GPU Crash out of Render. #75200

Closed
opened 2020-03-30 02:26:01 +02:00 by Paul Hartsuyker · 13 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.74

Blender Version
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-03-28 14:08, hash: a882debee0
Worked: (this has been a problem for awhile, but I can't say which version worked. I will try the file on 2.82A as a confirmation)

Short description of error
[Opened working scene, changed to GPU to try and speed up Render, F12, pause while Initializing, then full crash to empty screen]
I consistently use the Clean Install of NVidia Graphics Drivers, always updating after difficulties.
Thank you again for all of the hard work.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.74 **Blender Version** Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-03-28 14:08, hash: `a882debee0` Worked: (this has been a problem for awhile, but I can't say which version worked. I will try the file on 2.82A as a confirmation) **Short description of error** [Opened working scene, changed to GPU to try and speed up Render, F12, pause while Initializing, then full crash to empty screen] I consistently use the Clean Install of NVidia Graphics Drivers, always updating after difficulties. Thank you again for all of the hard work.

Added subscriber: @PaulHartsuyker

Added subscriber: @PaulHartsuyker

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Please go to directory, where blender.exe is located and run blender_debug_log.cmd after crash please upload files that will be created. Also upload simplest possible blend file that does cause crash.

Please go to directory, where blender.exe is located and run `blender_debug_log.cmd` after crash please upload files that will be created. Also upload simplest possible blend file that does cause crash.

Change title, new info. I was not able to reproduce the Crash as noted, however, Blender left two(2) pieces in Memory, when I checked the Task Manager, after that crash. I had been working for a long period, so some accumulation of 'Cruff' may have triggered the Crash??
However, I had noted that the Render Passes are strange lately, as I usually save out multiple passes to comp together, and this no longer is a working choice with 2.83.11, 03-30-2020.
I don't have the version numbers, just the dates of the renders. Note that the three on the dates for 03-30-2020 are very different with the first one being an earlier build.
The expected look is the 03-18 first panel. Note the bizarre difference with the Shadow and Emit Passes. I have gone back to 2.81, to try and re-establish that look, and I will further investigate my file for any lighting changes, as I had to move the file into other applications for a better chance to find polygon dupes and vertice excess, and brought it back as an ABXC Alembic file.
Combined_Collage.png RenderVariations.zip

Change title, new info. I was not able to reproduce the Crash as noted, however, Blender left two(2) pieces in Memory, when I checked the Task Manager, after that crash. I had been working for a long period, so some accumulation of 'Cruff' may have triggered the Crash?? However, I had noted that the Render Passes are strange lately, as I usually save out multiple passes to comp together, and this no longer is a working choice with 2.83.11, 03-30-2020. I don't have the version numbers, just the dates of the renders. Note that the three on the dates for 03-30-2020 are very different with the first one being an earlier build. The expected look is the 03-18 first panel. Note the bizarre difference with the Shadow and Emit Passes. I have gone back to 2.81, to try and re-establish that look, and I will further investigate my file for any lighting changes, as I had to move the file into other applications for a better chance to find polygon dupes and vertice excess, and brought it back as an ABXC Alembic file. ![Combined_Collage.png](https://archive.blender.org/developer/F8437582/Combined_Collage.png) [RenderVariations.zip](https://archive.blender.org/developer/F8437585/RenderVariations.zip)

Just checked today's version, blender-2.83-b555b8dedce0-windows64, and Rendered a Cycles pass and a GPU pass for reference. The Shadow Pass for the Cycles is better now that I 'turned on' the Layer Collection (DUH>???) but the GPU is still strange, but doesn't crash. Mystifying. Is anybody else getting strange results?? Try again tomorrow.
03-30-20_Cycles_comp_v4.png

Just checked today's version, blender-2.83-b555b8dedce0-windows64, and Rendered a Cycles pass and a GPU pass for reference. The Shadow Pass for the Cycles is better now that I 'turned on' the Layer Collection (DUH>???) but the GPU is still strange, but doesn't crash. Mystifying. Is anybody else getting strange results?? Try again tomorrow. ![03-30-20_Cycles_comp_v4.png](https://archive.blender.org/developer/F8437870/03-30-20_Cycles_comp_v4.png)
Member

Added subscribers: @brecht, @EAW

Added subscribers: @brecht, @EAW
Member

The green in the different passes where it doesn't belong? Yes I am. And I am rendering on my CPU.

Without bisecting, I would guess that ada28d3c65, 3033b2a044, and/or 6777956005 that @brecht committed on the 20th is causing a channel to get bumped into a completely different pass.

This issue should be it's own report though. I will attempt to bisect to get the right commit and file a new report on this issue.

The green in the different passes where it doesn't belong? Yes I am. And I am rendering on my CPU. Without bisecting, I would guess that ada28d3c65, 3033b2a044, and/or 6777956005 that @brecht committed on the 20th is causing a channel to get bumped into a completely different pass. This issue should be it's own report though. I will attempt to bisect to get the right commit and file a new report on this issue.

@PaulHartsuyker I am not changing subject of report completely. I can close this report if you can't reproduce crash, and you don't want to investigate it further.

@PaulHartsuyker I am not changing subject of report completely. I can close this report if you can't reproduce crash, and you don't want to investigate it further.

I can not repeat the crash that started this thread, but the renders that I continue to produce are repeatable and constitute a bug. I cannot investigate it further, as it has not repeated. I have had other Bug Reports renamed before to something more appropriate, which is all that I was requesting. Do what you will. I will continue my efforts, but it sound like my reports aren't needed?? Best to you.

I can not repeat the crash that started this thread, but the renders that I continue to produce are repeatable and constitute a bug. I cannot investigate it further, as it has not repeated. I have had other Bug Reports renamed before to something more appropriate, which is all that I was requesting. Do what you will. I will continue my efforts, but it sound like my reports aren't needed?? Best to you.

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Richard Antalik self-assigned this 2020-03-31 08:22:12 +02:00

I would rename, if investigation will reveal that cause is something different that was originally reported.
I won't rename this one, in case you experience crash again and you find how to reproduce so we can reopen issue.

Technically it doesn't really matter, but it is better to create new report for different subject so if some dev will read whole thread he don't have to filter through off-topic stuff. You can edit your own reports by the way, but keep in mind that it is better to net deviate from original too much.

I would just recommend either @EAW or @PaulHartsuyker leave here note that you opened new report for new issue so we don't end up with 2 reports

I would rename, if investigation will reveal that cause is something different that was originally reported. I won't rename this one, in case you experience crash again and you find how to reproduce so we can reopen issue. Technically it doesn't really matter, but it is better to create new report for different subject so if some dev will read whole thread he don't have to filter through off-topic stuff. You can edit your own reports by the way, but keep in mind that it is better to net deviate from original too much. I would just recommend either @EAW or @PaulHartsuyker leave here note that you opened new report for new issue so we don't end up with 2 reports
Member

@PaulHartsuyker doing my first bisecting build, will post the new task and tag you in it after lunch.

@PaulHartsuyker doing my first bisecting build, will post the new task and tag you in it after lunch.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#75200
No description provided.