Video Editing: Strip Offset Start/End not consistent with adjusting the strip handles #74890

Open
opened 2020-03-18 17:31:11 +01:00 by Gabriel · 5 comments

System Information
Operating system: Win 10, 64bit
Graphics card: no (CPU)

Blender Version
Broken: (v 2.82a) and also (v 2.83 Alpha, Date 2020-03-18 17:16, Hash c9c08dc7c8)

Short description of error
From the Manual:
https://docs.blender.org/manual/en/latest/video_editing/sequencer/properties/strip.html
Strip Offset Start/End [...] This is the same as adjusting the strip handles.

However currently it is NOT really the same, which adds a lot of confusion to the already complicated concept that includes several offsets:

strip not consistent.png

Detailed description of error

  • Good: Extend the Strip using Handles: The Strip gets a helpful color code. The "animated" part is colored. The extended "NOT animated / last frame repeated" part is transparent.

  • Bug: Extend the Strip using Strip Offset: "Animated" and extended parts of the Strip get the same color.

  • Good: Shorten the Strip using Handles: Strip Offset is correctly calculated.

  • Bug: Extend the Strip using the Handles (or Extend Keyboard E or Slide Keyboard S): Strip Offset is incorrectly reset to 0.

  • Good: Handles: The Strip can not be shortened past the last "animated" frame.

  • Bug: Strip Offset: The Strip can be shortened, until no "animated" frame is left, and even further until the Duration becomes negative.

  • Bug: Using Slide Keyboard S, the "animated" frames can be moved completely outside the Strip. At least one "animated" frame should remain inside the Strip.

To further improve clarity, I would

  • rename Hold Offset Start/End to Trim Source Start/End
  • change Hold Offset Start/End tooltip to "Shortens the Strip by skipping frames at the start/end of the source"
  • add Strip Offset Start/End tooltip to "Extends the trimmed strip by repeating it's first/last frame or shortens it further"
  • make End editable (it should do the same, as moving the right strip handle)
  • add End tooltip "X position where the strip ends"
  • change Duration tooltip "The length of this strip after applying Trim and Strip Offset"

If you feel very courageous

  • change Start so that it points to the start of the Strip (currently it points to the first "animated" frame)
    I think, Blender heavily depends on Start, while it happily ignores Strip Offset Start and Strip Offset End. So, changing the internal meaning of Start likely makes a huge mess. However, maybe you can introduce and display a new variable "display start" or "strip start" instead, that does the trick, without messing too much with the internals.

Happy Coding!

**System Information** Operating system: Win 10, 64bit Graphics card: no (CPU) **Blender Version** Broken: (v 2.82a) and also (v 2.83 Alpha, Date 2020-03-18 17:16, Hash c9c08dc7c873) **Short description of error** From the Manual: https://docs.blender.org/manual/en/latest/video_editing/sequencer/properties/strip.html Strip Offset Start/End [...] This is the same as adjusting the strip handles. However currently it is NOT really the same, which adds a lot of confusion to the already complicated concept that includes several offsets: ![strip not consistent.png](https://archive.blender.org/developer/F8414168/strip_not_consistent.png) **Detailed description of error** - Good: Extend the Strip using Handles: The Strip gets a helpful color code. The "animated" part is colored. The extended "NOT animated / last frame repeated" part is transparent. - Bug: Extend the Strip using Strip Offset: "Animated" and extended parts of the Strip get the same color. - Good: Shorten the Strip using Handles: Strip Offset is correctly calculated. - Bug: Extend the Strip using the Handles (or Extend *Keyboard E* or Slide *Keyboard S*): Strip Offset is incorrectly reset to 0. - Good: Handles: The Strip can not be shortened past the last "animated" frame. - Bug: Strip Offset: The Strip can be shortened, until no "animated" frame is left, and even further until the Duration becomes negative. - Bug: Using Slide *Keyboard S*, the "animated" frames can be moved completely outside the Strip. At least one "animated" frame should remain inside the Strip. **To further improve clarity, I would** - rename **Hold Offset Start/End** to **Trim Source Start/End** - change **Hold Offset Start/End tooltip** to "Shortens the Strip by skipping frames at the start/end of the source" - add **Strip Offset Start/End tooltip** to "Extends the trimmed strip by repeating it's first/last frame or shortens it further" - make **End** editable (it should do the same, as moving the right strip handle) - add **End tooltip** "X position where the strip ends" - change **Duration tooltip** "The length of this strip after applying Trim and Strip Offset" **If you feel very courageous** - change **Start** so that it points to the start of the Strip (currently it points to the first "animated" frame) I think, Blender heavily depends on **Start**, while it happily ignores Strip Offset Start and Strip Offset End. So, changing the internal meaning of **Start** likely makes a huge mess. However, maybe you can introduce and display a new variable "display start" or "strip start" instead, that does the trick, without messing too much with the internals. Happy Coding!
Author

Added subscriber: @gabi2002

Added subscriber: @gabi2002
Eitan Traurig self-assigned this 2020-03-18 20:05:05 +01:00
Eitan Traurig removed their assignment 2020-03-18 20:05:43 +01:00
Member

Added subscriber: @EitanSomething

Added subscriber: @EitanSomething

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

This definitely deserves some cleanup. Some issues are already reported, so I won't be adressing everything here.

I will update description before I will work on this.

This definitely deserves some cleanup. Some issues are already reported, so I won't be adressing everything here. I will update description before I will work on this.
Philipp Oeser removed the
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Reference: blender/blender#74890
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