Mantaflow: Animating smoke color affects existing smoke #74763
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Reference: blender/blender#74763
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System Information
Operating system: Windows 10
Graphics card: Nvidia GeForce GTX 650 Ti
Processor: Intel® Core™ i7-3770
Blender Version
Broken: (2.83 Alpha,
acab745078
)Short description of error
In Mantaflow, when animating the smoke color in the emitter settings, the changes seem to also affect the smoke that has already been emitted, instead of only affecting the smoke that will be emitted in the next frame.
Color Animation Demo - C.mp4
Exact steps for others to reproduce the error
.blend featured in the video:
BugReport_04_EmitterSettings.blend
Added subscriber: @Iago-Diogo-de-Vasconcelos-Mota
#74819 was marked as duplicate of this issue
Added subscribers: @sebbas, @iss
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
There is report for animating Fuel value already.
I am not sure if animating Smoke Color should not affect existing smoke. @sebbas can you confirm or close this report?
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Can confirm the issue. Don't think it's necessarily related to the fuel issue mention in #74078.
Let's keep this as a separate report for now.
Added subscriber: @CrossmindStudio
Mantaflow: Some emitter settings don't animate properly.to Mantaflow: Animating smoke color affects existing smokeAdded subscriber: @gogo
Added subscriber: @MichaelHermann
Added subscriber: @gabriele.guidofoglia
Have this and the #74078 been solved in a new Release?
Oh, thanks for reminding me to check this one! Unfortunately, it looks like it got more complicated. In both 2.83.2 and 2.9 Alpha (
f319eec881
), the bug is gone when it's simulated using Replay type cache (though with several glitches before the first keyframe, probably related to caching). But when it's simulated in Modular or Final/All, the bug is still there. The color changes won't be visible in the viewport, but, if rendered in Cycles, the whole plume of smoke changes color at once, instead of just the newly emitted smoke.C-Color Anim Bug -02.mp4
In regards to #74078 , it looks like, if Fuel is ever at 0, even if it's only for just a few frames, no fire will appear in the simulation. The smoke will have faster vertical movement as if the fire is there, but the flames won't be visible in the viewport or in Cycles.
Sorry if the information isn't very clear. I'll get back to this as soon as I have a bit more time!
Ok thanks for the explanation. I wish you good work!💪
Just including a silly test of the Cycles renders. Nothing seems to have changed there, regardless of cache types. (blender 2.90.0
f319eec881
)C-Color Anim Bug -03.mp4
Emitter Color bug update.blend
By the way, I'm not encountering this issue anymore in blender-2.91.0
deb76548c1
. For me now, the color changes seem to only affect newly emitted smoke, and this also applies to how it's rendered in Cycles. Can anyone confirm this?Changed status from 'Confirmed' to: 'Resolved'
Can confirm. So I will close this.
Quite a few times, this and few other bugs were not occurring in daily builds( Beta versions)
hope it is safe to assume that it is resolved for master branch as well and it will land with official release.