Vertex and weight paint mode broken after using sculpt mode mask tools #74694
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Reference: blender/blender#74694
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System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GT 710/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
Blender Version
Broken: version: 2.83 (sub 8), branch: master, commit date: 2020-03-12 00:33, hash:
8751af6d19
Worked: last older 2.83 build I have:
c26f470cfeea
Short description of error
using sculpt mode breaks vertex paint mode after being used
Exact steps for others to reproduce the error
#74694.blend
Mask
or theBox Mask
tool onceit has a really bad visual glitch.(it gets even worse if you use dytopo)
also note that the glitch disappears if you enter the rendered or the preview mode and go back to solid.
note this doesnt seem to be a problem when mesh is subdivided by a modifier [subd/multires]
more info from #75567:
after using dytopo:
Added subscriber: @Diogo_Valadares
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @PabloDobarro, @lichtwerk
Caused by
38d6533f21
@PabloDobarro : mind checking?
This also breaks weightpaint...
Vertex paint mode broken after using sculpt modeto Vertex and weight paint mode broken after using sculpt modeAdded subscriber: @Jeroen-Bakker
Not sure why this has been raised to
Unbreak Now!
Check https://wiki.blender.org/wiki/Process/Bug_Reports/Triaging_Playbook Priority Clarifications sectionIssue seems to be fixed in latest master @lichtwerk could you recheck?
Well, according to the playbook, yes, this should "only" have been High, true [looked pretty bad though, since it seemed you can not recover from that corruption...]
Anyways, seems to be fixed for me, I was talking to @PabloDobarro about this, could you confirm you have been doing something to fix this?
Changed status from 'Confirmed' to: 'Resolved'
So, this was fixed by one of the recent Face Sets fixes it seems (havent hunted down the exact commit).
Closing as resolved (feel free to comment again if issues persist...)
Changed status from 'Resolved' to: 'Confirmed'
Sorry to say, but just discovered that this still happens if you use any of the masking tools
Vertex and weight paint mode broken after using sculpt modeto Vertex and weight paint mode broken after using sculpt mode mask toolsAdded subscriber: @RodDavis
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 5500 Intel 4.4.0 - Build 20.19.15.5070
Happening on my end still.
Issue is when switching directly from sculpting to weight/vertex paint the sculptsession is still that one from sculpting that makes the overlay to be drawn by the pbvh drawing method but renders it incorrectly as to many assumptions are made about the attached shaders etc.
Best fix would be to have the correct sculpt session on the object we are rendering. second option is to add a check around the sculpt overlay that the object is actually in the correct mode and don't trust the setting in the sculpt session.
This issue was referenced by
be4b3c64ad
Changed status from 'Confirmed' to: 'Resolved'