Switching between passes in the image editor can make the channel selector invalid. #74586

Closed
opened 2020-03-09 20:24:20 +01:00 by Gukhoul Shivam Singh · 16 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: 77d23b0bd7
Worked: (optional)

Short description of error
When switching between a RGB pass and a Value Pass in the Image editor the channel selector can become invalid showing an incorrect image to the user.

Exact steps for others to reproduce the error

  1. enable mist pass
  2. render image
  3. switch from combined pass to mist pass.

See that the channel selector is empty.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86 **Blender Version** Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: `77d23b0bd7` Worked: (optional) **Short description of error** When switching between a RGB pass and a Value Pass in the Image editor the channel selector can become invalid showing an incorrect image to the user. **Exact steps for others to reproduce the error** 1. enable mist pass 2. render image 3. switch from combined pass to mist pass. See that the channel selector is empty.

Added subscriber: @amshiv

Added subscriber: @amshiv

#74695 was marked as duplicate of this issue

#74695 was marked as duplicate of this issue
[Scene1_shot3_butterfly scene ver 3_283.blend](https://archive.blender.org/developer/F8397922/Scene1_shot3_butterfly_scene__ver_3_283.blend)
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Added subscribers: @Jeroen-Bakker, @lichtwerk

Added subscribers: @Jeroen-Bakker, @lichtwerk
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Not sure if such a heavy file is needed for this?

One thing I noticed is that you have to switch the Display Channels to Color to see it properly in the Image Editor.
(without doing this, I am getting transparent pixels where geometry is)
This I can reproduce with the default cube

#74586.png

@amshiv : is that what you are talking about?
If not, please try to explain what exactly you mean by no mist pass (and also the difference between 2.82 and 2.83)

If something is already resolved in a newer version [but not in 2.82], there is usually no backporting, we can only consider adding it to 2.82a

CC @Jeroen-Bakker

Not sure if such a heavy file is needed for this? One thing I noticed is that you have to switch the `Display Channels` to `Color` to see it properly in the Image Editor. (without doing this, I am getting transparent pixels where geometry is) This I can reproduce with the default cube ![#74586.png](https://archive.blender.org/developer/F8399170/T74586.png) @amshiv : is that what you are talking about? If not, please try to explain what exactly you mean by no mist pass (and also the difference between 2.82 and 2.83) If something is already resolved in a newer version [but not in 2.82], there is usually no backporting, we can only consider adding it to 2.82a CC @Jeroen-Bakker
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Added subscriber: @ankitm

Added subscriber: @ankitm
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~~@amshiv please provide with the request details ~~
@lichtwerk should it be closed now ?

~~@amshiv please provide with the request details ~~ @lichtwerk should it be closed now ?
Jeroen Bakker self-assigned this 2020-03-19 09:14:19 +01:00
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Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'
Member

The image channel selector needs more to check the current pass type it is showing that I would categorize that as a bug. Solution is not that complicated only takes a lot of testing. I can look at it next week as it is annoying. But it has nothing to do with the mist pass, depth pass and other single value passes have the same issue.

The image channel selector needs more to check the current pass type it is showing that I would categorize that as a bug. Solution is not that complicated only takes a lot of testing. I can look at it next week as it is annoying. But it has nothing to do with the mist pass, depth pass and other single value passes have the same issue.
Jeroen Bakker changed title from Mist pass is not working on 2.82 to Switching between passes in the image editor can make the channel selector invalid. 2020-03-19 09:16:54 +01:00
Member

related #74895: Diffuse color pass doesn't output correctly after changing the SSS intensity on the principled shader ?

related #74895: Diffuse color pass doesn't output correctly after changing the SSS intensity on the principled shader ?
Member

Don't think so, that ticket describes the viewport render passes. This ticket is abount the image editor.

Don't think so, that ticket describes the viewport render passes. This ticket is abount the image editor.

Added subscriber: @AlRedd-3

Added subscriber: @AlRedd-3

@Jeroen-Bakker Should I update that to mention that it's also a compositor issue?

@Jeroen-Bakker Should I update that to mention that it's also a compositor issue?

This issue was referenced by 6a5bd812b5

This issue was referenced by 6a5bd812b569d5fe1f09bd5610ce9d0c119f1a21
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Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#74586
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