Crash when increasing text object bevel depth #75405
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Reference: blender/blender#75405
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System Information
Operating system: Darwin-19.4.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.8.24
Blender Version
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-03-26 23:49, hash:
f1fb3eb975
Worked: unknown
Short description of error
When I add some bevel depth to a text object, blender crashes. This is the error from the terminal:
Blender(6343,0x700003ec2000) malloc: Incorrect checksum for freed object 0x7f808c457090: probably modified after being freed.
Corrupt value: 0x3c9bd233bbca8474
Blender(6343,0x700003ec2000) malloc: set a breakpoint in malloc_error_break to debugExact steps for others to reproduce the error*
With the default blender scene: delete cube. Add text object. In data properties -> geometry -> bevel depth, click on the right arrow a few times to increase the value. Blender crashes, sometimes after clicking once, sometimes after a few times.
Added subscriber: @blenderrocket
#75459 was marked as duplicate of this issue
The crash persists in the latest daily build (April 4th).
Added subscriber: @FynnGr
I cant reprodruce the problem in on my PC (Windows 10 64bit, i5 7500, rx 590, 16GB RAM)
Added subscriber: @ankitm
Changed status from 'Needs Triage' to: 'Confirmed'
Don't know which project tag to add
^^'
600a627f6e
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-12.10.12
Added subscriber: @EAW
While slowly clicking the arrows to increase and decrease the value, it took approximately 30-40 clicks before it would crash. Dragging the value it crashed almost instantly.
Running with
--debug --debug-cycles --debug-all --factory-startup
it crashes on the first click.2.83 (sub 11), branch: master, commit date: 2020-03-23 23:42, hash:
94b8166a8b
from the buildbotRunning with
--debug --debug-cycles --debug-all --factory-startup
no crashing, but it does report the same corruption in the debug output.Added subscriber: @Blendergeek24
Added subscriber: @JacquesLucke
Reverting
e34d3e32dd
seems to fix it. Checking...Added subscriber: @HooglyBoogly
@HooglyBoogly, please have a look at this. It seems the number of vertices is incorrectly computed in the new code.
Oof, looks like I tested with a debug build but not with
-d
!This issue was referenced by
d7273f087d
Changed status from 'Confirmed' to: 'Resolved'
This issue was referenced by
71a333f56e