Can't see wireframe (vertex, selected components) through semi-transparent object #75106
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Reference: blender/blender#75106
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19
Blender Version
Broken: version: 2.83 (sub 10), branch: master, commit date: 2020-03-22 20:46, hash:
0c571db4ad
Worked:
c26f470cfe
is last I have by handShort description of error
In the viewport, you can't see wireframe (vertex, selected components) through a semi-transparent object
Exact steps for others to reproduce the error
75106.blend
1 - Create 2 objects one behind the other
2 - Make front object semi-transparent (via Object properties > Viewport Display > Color > Alpha
3 - Select the second object in Edit mode
Added subscriber: @borschberry
#79287 was marked as duplicate of this issue
Changed status from 'Needs Triage' to: 'Confirmed'
Using git bisect I narrowed down the problem commit to hash
c476c36e40
which unfortunately is quite large.I thought the issue would lie in
overlay_edit_mesh.c
however this file was not changed in the commit.Added subscriber: @fclem
Unfortunately this is a side effect of the refactor which streamlined a few things. But this meant having transparent object being opaque to overlays in solid mode.
This was a design decision.
Note that this refactor brought other improvement like the possibility of having thansparent objects using in-front property.
Added subscriber: @mercyberg
Added subscriber: @jjcarloss
Was this a design decision? I hope it wasn't. It makes no sense not to see vertices on Edit mode, which is by definition all about mesh edition. Using in-front property is not a solution and makes retopology harder because we can not see differences with high-res mesh properly. I hope developers listen to community and it gets reverted to 2.82 behavior.