Adaptive sampling artifacts #75388
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Reference: blender/blender#75388
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Just rebuilt Blender from scratch this morning. Upon rendering with adaptive sampling (both CPU and GPU), there is bad artifacting that resembles salt and pepper noise. This does not occur with non-adaptive rendering (CPU and GPU)
Steps to reproduce:
Open new file, select 'Cycles' as the render engine and enable Adaptive sampling, then render.
Git Revision:
e455536943
Added subscriber: @jdent02
#75411 was marked as duplicate of this issue
#75396 was marked as duplicate of this issue
This is with the adaptive threshold set to .001
Added subscribers: @brecht, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Caused by
82a8da0ec3
.CC @brecht
Added subscribers: @ronsn, @EAW
Added subscriber: @Jewls
Added subscriber: @JasonClarke
Added subscriber: @Alaska
Just thought I'd add to this. Using build
505a19ed75
on Linux I experience this issue. However, I've noticed it affect's many other passes than just the just the beauty pass. Here's a list:Affected Passes:
Combined (standard render)
Normal
UV
AO
Emission
Environment
Mist Pass
Diffuse Colour
Glossy Colour
Transmission Colour
Volume Direct
Volume Indirect
Debug Sample Count
Passes with no issues as far as I can tell:
Depth
Vector
Shadow
Diffuse Direct
Diffuse Indirect
Glossy Direct
Glossy Indirect
Transmission Indirect
Noisy Image
Denoising Normal
Denoising Albedo
Cryptomatte
Luckily for us, this means that we can use the "Noisy Image" pass in a compositor if we still want our image with adaptive sampling until a patch is out.
These are the passes I'm unsure about:
Object and Material ID
Transmission Direct
Denoising Depth
Denosing Clean
Render time
This issue was referenced by blender/cycles@0c170f7dae
This issue was referenced by
e05552f7c4
Changed status from 'Confirmed' to: 'Resolved'