Image texture with this specific configuration cause a crash in EEVEE or material preview #74547
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Reference: blender/blender#74547
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System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 630 Intel 4.5.0 - Build 26.20.100.6911
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash:
77d23b0bd7
Short description of error
When you use an image texture with the projection set to "Box" and then set the Texture Mapping "Texture", via the sidebar menu, Blender / EEVEE crashes
Exact steps for others to reproduce the error
You can do it in any order possible, when all the steps are done blender crashes [Based on the default startup].
1 - In the shader editor, in any material that is in the scene, load any image texture.
2 - Plug it in anyway that it influences the material output node.
3 - Change the Projection type to "Box".
4 - Yet in the shader editor, open the sidebar (hotkey 'n'), go to the Texture Map rollout and change the type to "texture".
5 - Now open the material previw OR set the viewport to EEVEE(material preview or render preview mode).
now Blender should crash... if not, try to change the Box projection's blend value
Some observations:
What cause the crash is the combination of these: Blended Box Projection + Texture Mapping set to Texture + EEVEE.
If you prepare the texture in solid mode/cycles and then change to EEVEE, sometimes it will not crash blender... but if you try to change the blend value it will.
With any vector plugged into the image texture node, it will not crash.
Edit:
Discovered that Material preview also crashes blender with this texture configuration
I believe that when material preview or EEVEE try to render an image with these configuration, it fails and then crashes blender.
My GPU died somedays ago and I'm using Intel Onboard Graphics. I don't know if this occurs with a dedicated GPU or another Onboard GPU
eeveeCrash.blend
Added subscriber: @Maia3D
Added subscriber: @ankitm
Changed status from 'Needs Triage' to: 'Needs User Info'
https://developer.blender.org/T74174
https://developer.blender.org/T74206
https://developer.blender.org/T74401 (intel)
so please check if this is different.
Image texture with "Blended Box" Projection and "Texture" Texture Mapping in EEVEE crashes blenderto Image texture with this specific configuration cause a crash in EEVEE or material previewAdded subscriber: @EAW
Changed status from 'Needs User Info' to: 'Confirmed'
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.13
72461c09b4
Crashes on Step 4 (set the Texture mapping to "texture" in the side panel) when using --debug --debug-cycles --debug-all --factory-startup
Memoryblock GPUNodeLink: double free
blender_system_info.txt
blender_debug_output.txt
Crash on Step 5 ("open the material preview") when using an MSVC debug build
{F8401858}
This issue was referenced by
91b334b2f2
Changed status from 'Confirmed' to: 'Resolved'