I'm transcribing to something humans can read. I will upload the link when I am done. This will be a much-needed guide for everyone wanting to jump into theme design for Blender. ***UPDATE March 4**** [Here's a big list of inconsistencies scattered all over the color theme creation for UI elements>> ](https://3dcinetv.com/xsimod-theme-for-blender-2-83-updated-march-2020/3/) Please read it when possible to know what I had to overcome to make a clean-unison theme altogether. I appreciate your consideration for the general inclusion on Blender 2.83.

I suggest Fresh Snow to include. It will be nice transition between White and others

I suggest Fresh Snow to include. It will be nice transition between White and others

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Besides "Print Friendly" which has a special purpose - don't think having a white background is practical (tested the "White" theme).

This isn't practical in a few areas.

  • Transform view aligned rotation/shear isn't visible.
  • Transform snap-circle isn't visible.
  • 3D Text editing cursor isn't visible.

While these could be resolved in Blender, adding this theme is giving us issues to resolve.

Besides "Print Friendly" which has a special purpose - don't think having a white background is practical (tested the "White" theme). This isn't practical in a few areas. - Transform view aligned rotation/shear isn't visible. - Transform snap-circle isn't visible. - 3D Text editing cursor isn't visible. While these could be resolved in Blender, adding this theme is giving us issues to resolve.

Added subscriber: @nokipaike

Added subscriber: @nokipaike

@WilliamReynish

On the theme of XSI that you created, you have escaped to arrange some colors on the graph editor / drivers / non linear animation:
the scrubber that was dark, and some equally dark colors of the summary bar (you can see by creating an animation)
(I made them the same as the timeline / dope sheet editor)
I placed them here: xsi_billrey_polished.xml
In this file I also made the colors of the preference panels equal to the properties panels.

I put the background of the 3d view of the identical Color to the Softimage XSI one, and I also put the color of the 3d view header bar equal to all the other header bars which, in my opinion, makes the theme more coherent and less "old" (these they are the only two colors that I have allowed myself to modify aesthetically.)

Screenshot (80).jpg

@WilliamReynish On the theme of XSI that you created, you have escaped to arrange some colors on the graph editor / drivers / non linear animation: the scrubber that was dark, and some equally dark colors of the summary bar (you can see by creating an animation) (I made them the same as the timeline / dope sheet editor) I placed them here: [xsi_billrey_polished.xml](https://archive.blender.org/developer/F8389777/xsi_billrey_polished.xml) In this file I also made the colors of the preference panels equal to the properties panels. I put the background of the 3d view of the identical Color to the Softimage XSI one, and I also put the color of the 3d view header bar equal to all the other header bars which, in my opinion, makes the theme more coherent and less "old" (these they are the only two colors that I have allowed myself to modify aesthetically.) ![Screenshot (80).jpg](https://archive.blender.org/developer/F8389787/Screenshot__80_.jpg)

@nokipaike thanks, will update. We could also choose to use colors for the UI widgets that are more similar to how XSI was. The checkboxes and menu items in this theme are currently very different from XSI.

@nokipaike thanks, will update. We could also choose to use colors for the UI widgets that are more similar to how XSI was. The checkboxes and menu items in this theme are currently very different from XSI.

I had noticed, but I limited myself to fixing just what was most evident

I had noticed, but I limited myself to fixing just what was most evident

Thank you for this scrutiny on the theme. So we are definitely resolved to make this a 100% resemble theme, and I am glad for that and for all of the users who will be welcomed with these changes in the new Blender. Thank you, guys!
Let the unchecked checkboxes be gray, and let selected checkboxes be green. Trust me, this will guide the user's eye more adequately for checking on parameters. This should be maintained.

Thank you for this scrutiny on the theme. So we are definitely resolved to make this a 100% resemble theme, and I am glad for that and for all of the users who will be welcomed with these changes in the new Blender. Thank you, guys! Let the unchecked checkboxes be gray, and let selected checkboxes be green. Trust me, this will guide the user's eye more adequately for checking on parameters. This should be maintained.

BTW Maya theme has all these orange-yellow color coded icons (in blender: Modifiers), Cyan "inner" color for selected buttons and other nice little details for purple (sculpting) icons. So porting the maya theme is going to propose some challenges as well:
The organge-yellow and cyan icon color percentage upon opening the theme is around 35% of the screen space. The rest is just dark grey:
101.jpg

BTW Maya theme has all these orange-yellow color coded icons (in blender: Modifiers), Cyan "inner" color for selected buttons and other nice little details for purple (sculpting) icons. So porting the maya theme is going to propose some challenges as well: The organge-yellow and cyan icon color percentage upon opening the theme is around 35% of the screen space. The rest is just dark grey: ![101.jpg](https://archive.blender.org/developer/F8390514/101.jpg)

I see the green status everywhere, so is it ready to ship? 🤔

I see the green status everywhere, so is it ready to ship? 🤔

Added subscriber: @NelsonNAS

Added subscriber: @NelsonNAS

When will those be included in blender? There are some good themes here.

When will those be included in blender? There are some good themes here.

@WilliamReynish I see that the themes were committed, nice. But I just noticed this commit a210b8297f that requires some adjustments in the themes, and I updated my theme (Deep Grey).
So instructions on how to update the themes now that they are included would be nice.
In the meantime here's the updated theme. Deep Grey.xml
If you could still update it today would be nice.

