Child bone frozen when both Auto IK and X-Axis mirror are used #75810
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Reference: blender/blender#75810
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System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: AMD Radeon HD 8370D ATI Technologies Inc. 4.5.13399 Core Profile Context 15.200.1062.1004
Blender Version
Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-08 21:23, hash:
1239cab11f
(Broken in both version 2.83 alpha and 2.83 beta)
Worked: 2.82
Short description of error
When both X-axis mirror and Auto ik are activated in Pose mode, grabbing or rotating a bone with a mirror opposite bone (armL and armR for example) then Disabling X-Axis Mirror causes the child of the opposite bone to no longer move when using the grab tool (G).
After that the only way to get Auto IK to behave properly on the frozen bone is to re-enable X-Axis mirror then grab any bone that has no child on opposite side.
Exact steps for others to reproduce the error
From default startup:
1 - Create armature with a bone that has both: a child bone and a mirrored bone. For example, a spine with two arms (the parents) with forearms (the childs).
2 - Enable both 'X-Axis Mirror' and 'Auto IK'.
3 - Select a parent mirrored bone, the upper arm in this case, grab it, then move it somewhere or release it, doesn't matter.
4 - Disable X-Axis Mirror, keep Auto IK activated.
4 - The child bone of the mirrored bone, the forearm in this case, is now "frozen". Grabbing it with Auto IK enabled changes it's transform location property values but the bone does not move. It can still be rotated. Disabling Auto IK allows it to be moved again until Auto IK is re-enabled.
The only way to unfreeze that bone is to enable both Auto IK and X-Axis Mirror yet again then select a bone that has no child (otherwise you'll freeze another bone), grab it, release it, the disable X-Axis Mirror. The bone can now be grabbed and moved with Auto IK enabled as expected.
From .blend file:
1 - Grab either forearm.L or hand.L and move it. (Already in Pose mode and Auto IK is enabled)
2 - In 2.83 alpha and beta It/they won't move. They can be moved in 2.82.
( The file includes a rigify rig but the bug has nothing to do with rigify, i've tested with a stock armature )
blenbug3.blend
Added subscriber: @marcdred
Added subscriber: @ZedDB
Added subscriber: @lichtwerk
Caused by
a6a9a12e8f
Added subscribers: @dr.sybren, @mano-wii
This comment was removed by @lichtwerk
Clearing
BONE_TRANSFORM_MIRROR
incount_set_pose_transflags
will reenable Auto IK (but break autokey), will need to have a look later with fresh eyes...[that flag has a history in this regard, see
b8ca806b77
as well]Think I got it, will post during/after the weekend...
Sorry for the delay, now cleaning up the Diff and will post shortly...
This issue was referenced by
08048f7cce
Changed status from 'Needs Triage' to: 'Resolved'