Array Modifier Alignment Error #75545

Closed
opened 2020-04-09 08:40:21 +02:00 by Scott Haines · 10 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: 375c7dc4ca
Worked: Not sure. Can't open file with older versions. It doesn't work in the latest experimental build.

Short description of error
I have set up an array that orbits a central pivot point. All of the instances in the array line up fine (or so it seems), but the very last instance doesn't line up with the first one. This has happened more than once in this project.

Exact steps for others to reproduce the error
Created a new UV Sphere
Duplicated once using array modifier, offset with rotated empty
Applied modifier and joined the two spheres with a bridge
Deleted extra vertices on opposing sides (of each sphere)
Created a new array modifier, 16 counts, to create a complete loop, offset with the same rotated empty.
Now we can see the error.

In the process of all of this, I applied scale, rotation.
I also checked that the 3D cursor was at 0 on X and Y, matching the original object Z height.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66 **Blender Version** Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: `375c7dc4ca` Worked: Not sure. Can't open file with older versions. It doesn't work in the latest experimental build. **Short description of error** I have set up an array that orbits a central pivot point. All of the instances in the array line up fine (or so it seems), but the very last instance doesn't line up with the first one. This has happened more than once in this project. **Exact steps for others to reproduce the error** Created a new UV Sphere Duplicated once using array modifier, offset with rotated empty Applied modifier and joined the two spheres with a bridge Deleted extra vertices on opposing sides (of each sphere) Created a new array modifier, 16 counts, to create a complete loop, offset with the same rotated empty. Now we can see the error. In the process of all of this, I applied scale, rotation. I also checked that the 3D cursor was at 0 on X and Y, matching the original object Z height.
Author

Added subscriber: @scottiejhaines

Added subscriber: @scottiejhaines
Author

It may be worth noting that I can't seem to put in exact measurements in the original file. For example, I'll try to put in a number like 1" 250mil, but Blender changes it to something random like 1" 249.9997mil. I opened a new file to try and replicate the main problem, but so far, I can't. However, I can put in even numbers, like 1" 250mil, for example.

It may be worth noting that I can't seem to put in exact measurements in the original file. For example, I'll try to put in a number like 1" 250mil, but Blender changes it to something random like 1" 249.9997mil. I opened a new file to try and replicate the main problem, but so far, I can't. However, I can put in even numbers, like 1" 250mil, for example.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Could you share your .blend file?
(this just makes sure we are all looking at the same thing...)

Could you share your .blend file? (this just makes sure we are all looking at the same thing...)
Author

Ball Bearings Blender Bug.blend

OK, I see what happened with the original upload. I uploaded a file, but I must have deleted the number in brackets, not knowing that was the file. I did notice that somehow the second sphere was a micro amount higher on the z-axis, even though I used the array modifier to get it there. However, after moving vertices, it didn't seem to make any difference. I went ahead and deleted all other objects in the file to make the file size smaller. I can upload the full file if needed.

[Ball Bearings Blender Bug.blend](https://archive.blender.org/developer/F8460106/Ball_Bearings_Blender_Bug.blend) OK, I see what happened with the original upload. I uploaded a file, but I must have deleted the number in brackets, not knowing that was the file. I did notice that somehow the second sphere was a micro amount higher on the z-axis, even though I used the array modifier to get it there. However, after moving vertices, it didn't seem to make any difference. I went ahead and deleted all other objects in the file to make the file size smaller. I can upload the full file if needed.
Author

After closer inspection, it does seem that each half-sphere seems to be slightly higher than it's counterpart, by fractions of a mil. The problem is that I can't seem to get the two to achieve the same z-location numbers. Blender refuses to allow exact numbers. Is this a problem when working with small numbers?

After closer inspection, it does seem that each half-sphere seems to be slightly higher than it's counterpart, by fractions of a mil. The problem is that I can't seem to get the two to achieve the same z-location numbers. Blender refuses to allow exact numbers. Is this a problem when working with small numbers?

Added subscriber: @Pasang

Added subscriber: @Pasang

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
irex124 self-assigned this 2020-04-09 20:47:49 +02:00

@scottiejhaines, your cursor is where it should be but the empty is not. Snap the empty to the cursor by Shift+S > Selection To Cursor and it will work. Feel free to comment if it doesn't work. Closing this report as there is no bug here.

@scottiejhaines, your cursor is where it should be but the empty is not. Snap the empty to the cursor by **Shift+S > Selection To Cursor** and it will work. Feel free to comment if it doesn't work. Closing this report as there is no bug here.
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Reference: blender/blender#75545
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