@WilliamReynish I see that the themes were committed, nice. But I just noticed this commit a210b8297f that requires some adjustments in the themes, and I updated my theme (Deep Grey). So instructions on how to update the themes now that they are included would be nice. In the meantime here's the updated theme. [Deep Grey.xml](https://archive.blender.org/developer/F8410036/Deep_Grey.xml) If you could still update it today would be nice.
Member

Added subscriber: @Harley

Added subscriber: @Harley
Member

noticed this commit a210b8297f that requires some adjustments in the themes...

Good point. The color of that Warning Icon can be adjusted in Themes / Info / Warning Icon Background.

> noticed this commit a210b8297f that requires some adjustments in the themes... Good point. The color of that Warning Icon can be adjusted in Themes / Info / Warning Icon Background.

modo13.xml

Updated the Theme too

[modo13.xml](https://archive.blender.org/developer/F8410046/modo13.xml) Updated the Theme too

For now, we didn't want to add too much complexity in terms of how this is managed. It's possible later on that we could move this to addons_contrib and make that work, so that the theme maintainers could update them. For now, just post theme updates here and I will regularly keep them updated.

I will probably give it a few days to see if more theme updates are done, and add the updates to master then.

For now, we didn't want to add too much complexity in terms of how this is managed. It's possible later on that we could move this to addons_contrib and make that work, so that the theme maintainers could update them. For now, just post theme updates here and I will regularly keep them updated. I will probably give it a few days to see if more theme updates are done, and add the updates to master then.

Removed subscriber: @Debuk

Removed subscriber: @Debuk

Note: when moving themes to the addons repository, I left out the white theme because of issues listed here which weren't addressed: #74360#885686

Note: when moving themes to the addons repository, I left out the white theme because of issues listed here which weren't addressed: #74360#885686

Listing issues with 3D view mesh display:

  • Modo

    • Face dot too small (1 pixel)
    • Active vert/edge/face selection matches other colors.
  • XSI

    • Face dot too small (1 pixel)
    • Active vert/edge selection matches other colors.
    • Selected color close to unselected color in wire-frame
Listing issues with 3D view mesh display: - Modo - Face dot too small (1 pixel) - Active vert/edge/face selection matches other colors. - XSI - Face dot too small (1 pixel) - Active vert/edge selection matches other colors. - Selected color close to unselected color in wire-frame

Removed subscriber: @crantisz

Removed subscriber: @crantisz

@ideasman42 The issues you mention there I don't really agree are issues. I see those as simply being different choices, and in some of those cases I think there could also be potential advantages of doing things different from the default theme.

For example, in the default theme, the active face looks like it's unselected:
Screenshot 2020-03-17 at 22.43.13.png

In the XSI theme, the active face looks like it is more selected, which is just more correct:

Screenshot 2020-03-17 at 22.42.57.png

@ideasman42 The issues you mention there I don't really agree are issues. I see those as simply being different choices, and in some of those cases I think there could also be potential advantages of doing things different from the default theme. For example, in the default theme, the active face looks like it's unselected: ![Screenshot 2020-03-17 at 22.43.13.png](https://archive.blender.org/developer/F8412840/Screenshot_2020-03-17_at_22.43.13.png) In the XSI theme, the active face looks like it is *more* selected, which is just more correct: ![Screenshot 2020-03-17 at 22.42.57.png](https://archive.blender.org/developer/F8412837/Screenshot_2020-03-17_at_22.42.57.png)

In #74360#893086, @ideasman42 wrote:
Listing issues with 3D view mesh display:

  • Modo

    • Face dot too small (1 pixel)
    • Active vert/edge/face selection matches other colors.
  • XSI

    • Face dot too small (1 pixel)
    • Active vert/edge selection matches other colors.
    • Selected color close to unselected color in wire-frame

Unless those things were not intended, but that's the point of having themes, I think. The freedom of make things look different. Otherwise there's no point imo.

> In #74360#893086, @ideasman42 wrote: > Listing issues with 3D view mesh display: > > - Modo > > - Face dot too small (1 pixel) > - Active vert/edge/face selection matches other colors. > > - XSI > > - Face dot too small (1 pixel) > - Active vert/edge selection matches other colors. > - Selected color close to unselected color in wire-frame Unless those things were not intended, but that's the point of having themes, I think. The freedom of make things look different. Otherwise there's no point imo.

Added subscriber: @1D_Inc

Added subscriber: @1D_Inc

In #74360#893086, @ideasman42 wrote:
Listing issues with 3D view mesh display:

  • Modo

    • Face dot too small (1 pixel)
    • Active vert/edge/face selection matches other colors.
  • XSI

    • Face dot too small (1 pixel)
    • Active vert/edge selection matches other colors.
    • Selected color close to unselected color in wire-frame

Fair enough.

In addition, most of the selection is dim due to a 2.8x problem, which artificially makes the mesh selection color dimmer than its value in theme settings.
This can be clearly seen on XSI theme, where pure #FF2100 red for selected vertex turns to some kind of #E11515 vinous.
We are fixing that issue with #00FFBB color for selected mesh parts instead of orange to reach proper selection contrast value.

