grid subdivisions has stopped working, so grid snapping is no longer effective. #75769

Closed
opened 2020-04-16 02:01:57 +02:00 by michael campbell · 9 comments

System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-04-15 15:46, hash: 4dc534aa04
Worked: 2.80 official release

Short description of error
Can no longer change grid subdivisions in orthographic view. The bug is in 2.83 and 2.90

Exact steps for others to reproduce the error

2.80 changing grid subdivisions

2020-04-16 00-32-22.mp4

2.90 changing grid subdivisions (bug is also in 2.83)

2020-04-16 00-34-18.mp4

It would be a lot easier for the user if the floor was removed in favour of a unified grid for both perspective and orthographic. This way the perspective view would also benefit from the grid changing between km, metres, cm, mm based on zoom level. The floor just seems to be a less useful grid currently.

**System Information** Operating system: Windows-10-10.0.17763-SP0 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19 **Blender Version** Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-04-15 15:46, hash: `4dc534aa04` Worked: 2.80 official release **Short description of error** Can no longer change grid subdivisions in orthographic view. The bug is in 2.83 and 2.90 **Exact steps for others to reproduce the error** 2.80 changing grid subdivisions [2020-04-16 00-32-22.mp4](https://archive.blender.org/developer/F8475987/2020-04-16_00-32-22.mp4) 2.90 changing grid subdivisions (bug is also in 2.83) [2020-04-16 00-34-18.mp4](https://archive.blender.org/developer/F8475989/2020-04-16_00-34-18.mp4) It would be a lot easier for the user if the floor was removed in favour of a unified grid for both perspective and orthographic. This way the perspective view would also benefit from the grid changing between km, metres, cm, mm based on zoom level. The floor just seems to be a less useful grid currently.

Added subscriber: @3di

Added subscriber: @3di
michael campbell changed title from grid subdivisions has stopped working to grid subdivisions has stopped working, so grid snapping is no longer effective. 2020-04-16 02:12:43 +02:00
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Confirmed, checking...

Confirmed, checking...
Member

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Philipp Oeser self-assigned this 2020-04-16 11:10:53 +02:00
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Added subscriber: @mano-wii

Added subscriber: @mano-wii
Member

Guess I have to backflip on confirming this.
Looks like this was an intentional change, see 4bf37bafc2

from the commit message:

Another important thing to note is that subdivisions now only affect the grid without unity.
This matches with previous versions of Blender.

Not sure of the reasoning behind this [@mano-wii: maybe you can drop a comment? ], but it looks like we have to close this...

Guess I have to backflip on confirming this. Looks like this was an intentional change, see 4bf37bafc2 from the commit message: > Another important thing to note is that subdivisions now only affect the grid without unity. > This matches with previous versions of Blender. Not sure of the reasoning behind this [@mano-wii: maybe you can drop a comment? ], but it looks like we have to close this...

ah ok, that makes sense, perhaps when tooltips are grayed out they should mention why? For example the tooltip in this situation could have "set world units to none to enable" appended to the end.

ah ok, that makes sense, perhaps when tooltips are grayed out they should mention why? For example the tooltip in this situation could have "set world units to none to enable" appended to the end.

In #75769#911045, @lichtwerk wrote:
Not sure of the reasoning behind this [@mano-wii: maybe you can drop a comment? ], but it looks like we have to close this...

This has been asked before.
Here are some reasons:

  • Intuitively this property is to be used without a measurement system because when you subdivide you would be changing the measurement system used and it would be neither metric nor imperial.
  • The imperial system does not have a common base, so it cannot be simply subdivided.

It may be a better idea to hide this property instead of disabling it.

> In #75769#911045, @lichtwerk wrote: > Not sure of the reasoning behind this [@mano-wii: maybe you can drop a comment? ], but it looks like we have to close this... This has been asked before. Here are some reasons: - Intuitively this property is to be used without a measurement system because when you subdivide you would be changing the measurement system used and it would be neither metric nor imperial. - The imperial system does not have a common base, so it cannot be simply subdivided. It may be a better idea to hide this property instead of disabling it.
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Reference: blender/blender#75769
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