Node wrangler hotkey crashes 2.83alpha #74776
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Reference: blender/blender#74776
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System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GT 630/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: version: 2.83 (sub 8), branch: master, commit date: 2020-03-12 00:33, hash:
8751af6d19
Worked: 2.82
With node wrangler turned on, pressing CTRL+T to add image texture nodes makes Blender close when in Cycles render view. This does not happen in 2.81 or 2.82.
Exact steps for others to reproduce the error
Add Cube.
Switch to shading tab.
Switch to Cycles render view.
Add new material.
Press Ctrl+T.
Blender closes every time.
Try pressing Ctrl+t in the attached file.
Crash.blend
info from duplicate task:
On default cube, Switch to the Rendered Viewport Shading.
Switch to Cycles render engine.
Add Environment Texture to Color in World Properties (or to Background Color in Shader Editor <- untested )
Crash.
Crash txt: blender.crash.txt
Added subscriber: @EspenStoro
#74803 was marked as duplicate of this issue
#74719 was marked as duplicate of this issue
Added subscribers: @sujith_ta, @ankitm
Added subscriber: @EAW
Changed status from 'Needs Triage' to: 'Needs User Info'
I cannot reproduce this issue using 2.83 (sub 9), branch: master, commit date: 2020-03-15 15:11, hash:8022fc3220
Please try using the latest daily build to see if the issue is solved.Edit: My mistake, I wasn't in rendered view.
Added subscriber: @dearzhen
#74803 has reliable steps though @EAW. in the expanded selection menu of "color" in world properties, clicking environment texture crashes. Testing in
868573451f
now.This comment was removed by @ankitm
Changed status from 'Needs User Info' to: 'Confirmed'
Added subscriber: @brecht
f01bc597a8
is the first bad commitcc @brecht
https://pastebin.com/hR9FWRkz
Also, is this pink color expected on default settings?
This issue was referenced by blender/cycles@bac1765fa8
This issue was referenced by
215e474a99
Changed status from 'Confirmed' to: 'Resolved'
My mistake, I wasn't in rendered view. Thanks for double checking!