> In #74360#893086, @ideasman42 wrote: > Listing issues with 3D view mesh display: > > - Modo > > - Face dot too small (1 pixel) > - Active vert/edge/face selection matches other colors. > > - XSI > > - Face dot too small (1 pixel) > - Active vert/edge selection matches other colors. > - Selected color close to unselected color in wire-frame Fair enough. In addition, most of the selection is dim due to a 2.8x problem, which artificially makes the mesh selection color dimmer than its value in theme settings. This can be clearly seen on XSI theme, where pure #FF2100 red for selected vertex turns to some kind of #E11515 vinous. We are fixing that issue with #00FFBB color for selected mesh parts instead of orange to reach proper selection contrast value.

Both "issues" were intended

The Active vert/edge/selection is still visible in the viewport so I don't see an issue with it.

The Face Dots were in some shading modes still visible(i think it was in x ray) and made it extremly noisy so I changed it that you couldn't see them but i can change it back tomorrow.

Both "issues" were intended The Active vert/edge/selection is still visible in the viewport so I don't see an issue with it. The Face Dots were in some shading modes still visible(i think it was in x ray) and made it extremly noisy so I changed it that you couldn't see them but i can change it back tomorrow.

In #74360#893097, @WilliamReynish wrote:
@ideasman42 The issues you mention there I don't really agree are issues. I see those as simply being different choices, and in some of those cases I think there could also be potential advantages of doing things different from the default theme.

For example, in the default theme, the active face looks like it's unselected:
Screenshot 2020-03-17 at 22.43.13.png

In the XSI theme, the active face looks like it is more selected, which is just more correct:

Screenshot 2020-03-17 at 22.42.57.png

I didn't make any comments about the active face in XSI, if the default theme needs to be tweaked - that's a separate issue.

What other issues do you disagree with?

One of the points is about using almost the same color for selected and unselected objects, surely this is a mistake?


I think a good rule of thumb with these are that people should be able to follow tutorials.

Not with exact colors of course, but if there is a difference between two things which a theme makes look the same, this means anyone following instructions wont be able to tell the elements apart.

Reminder these are officially supported themes, if some features in Blender aren't usable with them, we're giving people a broken user experience.

> In #74360#893097, @WilliamReynish wrote: > @ideasman42 The issues you mention there I don't really agree are issues. I see those as simply being different choices, and in some of those cases I think there could also be potential advantages of doing things different from the default theme. > > For example, in the default theme, the active face looks like it's unselected: > ![Screenshot 2020-03-17 at 22.43.13.png](https://archive.blender.org/developer/F8412840/Screenshot_2020-03-17_at_22.43.13.png) > > In the XSI theme, the active face looks like it is *more* selected, which is just more correct: > > ![Screenshot 2020-03-17 at 22.42.57.png](https://archive.blender.org/developer/F8412837/Screenshot_2020-03-17_at_22.42.57.png) I didn't make any comments about the active face in XSI, if the default theme needs to be tweaked - that's a separate issue. What other issues do you disagree with? One of the points is about using almost the same color for selected and unselected objects, surely this is a mistake? ---- I think a good rule of thumb with these are that people should be able to follow tutorials. Not with exact colors of course, but if there is a difference between two things which a theme makes look the same, this means anyone following instructions wont be able to tell the elements apart. Reminder these are officially supported themes, if some features in Blender aren't usable with them, we're giving people a broken user experience.
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Changed status from 'Confirmed' to: 'Needs Triage'

Changed status from 'Confirmed' to: 'Needs Triage'

In #74360#893149, @ideasman42 wrote:

Reminder these are officially supported themes, if some features in Blender aren't usable with them, we're giving people a broken user experience.

Exactly)
Official themes can be some darker or some lighter or some XSI, but Blender must be recognizable as Blender, a solid product with determined logics behind UI.

> In #74360#893149, @ideasman42 wrote: > Reminder these are officially supported themes, if some features in Blender aren't usable with them, we're giving people a broken user experience. Exactly) Official themes can be some darker or some lighter or some XSI, but Blender must be recognizable as Blender, a solid product with determined logics behind UI.

I get now what Campbell mean the problem is more in edge and vert mode were you can't see the active vert and edge (i don't use this feature personally so that's why I didn't bother with it and disable it by adjusting the color)

I fixed now both issues:

  • Face dot too small (1 pixel)
  • Active vert/edge/face selection matches other colors.

modo.xml

I get now what Campbell mean the problem is more in edge and vert mode were you can't see the active vert and edge (i don't use this feature personally so that's why I didn't bother with it and disable it by adjusting the color) I fixed now both issues: - Face dot too small (1 pixel) - Active vert/edge/face selection matches other colors. [modo.xml](https://archive.blender.org/developer/F8414245/modo.xml)

In #74360#892298, @ideasman42 wrote:
moving themes to the addons repository

With that move, is there a possibility for us (theme maintainers) to easily update the themes directly ourselves?

> In #74360#892298, @ideasman42 wrote: >moving themes to the addons repository With that move, is there a possibility for us (theme maintainers) to easily update the themes directly ourselves?

@TheRedWaxPolice yes, any theme authors that would like to use git directly, can do so, email me campbell{at}blender.org, with your username and the theme you're working on.

@TheRedWaxPolice yes, any theme authors that would like to use git directly, can do so, email me `campbell{at}blender.org`, with your username and the theme you're working on.

@ideasman42 Alright, thanks.

@ideasman42 Alright, thanks.

