Can't see wireframe (vertex, selected components) through semi-transparent object #75106

Open
opened 2020-03-26 15:26:58 +01:00 by Sergey · 9 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.83 (sub 10), branch: master, commit date: 2020-03-22 20:46, hash: 0c571db4ad
Worked: c26f470cfe is last I have by hand

Short description of error
In the viewport, you can't see wireframe (vertex, selected components) through a semi-transparent object

Exact steps for others to reproduce the error
75106.blend
1 - Create 2 objects one behind the other
2 - Make front object semi-transparent (via Object properties > Viewport Display > Color > Alpha
3 - Select the second object in Edit mode
Transp.JPG

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19 **Blender Version** Broken: version: 2.83 (sub 10), branch: master, commit date: 2020-03-22 20:46, hash: `0c571db4ad` Worked: c26f470cfeea is last I have by hand **Short description of error** In the viewport, you can't see wireframe (vertex, selected components) through a semi-transparent object **Exact steps for others to reproduce the error** [75106.blend](https://archive.blender.org/developer/F8428878/75106.blend) 1 - Create 2 objects one behind the other 2 - Make front object semi-transparent (via Object properties > Viewport Display > Color > Alpha 3 - Select the second object in Edit mode ![Transp.JPG](https://archive.blender.org/developer/F8428816/Transp.JPG)
Author

Added subscriber: @borschberry

Added subscriber: @borschberry

#79287 was marked as duplicate of this issue

#79287 was marked as duplicate of this issue

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Matt Rossman self-assigned this 2020-03-26 22:05:43 +01:00

Using git bisect I narrowed down the problem commit to hash c476c36e40 which unfortunately is quite large.

I thought the issue would lie in overlay_edit_mesh.c however this file was not changed in the commit.

Using git bisect I narrowed down the problem commit to hash c476c36e400883d929a7149def8dcb6ad6157a86 which unfortunately is quite large. I thought the issue would lie in `overlay_edit_mesh.c` however this file was not changed in the commit.

Added subscriber: @fclem

Added subscriber: @fclem

Unfortunately this is a side effect of the refactor which streamlined a few things. But this meant having transparent object being opaque to overlays in solid mode.
This was a design decision.

Note that this refactor brought other improvement like the possibility of having thansparent objects using in-front property.

Unfortunately this is a side effect of the refactor which streamlined a few things. But this meant having transparent object being opaque to overlays in solid mode. This was a design decision. Note that this refactor brought other improvement like the possibility of having thansparent objects using in-front property.
Matt Rossman removed their assignment 2020-03-29 18:34:50 +02:00

Added subscriber: @mercyberg

Added subscriber: @mercyberg

Added subscriber: @jjcarloss

Added subscriber: @jjcarloss

Was this a design decision? I hope it wasn't. It makes no sense not to see vertices on Edit mode, which is by definition all about mesh edition. Using in-front property is not a solution and makes retopology harder because we can not see differences with high-res mesh properly. I hope developers listen to community and it gets reverted to 2.82 behavior.

Was this a design decision? I hope it wasn't. It makes no sense not to see vertices on Edit mode, which is by definition all about mesh edition. Using in-front property is not a solution and makes retopology harder because we can not see differences with high-res mesh properly. I hope developers listen to community and it gets reverted to 2.82 behavior.
Philipp Oeser removed the
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Reference: blender/blender#75106
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