Increasing density in volume shader causes strange artifacts on smoke #75276
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Reference: blender/blender#75276
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash:
375c7dc4ca
Worked: (optional)
Short description of error
As I increase the density in volume shader of the simulation domain, strange lines appear on the smoke. This is not dependent on the resolution of the simulation because in a much higher problem also occurred.
Exact steps for others to reproduce the error
I made simple simulation where displaced sphere is comming top from the bottom through 100 frames(with some rotation too) with "initial temperature" for -1, initial velocity checked with default settings and sampling subframes to 8.
Smoke domain set for 128 resolution with adaptive domain checked and noise upres 3.
I wanted to achieve here very dense pillow look smoke, but when i am increasing density in shader editor of the smoke strange glitches appears.
This starts to be visible even with small numbers of increasing density, but the larger it is the more it is notable
It's even visible in viewport.
Smoke.blend
Added subscriber: @dawidwizor
Added subscriber: @ChristophWerner
I guess it's not the material shader. Looks like a problem in the voxel calculation. I know this artefacts from 3D Coat, where voxels are used for the mesh generation. Look exactly the same, but another case.
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Could you try to somehow make this file simpler to investigate?
Try to upload file, that developer will have to only bake and render to see the bug. Right now I am not sure at which frame this is motly visible and with what node settings. Ideally you should provide file that can be rendered as quickly as possible. this one is very heavy, but I am not sure if it can be optimized.
Hmm what you mean by make it simpler? This file have set everything up, shader and all simulation settings are here, just click bake. I can upload smoke cache file too but it weighs a bit.
@dawidwizor File you uploaded had 2x multiply node for density value on your screenshot it has 150. You provided screenshots of 2 different frames but when I hit render, I see completely different frame.
I don't know what settings I am supposed to use unless you specify them explicitly in steps for others to reproduce.
This is what I got when I open file, bake, change density multiplier to 150 and hit render(128 samples).
I can only guess that perhaps you somehow changed domain voxel size and didn't rebake, so you can try to rebake.
If that doesn't help we will need more info or change steps to reproduce.
Or if this is caused by platform / GPU we will need developer that can reproduce, but I don't think this is the case.
Oh, you are right, i uploaded wrong .blend file here, my bad. now i'm sending the correct one!
I didn't gave a frame because for me it is really visible on everyone. Its begins to be seen at x2+ density, 150 looks like i want to, but the larger the multiplier, the more this problem is visible ;o
Take a look on a new file, i set material and frame for 130, just bake and render. I am sending how its looking for me too. But looking for your result, I think it's a problem with my equipment because i baked it 100 times and everytime i am getting these glitches. Bad_Smoke.blend
There is definitely some problem, because this is what I get immediately after baking
Can you test in Blender 2.83? https://builder.blender.org/download/
And make sure you are baking to empty directory.
It's seems like on 2.83 "looks better",wierd ugly lines are gone but still this is not acceptable quality. Yes, this is not very high quality bake(100 resolution division, noise upres 2) but should it look like this?
smoking.mov
Removed subscriber: @ChristophWerner
Added subscriber: @sebbas
I am rather curious, why my renders are completely different than yours :)
Sure, it doesn't look good, but we need to reproduce the problem in the first place. Otherwise we can not test the fix (if this is bug).
@sebbas do you think result like in video above is expected with following node setup - 150x value multiplier for density?
I can send u again new .blend which i made in 2.83 because baking old file(settings) gave me completely different smoke simulations look than in 2.82(so much chaotic and extensive), dont know why...
Yes, exactly this node setup because i appended this from 2.82 sim.
Here you are!
SMOKE_2.83!.blend
Ah, that would explain the difference. I tested files in 2.83.
For some reason I don't get any smoke in 2.83 version after baking. Is there any step necessary apart from baking data and noise?
Please disclose build hash to test with (top right on splashscreen)
Nope there are no additional steps, that's wierd but when i tried rebake it now again I don't see anything either oO
build hash:
a9963669f9
Then please upload file that will work and has issue with blocky smoke.
Blend file: Smoke_2.83.blend
Hash:
a8d139ca20
Blocky result:
Bake sim and noise, no additional steps needed.
I tried now with smoke made in older solver, not mantaflow, still same artifacts so its propably something with my hardware and cycles. I also tried making
smokes in octane and luxrender and in these engines smoke looks good ^^
Added subscriber: @brecht
Changed status from 'Needs User Info' to: 'Archived'
Material > Settings > Volume, set Interpolation to Cubic.
We may change the default here (there is some trade-off where it's significantly faster and looks good enough for thin smoke, so not obviously the right solution).
Oh you're right, its much cleaner result ^^ I already tried this option on 2.82 where i had more of these wierd glitches and it didn't work.
Seems like problem solved ^^ Thank you!
One question before we finish this thread, is there a way to change a "real name" on developer.blender? when I set up my account I didn't know how it is displayed ^^
It should be here:
https://developer.blender.org/people/editprofile/146340/
Nice, thank you very much!
Removed subscriber: @dawidwizor
Added subscriber: @dawidwizor