Added subscriber: @AditiaA.Pratama

Added subscriber: @AditiaA.Pratama

All the themes here, including White, have now been committed. They currently live in the Addons Git repo.

All the themes here, including White, have now been committed. They currently live in the Addons Git repo.

Added subscriber: @APEC

Added subscriber: @APEC

So You are all discuss about other themes but did not see difference between 2.82a and 2.83 alpha "Blender Dark" theme.
2.83vs2.82.png

2.83vs2.82_2.png
They both have the same Hex color (and I change alpha to the same parameter as in 2.82a).
As You can see 2.83 have a different displaying color in viewport.
(version: 2.83 (sub 11), branch: master, commit date: 2020-04-03 00:24, hash: 6f4dbb661f)

So You are all discuss about other themes but did not see difference between 2.82a and 2.83 alpha "Blender Dark" theme. ![2.83vs2.82.png](https://archive.blender.org/developer/F8446392/2.83vs2.82.png) ![2.83vs2.82_2.png](https://archive.blender.org/developer/F8446395/2.83vs2.82_2.png) They both have the same Hex color (and I change alpha to the same parameter as in 2.82a). As You can see 2.83 have a different displaying color in viewport. (version: 2.83 (sub 11), branch: master, commit date: 2020-04-03 00:24, hash: `6f4dbb661f`)

Added subscriber: @hlorus

Added subscriber: @hlorus

@Michail Soluyanov Great to see a proper white theme as a preset! Looks like the tooltip needs some tweaking thought.
DeepinScreenshot_20200407131227.png

@Michail Soluyanov Great to see a proper white theme as a preset! Looks like the tooltip needs some tweaking thought. ![DeepinScreenshot_20200407131227.png](https://archive.blender.org/developer/F8454473/DeepinScreenshot_20200407131227.png)

Added subscriber: @EvandroFerreiradaCosta

Added subscriber: @EvandroFerreiradaCosta

In case someone's interested, here's a middle ground between Dark and Light themes would be a good option for people like me that think that one is too dark and the other too bright to work confortably.
I made one which gets pretty close to the average luminance of those two themes. (If you averaged Blender’s Dark and Light Themes it would be 87 gamma or 34% between B&W. Mine has 38% which is so far the closest to a true Medium grey theme.)

Here's the original post with the theme and comparisons:
https://devtalk.blender.org/t/call-for-content-themes/3174/472

In case someone's interested, here's a middle ground between Dark and Light themes would be a good option for people like me that think that one is too dark and the other too bright to work confortably. I made one which gets pretty close to the average luminance of those two themes. (If you averaged Blender’s Dark and Light Themes it would be 87 gamma or 34% between B&W. Mine has 38% which is so far the closest to a true Medium grey theme.) Here's the original post with the theme and comparisons: https://devtalk.blender.org/t/call-for-content-themes/3174/472

In #74360#909246, @EvandroFerreiradaCosta wrote:

Here's the original post with the theme and comparisons:

Interesting. It looks handy because it is neutral, that allows to focus on content, not on the interface.

> In #74360#909246, @EvandroFerreiradaCosta wrote: > Here's the original post with the theme and comparisons: Interesting. It looks handy because it is neutral, that allows to focus on content, not on the interface.

This comment was removed by @TheRedWaxPolice

*This comment was removed by @TheRedWaxPolice*

Added subscriber: @v01tech

Added subscriber: @v01tech

Hi, I was informed I need to update my Maya theme for Blender. So here it is, exported from yesterday 2.9 version.
Is it ok or I need to do another actions?

Thank you

v01tech_maya.xml

Hi, I was informed I need to update my Maya theme for Blender. So here it is, exported from yesterday 2.9 version. Is it ok or I need to do another actions? Thank you [v01tech_maya.xml](https://archive.blender.org/developer/F8551152/v01tech_maya.xml)

Added subscriber: @canpekdemir

Added subscriber: @canpekdemir

Hi,
In the modo theme, shapekeys checkbox is hardly visible when a shapekey is muted.
scr.JPG

Hi, In the modo theme, shapekeys checkbox is hardly visible when a shapekey is muted. ![scr.JPG](https://archive.blender.org/developer/F8565104/scr.JPG)

In #74360#941314, @canpekdemir wrote:
Hi,
In the modo theme, shapekeys checkbox completely disappears when a shapekey is muted.
scr.JPG

I will take a look today and try to fix it.

> In #74360#941314, @canpekdemir wrote: > Hi, > In the modo theme, shapekeys checkbox completely disappears when a shapekey is muted. > ![scr.JPG](https://archive.blender.org/developer/F8565104/scr.JPG) I will take a look today and try to fix it.

i tried to fix it but there is just a problem for now how blender handle things:

modo.xml

image.png

it seems for the moment that it is halftransparent if it is muted the actually color is this: image.png

I could increase the brightness to white like the other themes but this will result that some icons are getting white instead of black:

image.png

Cheers!

i tried to fix it but there is just a problem for now how blender handle things: [modo.xml](https://archive.blender.org/developer/F8566163/modo.xml) ![image.png](https://archive.blender.org/developer/F8566164/image.png) it seems for the moment that it is halftransparent if it is muted the actually color is this: ![image.png](https://archive.blender.org/developer/F8566172/image.png) I could increase the brightness to white like the other themes but this will result that some icons are getting white instead of black: ![image.png](https://archive.blender.org/developer/F8566175/image.png) Cheers!

it looks much more visible with the xml you sent, maybe still not enough but better :)
great theme by the way, thanks for making it.

it looks much more visible with the xml you sent, maybe still not enough but better :) great theme by the way, thanks for making it.

