Eevee Ambient Occlusion Pass not working #74431
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Reference: blender/blender#74431
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.08
Blender Version
Broken: version: 2.83 (sub 6), branch: master, commit date: 2020-03-03 18:38, hash:
31aefdeec5
Worked: (optional)
Short description of error
Eevee Ambient Occlusion Pass not working
not in viewport and not in Render
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Added subscriber: @alonabrany
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
I cannot reproduce the problem. Ambient occlusion works here the same way it did in 2.80rc1.
Could you render this file and share the resulting image to confirm if there is a problem with your setup?
AO_test.blend
Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13586 Core Profile Context 19.50.01.05 26.20.15001.5006
Activating the Ambient Occlusion Pass in viewport not working, this is the result in the render when rendering the Ambient Occlusion Pass.
black image
AO_test.blend
i guess it is related to the new pass system
Changed status from 'Needs User Info' to: 'Confirmed'
Added subscriber: @Jeroen-Bakker
Confirmed
Issue has been introduced by {9c4523b1fde4419b8b59744f03b3fffbb2571436}
We missed refactoring a code path.
This issue was referenced by
06871ed4ff
This issue was referenced by
e5f98c79b0
Changed status from 'Confirmed' to: 'Resolved'