Extrude, Dissolve and Intersect. Some problems. #76039
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Reference: blender/blender#76039
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19
Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-04-23 16:26, hash:
7d98dfd6bb
Worked: (newest version of Blender that worked as expected)
Short description of error
I'm not sure, but, if you're interested, I found a few problems.
Watch gif pictures.
From Tools panel and from hotkey E, they work differently. From hotkey E, there remains excess geometry.:
Extra geometry in a difficult place:
Extrude, Dissolve and Intersect.blend
Added subscriber: @Alaska
#76029 was marked as duplicate of this issue
Added subscriber: @AxelMening-4
Just to expand on the original post from @AxelMening-4 which I accidentally closed on the basis that I was reproducing the wrong issue.
Ticking "Dissolve Orthographic Edges" in the last operator panel of the extrude operation produces different results to the "Extrude, Dissolve, and intersect" tool. The development of the tool D7222 suggests that "Extrude, Dissolve, and intersect" and "Dissolve Orthographic Edges" are the same operation.
It seems to be a issue with the extra vertices being "created" in the operation not being added to the faces connected to the edge that had the operator applied to it.
Key:
F=Face
V=Vertice
In this example (Extrude with "E" then enable "Dissolve Orthographic Edges"), F1 is a quad face with it's four original vertices (V1,V2,V3,V4) while with "Extrude, Dissolve, and intersect" F1 is a n-gon with five vertices (V1, V2, V3, V4, V5).
Or an alternative explaination. The edge V3, V4 stays as one when you extrude with E then enable "Dissolve Orthographic Edges" while with "Extrude, Dissolve, and intersect" that edge is split into two V4, V5 and V5, V3.
Added subscribers: @mano-wii, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Would confirm on first sight.
Though I havent checked where the differences between the tool and the extrude option are...
@mano-wii: could you comment? (on first sight, seems like legit criticism?)
@lichtwerk and @mano-wii
Extrude, Dissolve, and intersect
Dissolve Orthographic Edges
The difference seems to be that "use_automerge_and_split" doesn't activate when you just tick the "Dissolve orthographic edges" option. Probably just needs to be added when you enable "Dissolve Orthographic Edges". Or the setting could be exposed for those that want it.
I'm not much of a programmer. And I'm not the designer of this. I'll leave it up to you to decide.
In this case, the new tool is really a separate thing, so you cannot just turn a "regular"
extrude
/extrude_region_move
into theextrude_region_dissolve_move_intersect
by enabling thatDissolve Orthographic Edges
option.Would vote for this report being "Invalid", but leave the final word to @mano-wii...
Changed status from 'Confirmed' to: 'Archived'
This is not a bug but it works as designed.
There is a task proposing a replacement for the tool -> #75913
What do you think about this? At this point, non-remote geometry is obtained.
Extrude, Dissolve and Intersect222.blend