@WilliamReynish It would be nice if the above three themes could be updated for 2.83... (Deep Grey/Maya/Modo)

@WilliamReynish It would be nice if the above three themes could be updated for 2.83... (Deep Grey/Maya/Modo)

This is the XSI theme for 283 with all the colors fixed >>in comparison to Softimage as shown here
*Small fix: pink driver color was made darker for more contrast against white color text.
Additional suggestion: This theme should be renamed to "Softimage" as there are a lot of users who already identifying the colors in the UI as they are accustomed to working from that software.
xsi283_v2.xml

This is the XSI theme for 283 with all the colors fixed >>[in comparison to Softimage as shown here ](https://wp.me/p4qGvb-ox) *Small fix: pink driver color was made darker for more contrast against white color text. Additional suggestion: This theme should be renamed to "Softimage" as there are a lot of users who already identifying the colors in the UI as they are accustomed to working from that software. [xsi283_v2.xml](https://archive.blender.org/developer/F8572489/xsi283_v2.xml)
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Since we are far into the discussion, I think we can confirm this?
(not completely sure about the meaning of Status of Design tasks, but Needs Triage seems to be the wrong status here...)

Since we are far into the discussion, I think we can confirm this? (not completely sure about the meaning of `Status` of `Design` tasks, but `Needs Triage` seems to be the wrong status here...)

Yo, why the themes are not being updated? 🤔
Anyways, something broke the "playhead text color" on the latest builds... so things had to be adjusted...

Here's the "fixed" Deep Grey theme..
Deep Grey.xml

Yo, why the themes are not being updated? 🤔 Anyways, something broke the "playhead text color" on the latest builds... so things had to be adjusted... Here's the "fixed" Deep Grey theme.. [Deep Grey.xml](https://archive.blender.org/developer/F8641815/Deep_Grey.xml)
Member

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Member

@TheRedWaxPolice That was my bad, before the color was hardcoded and now it's theme-able, but I forgot to update the bundled themes. I'll use your update and update the other themes with suitable colors too.

@TheRedWaxPolice That was my bad, before the color was hardcoded and now it's theme-able, but I forgot to update the bundled themes. I'll use your update and update the other themes with suitable colors too.

@HooglyBoogly No worries.. And by the way, while you're at it 😉, the Movie Clip editor has a Playhead text that is barely visible because it's linked to the "Theme Space/Text" property.
image.png
So for consistency maybe it would be better to link it to the "Header Text Highlight" property too, just like you did with the other playheads?

@HooglyBoogly No worries.. And by the way, while you're at it 😉, the Movie Clip editor has a Playhead text that is barely visible because it's linked to the "Theme Space/**Text**" property. ![image.png](https://archive.blender.org/developer/F8641872/image.png) So for consistency maybe it would be better to link it to the "**Header Text Highlight**" property too, just like you did with the other playheads?
Member

I updated themes with the latest updates here, deep gray, modo, maya, and xsi.

I updated themes with the latest updates here, deep gray, modo, maya, and xsi.

Hi, @HooglyBoogly I am maintaining the XSI theme for Blender. I sent a recent correction but I don't know if that's the "recent" update you are referring to.
Also, the theme named: xsi_billrey_2.xml is that the most recent?

I also proposed the XSI.xml name was changed to Softimage.xml since that's the latest know name for the software UI it's resembling. Using XSI we are recalling LEGACY, making it look useless and old and in reality, it's the most recent update. All other software themes have their original name. Could it be possible to call this theme SOFTIMAGE.xml?

Also, here's the link to the most recent version (Softimage_v01.xml using Blender 2.9)>>
softimage_v01.xml

The only small update I did with this was the Driver's color from pink to cyan.
driversb.png

Hi, @HooglyBoogly I am maintaining the XSI theme for Blender. I sent a recent correction but I don't know if that's the "recent" update you are referring to. Also, the theme named: xsi_billrey_2.xml is that the most recent? I also proposed the XSI.xml name was changed to Softimage.xml since that's the latest know name for the software UI it's resembling. Using XSI we are recalling LEGACY, making it look useless and old and in reality, it's the most recent update. All other software themes have their original name. Could it be possible to call this theme SOFTIMAGE.xml? Also, here's the link to the most recent version (Softimage_v01.xml using Blender 2.9)>> [softimage_v01.xml](https://archive.blender.org/developer/F8645840/softimage_v01.xml) The only small update I did with this was the Driver's color from pink to cyan. ![driversb.png](https://archive.blender.org/developer/F8645846/driversb.png)

This comment was removed by @PierreSchiller

*This comment was removed by @PierreSchiller*

What theme by default in Blender? Dark?
If so then it has some color issue on selection when switch on it:
default theme
Blender_Default_Theme.png
dark theme
Blender_Dark_Theme.png

What theme by default in Blender? Dark? If so then it has some color issue on selection when switch on it: default theme ![Blender_Default_Theme.png](https://archive.blender.org/developer/F8669511/Blender_Default_Theme.png) dark theme ![Blender_Dark_Theme.png](https://archive.blender.org/developer/F8669513/Blender_Dark_Theme.png)

The default theme clones both dark and maya theme.
They are looking that much similar.

The default theme clones both dark and maya theme. They are looking that much similar.

found that it's my own issue, cos I always load previous settings when new version is come out...
and selection colors comes from previous version before 2.82.

found that it's my own issue, cos I always load previous settings when new version is come out... and selection colors comes from previous version before 2.82.

Removed subscriber: @bent

Removed subscriber: @bent

Hello.
I went as far as Blender 2.74 and the Theme section, correctly names the current Blender 2.83 "XSI" theme to "SOFTIMAGE".
Could we correctly name it "Softimage" with the most recent file for 2.9 release, please?
The blog post about what it contains (and the logic behind the UI colors) is here:
(part 1, 2): https://3dcinetv.com/softimage-xsi-blender-2-83-theme-may-2020/2/
softimage_v01_289.xml
Legacy.png
The most recent "update" is the Driven/Driver color:
Driven parameters.png

Hello. I went as far as Blender 2.74 and the Theme section, correctly names the current Blender 2.83 "XSI" theme to "SOFTIMAGE". Could we correctly name it "Softimage" with the most recent file for 2.9 release, please? The blog post about what it contains (and the logic behind the UI colors) is here: (part 1, 2): https://3dcinetv.com/softimage-xsi-blender-2-83-theme-may-2020/2/ [softimage_v01_289.xml](https://archive.blender.org/developer/F8703546/softimage_v01_289.xml) ![Legacy.png](https://archive.blender.org/developer/F8703516/Legacy.png) The most recent "update" is the Driven/Driver color: ![Driven parameters.png](https://archive.blender.org/developer/F8703549/Driven_parameters.png)

Deep Grey theme update
Somehow in the latest builds, the outline color of the Option (checkbox) became too strong, so I had to readjust it. Maybe it was a bug that was fixed in blender.
Here's the fixed version:
Deep Grey.xml

**Deep Grey theme update** Somehow in the latest builds, the outline color of the Option (checkbox) became too strong, so I had to readjust it. *Maybe it was a bug that was fixed in blender.* Here's the fixed version: [Deep Grey.xml](https://archive.blender.org/developer/F8723422/Deep_Grey.xml)
William Reynish was unassigned by Hans Goudey 2020-07-27 19:34:48 +02:00
Hans Goudey self-assigned this 2020-07-27 19:34:48 +02:00
Member

Thanks @TheRedWaxPolice, I'll update that theme. The theme is meant for 2.90, right?

@PierreSchiller Since I have no experience with softimage at all I don't have much to say about the request to rename the theme. I can ask other developers about your request though. Is your theme update meant for 2.90? If not please update it to that, we're not changing the themes for 2.83 anymore.

Thanks @TheRedWaxPolice, I'll update that theme. The theme is meant for 2.90, right? @PierreSchiller Since I have no experience with softimage at all I don't have much to say about the request to rename the theme. I can ask other developers about your request though. Is your theme update meant for 2.90? If not please update it to that, we're not changing the themes for 2.83 anymore.

In #74360#986169, @HooglyBoogly wrote:
The theme is meant for 2.90, right?

2.90 and up, yes.

> In #74360#986169, @HooglyBoogly wrote: > The theme is meant for 2.90, right? 2.90 and up, yes.
Member
Done blender/blender-addons@497f422df0

In #74360#986169, @HooglyBoogly wrote:
Thanks @TheRedWaxPolice, I'll update that theme. The theme is meant for 2.90, right?

@PierreSchiller Since I have no experience with softimage at all I don't have much to say about the request to rename the theme. I can ask other developers about your request though. Is your theme update meant for 2.90? If not please update it to that, we're not changing the themes for 2.83 anymore.

Yes, the file name indicates it. Version 1, 289.xml but I meant to be 2.9.xml

> In #74360#986169, @HooglyBoogly wrote: > Thanks @TheRedWaxPolice, I'll update that theme. The theme is meant for 2.90, right? > > @PierreSchiller Since I have no experience with softimage at all I don't have much to say about the request to rename the theme. I can ask other developers about your request though. Is your theme update meant for 2.90? If not please update it to that, we're not changing the themes for 2.83 anymore. Yes, the file name indicates it. Version 1, 289.xml but I meant to be 2.9.xml

With 2.9 around the corner, has any of the updated themes in this list been considered?

With 2.9 around the corner, has any of the updated themes in this list been considered?

Yo, I noticed that somehow the grid color in the node editor became very dark on the Deep Grey theme, maybe because of some new feature, I'm not sure.... so I had to adjust the grid color to fix it...~
Here's the updated Deep Grey theme...
Deep Grey.xml

Yo, I noticed that somehow the grid color in the node editor became very dark on the Deep Grey theme, maybe because of some new feature, I'm not sure.... so I had to adjust the grid color to fix it...~ Here's the updated Deep Grey theme... [Deep Grey.xml](https://archive.blender.org/developer/F8948492/Deep_Grey.xml)
Member

Oops, I forgot to commit D8874 after a related patch for theming grid colors. I'll add your update and the other ones from that patch.

Oops, I forgot to commit [D8874](https://archive.blender.org/developer/D8874) after a related patch for theming grid colors. I'll add your update and the other ones from that patch.

👍

👍

In #74360#1027597, @HooglyBoogly wrote:
Oops, I forgot to commit D8874 after a related patch for theming grid colors. I'll add your update and the other ones from that patch.

So when can we see those fixes?

> In #74360#1027597, @HooglyBoogly wrote: > Oops, I forgot to commit [D8874](https://archive.blender.org/developer/D8874) after a related patch for theming grid colors. I'll add your update and the other ones from that patch. So when can we see those fixes?
Member

I committed them earlier today.

I committed them earlier today.

Yo @HooglyBoogly sorry to bother you with yet another theme update... 😜 but I never used the new property search feature before, so I just noticed that it comes with a new "Search Match" color property, which is blue by default, so I had to change that to match the Deep Grey theme color scheme...
Here's the updated file:
Deep Grey.xml
Cheers...

Yo @HooglyBoogly sorry to bother you with yet another theme update... 😜 but I never used the new property search feature before, so I just noticed that it comes with a new "Search Match" color property, which is blue by default, so I had to change that to match the Deep Grey theme color scheme... Here's the updated file: [Deep Grey.xml](https://archive.blender.org/developer/F8972659/Deep_Grey.xml) Cheers...
Member

Done, thanks!

Done, thanks!

👍

👍

Added subscriber: @ThePadawan

Added subscriber: @ThePadawan

(Sorry if this the wrong thread).

I noticed that using the "Print-Friendly" theme, toolbar items are colored light-grey-on-white by default. This makes them look disabled/unavailable, even though they work perfectly fine:

print-friendly-washed-out.png

I see no reason why the text color for "User Interface > Toolbar Item" shouldn't be black (as it is for "User Interface > Regular").

I would be happy if someone capable of editing themes could make that change. I really enjoy the Print-Friendly theme otherwise.

(Sorry if this the wrong thread). I noticed that using the "Print-Friendly" theme, toolbar items are colored light-grey-on-white by default. This makes them look disabled/unavailable, even though they work perfectly fine: ![print-friendly-washed-out.png](https://archive.blender.org/developer/F9585392/print-friendly-washed-out.png) I see no reason why the text color for "User Interface > Toolbar Item" shouldn't be black (as it is for "User Interface > Regular"). I would be happy if someone capable of editing themes could make that change. I really enjoy the Print-Friendly theme otherwise.

Quick Deep Grey theme update... 🙂

Some color adjustments on the new Spreadsheet editor, and on the new "Active Modifier Outline" color, to match the color scheme.....
Deep Grey.xml

Quick Deep Grey theme update... 🙂 Some color adjustments on the new Spreadsheet editor, and on the new "Active Modifier Outline" color, to match the color scheme..... [Deep Grey.xml](https://archive.blender.org/developer/F9893862/Deep_Grey.xml)
Member

Thanks! Updated with blender/blender-addons@f04606087f

Thanks! Updated with blender/blender-addons@f04606087f

Thank you for the reminder! Here's an overdue update to Minimal Dark:
minimal_dark.xml

Thank you for the reminder! Here's an overdue update to Minimal Dark: [minimal_dark.xml](https://archive.blender.org/developer/F9897398/minimal_dark.xml)
Member

Done, thanks!

Done, thanks!

Hi. I've reviewed the XSI theme for 2.92 and I'm attaching the update as "Softimage_292.xml"
I already mentioned that back in Blender 2.76 the XSI theme was called "Softimage". I wonder why we reverted to XSI being that the most recent UI theme comes from Softimage equivalent color values. Can't we correct the name back to "Softimage" in the theme's list, please?
Here's the updated file for 2.92
Softimage_292.xml

Thanks.

Hi. I've reviewed the XSI theme for 2.92 and I'm attaching the update as "Softimage_292.xml" I already mentioned that back in Blender 2.76 the XSI theme was called "Softimage". I wonder why we reverted to XSI being that the most recent UI theme comes from Softimage equivalent color values. Can't we correct the name back to "Softimage" in the theme's list, please? Here's the updated file for 2.92 [Softimage_292.xml](https://archive.blender.org/developer/F9911398/Softimage_292.xml) Thanks.

Removed subscriber: @ThePadawan

Removed subscriber: @ThePadawan

Hi, here's a Minimal Dark update for the new 3.0 UI changes:
minimal_dark.xml

I'd also love to update my matcap that's included (metal_shiny.exr) because it sorely needs it and should be using the Specular Lighting feature. Do you know where I can do that? I would be happy to update the others to use the new features as well but I couldn't find a task for it.

Hi, here's a Minimal Dark update for the new 3.0 UI changes: [minimal_dark.xml](https://archive.blender.org/developer/F11718093/minimal_dark.xml) I'd also love to update my matcap that's included (metal_shiny.exr) because it sorely needs it and should be using the Specular Lighting feature. Do you know where I can do that? I would be happy to update the others to use the new features as well but I couldn't find a task for it.
Member

I committed your update to the addons repository.

For the matcap, I heard some talk about that in the sculpt module chat in blender.chat. Not quite sure though.

I committed your update to the addons repository. For the matcap, I heard some talk about that in the sculpt module chat in blender.chat. Not quite sure though.

Deep Grey theme update...
Some color adjustments in the spreadsheet editor/node editor/list tiem...
Deep_Grey.xml

Deep Grey theme update... Some color adjustments in the spreadsheet editor/node editor/list tiem... [Deep_Grey.xml](https://archive.blender.org/developer/F12825727/Deep_Grey.xml)
Member

Committed, thanks.

Committed, thanks.
Contributor

Added subscriber: @Rawalanche

Added subscriber: @Rawalanche
Contributor

Are there any plans to include new themes or perhaps replace existing one with some more modern looking ones?

Are there any plans to include new themes or perhaps replace existing one with some more modern looking ones?
Member

No plans at the moment, I just apply changes if people share them here.

No plans at the moment, I just apply changes if people share them here.
Member

Added subscriber: @BClark

Added subscriber: @BClark
Member

I didn't know this was a thread so I will post it here.

NLA fixes needed

Many of the themes have the NLA setting "Source List Text Highlight" is set the same color as the "Source List Text" effectively creating no selection highlight and so it gives no user feedback that a Track in the NLA is selected.

Fix: A blender orange or other clear highlight color would need to be set for each of the themes listed.

Maya
XSI
Minimal Dark
Print Friendly
White

Thanks!

I didn't know this was a thread so I will post it here. NLA fixes needed Many of the themes have the NLA setting "Source List Text Highlight" is set the same color as the "Source List Text" effectively creating no selection highlight and so it gives no user feedback that a Track in the NLA is selected. Fix: A blender orange or other clear highlight color would need to be set for each of the themes listed. Maya XSI Minimal Dark Print Friendly White Thanks!

Thanks for the heads up! Here's a minor change that makes it stand out a little better while still keeping with the muted colors:
minimal_dark.xml

Out of curiosity, do you have a file or screenshot of an example of where this becomes a usability issue? I use the NLA editor pretty frequently and frankly hadn't noticed it, though I do generally only have a couple tracks at a time.

Thanks for the heads up! Here's a minor change that makes it stand out a little better while still keeping with the muted colors: [minimal_dark.xml](https://archive.blender.org/developer/F12891822/minimal_dark.xml) Out of curiosity, do you have a file or screenshot of an example of where this becomes a usability issue? I use the NLA editor pretty frequently and frankly hadn't noticed it, though I do generally only have a couple tracks at a time.
Member

@JonathanLampel-4 I will post an image but usability issue is huge, the user has no idea if a Track is selected or not, so adding or editing or working on any amount of tracks in the track list, is just guessing.

@JonathanLampel-4 I will post an image but usability issue is huge, the user has no idea if a Track is selected or not, so adding or editing or working on any amount of tracks in the track list, is just guessing.
Member

image.png

Here you can see that I have the last Track selected. With out me editing the Theme color, it would be white, like all the other tracks and I wouldn't know that I had the Track that the cube action was on, selected...or had all the tracks selected or none of the tracks selected.

![image.png](https://archive.blender.org/developer/F12893210/image.png) Here you can see that I have the last Track selected. With out me editing the Theme color, it would be white, like all the other tracks and I wouldn't know that I had the Track that the cube action was on, selected...or had all the tracks selected or none of the tracks selected.

Ok, that makes sense to me. I've updated Minimal Dark but it's up to the others if/how they want to change it for theirs.

Ok, that makes sense to me. I've updated Minimal Dark but it's up to the others if/how they want to change it for theirs.

Deep Grey theme update...
Adjusted the colors of the new VSE channel headers to match the theme...
Also some other text color adjustments for consistency...
Deep_Grey.xml
Can those changes be committed on both 3.2 and 3.3? Would be great...

Deep Grey theme update... Adjusted the colors of the new VSE channel headers to match the theme... Also some other text color adjustments for consistency... [Deep_Grey.xml](https://archive.blender.org/developer/F13064313/Deep_Grey.xml) Can those changes be committed on both 3.2 and 3.3? Would be great...

Here's an update for the new VSE channels for mine as well:
Minimal_Dark.xml

Here's an update for the new VSE channels for mine as well: [Minimal_Dark.xml](https://archive.blender.org/developer/F13094941/Minimal_Dark.xml)
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It's too late for UI changes in 3.2, sorry about that. But I pushed both of your updates to 3.3. Thanks.

It's too late for UI changes in 3.2, sorry about that. But I pushed both of your updates to 3.3. Thanks.

So, I'm asking the same question again.
Why does the color in the theme not match the color in the view?
And how to properly tweak color for your needs to compensate? (why I need to do this?!)
Starting from 2.83 became a mismatch
Match_Theme_Color_with_View.png
Can it be fixed to WYSIWYG?

So, I'm asking the same question again. Why does the color in the theme not match the color in the view? And how to properly tweak color for your needs to compensate? (why I need to do this?!) Starting from 2.83 became a mismatch ![Match_Theme_Color_with_View.png](https://archive.blender.org/developer/F14193000/Match_Theme_Color_with_View.png) Can it be fixed to WYSIWYG?
Philipp Oeser removed the
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label 2023-02-10 09:24:47 +01:00
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I'm going to close this "mega-task" as resolved. Further updates to themes can happen elsewhere (pull requests, etc.). The task itself doesn't serve a practical purpose anymore though.

I'm going to close this "mega-task" as resolved. Further updates to themes can happen elsewhere (pull requests, etc.). The task itself doesn't serve a practical purpose anymore though.
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