Extrude, Dissolve and Intersect. Some problems. #76039

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opened 2020-04-24 03:43:34 +02:00 by Alaska · 13 comments
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-04-23 16:26, hash: 7d98dfd6bb
Worked: (newest version of Blender that worked as expected)

Short description of error
I'm not sure, but, if you're interested, I found a few problems.
Watch gif pictures.
From Tools panel and from hotkey E, they work differently. From hotkey E, there remains excess geometry.:
xhtfjhcfthxdr .gif
Extra geometry in a difficult place:
xthxthxrgxdrd.gif

Extrude, Dissolve and Intersect.blend

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19 **Blender Version** Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-04-23 16:26, hash: `7d98dfd6bb` Worked: (newest version of Blender that worked as expected) **Short description of error** I'm not sure, but, if you're interested, I found a few problems. Watch gif pictures. From Tools panel and from hotkey E, they work differently. From hotkey E, there remains excess geometry.: ![xhtfjhcfthxdr .gif](https://archive.blender.org/developer/F8491470/xhtfjhcfthxdr_.gif) Extra geometry in a difficult place: ![xthxthxrgxdrd.gif](https://archive.blender.org/developer/F8491472/xthxthxrgxdrd.gif) [Extrude, Dissolve and Intersect.blend](https://archive.blender.org/developer/F8491477/Extrude__Dissolve_and_Intersect.blend)
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Added subscriber: @Alaska

Added subscriber: @Alaska

#76029 was marked as duplicate of this issue

#76029 was marked as duplicate of this issue
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Added subscriber: @AxelMening-4

Added subscriber: @AxelMening-4
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Just to expand on the original post from @AxelMening-4 which I accidentally closed on the basis that I was reproducing the wrong issue.
Ticking "Dissolve Orthographic Edges" in the last operator panel of the extrude operation produces different results to the "Extrude, Dissolve, and intersect" tool. The development of the tool D7222 suggests that "Extrude, Dissolve, and intersect" and "Dissolve Orthographic Edges" are the same operation.

Just to expand on the original post from @AxelMening-4 which I accidentally closed on the basis that I was reproducing the wrong issue. Ticking "Dissolve Orthographic Edges" in the last operator panel of the extrude operation produces different results to the "Extrude, Dissolve, and intersect" tool. The development of the tool [D7222](https://archive.blender.org/developer/D7222) suggests that "Extrude, Dissolve, and intersect" and "Dissolve Orthographic Edges" are the same operation.
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It seems to be a issue with the extra vertices being "created" in the operation not being added to the faces connected to the edge that had the operator applied to it.

Key:
F=Face
V=Vertice
In this example (Extrude with "E" then enable "Dissolve Orthographic Edges"), F1 is a quad face with it's four original vertices (V1,V2,V3,V4) while with "Extrude, Dissolve, and intersect" F1 is a n-gon with five vertices (V1, V2, V3, V4, V5).
Screenshot from 2020-04-24 13-52-42.png

Or an alternative explaination. The edge V3, V4 stays as one when you extrude with E then enable "Dissolve Orthographic Edges" while with "Extrude, Dissolve, and intersect" that edge is split into two V4, V5 and V5, V3.

It seems to be a issue with the extra vertices being "created" in the operation not being added to the faces connected to the edge that had the operator applied to it. Key: F=Face V=Vertice In this example (Extrude with "E" then enable "Dissolve Orthographic Edges"), F1 is a quad face with it's four original vertices (V1,V2,V3,V4) while with "Extrude, Dissolve, and intersect" F1 is a n-gon with five vertices (V1, V2, V3, V4, V5). ![Screenshot from 2020-04-24 13-52-42.png](https://archive.blender.org/developer/F8491858/Screenshot_from_2020-04-24_13-52-42.png) Or an alternative explaination. The edge V3, V4 stays as one when you extrude with E then enable "Dissolve Orthographic Edges" while with "Extrude, Dissolve, and intersect" that edge is split into two V4, V5 and V5, V3.
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Added subscribers: @mano-wii, @lichtwerk

Added subscribers: @mano-wii, @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Would confirm on first sight.
Though I havent checked where the differences between the tool and the extrude option are...
@mano-wii: could you comment? (on first sight, seems like legit criticism?)

Would confirm on first sight. Though I havent checked where the differences between the tool and the extrude option are... @mano-wii: could you comment? (on first sight, seems like legit criticism?)
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@lichtwerk and @mano-wii

Extrude, Dissolve, and intersect

bpy.ops.mesh.extrude_region_dissolve_move_intersect(MESH_OT_extrude_region={"use_normal_flip":False, "use_dissolve_ortho_edges":True, "mirror":False}, TRANSFORM_OT_translate={"value":(0, 0, -0.649887), "orient_axis_ortho":'X', "orient_type":'NORMAL', "orient_matrix":((1, 0, -0), (0, 0, 1), (0, -1, 0)), "orient_matrix_type":'NORMAL', "constraint_axis":(False, False, True), "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":True, "use_accurate":False, "use_automerge_and_split":True})

Dissolve Orthographic Edges

bpy.ops.mesh.extrude_region_move(MESH_OT_extrude_region={"use_normal_flip":False, "use_dissolve_ortho_edges":True, "mirror":False}, TRANSFORM_OT_translate={"value":(0, 0, -0.577566), "orient_axis_ortho":'X', "orient_type":'NORMAL', "orient_matrix":((1, 0, -0), (0, 0, 1), (0, -1, 0)), "orient_matrix_type":'NORMAL', "constraint_axis":(False, False, True), "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":False, "use_accurate":False, "use_automerge_and_split":False})

The difference seems to be that "use_automerge_and_split" doesn't activate when you just tick the "Dissolve orthographic edges" option. Probably just needs to be added when you enable "Dissolve Orthographic Edges". Or the setting could be exposed for those that want it.

I'm not much of a programmer. And I'm not the designer of this. I'll leave it up to you to decide.

@lichtwerk and @mano-wii **Extrude, Dissolve, and intersect** >bpy.ops.mesh.extrude_region_dissolve_move_intersect(MESH_OT_extrude_region={"use_normal_flip":False, "use_dissolve_ortho_edges":True, "mirror":False}, TRANSFORM_OT_translate={"value":(0, 0, -0.649887), "orient_axis_ortho":'X', "orient_type":'NORMAL', "orient_matrix":((1, 0, -0), (0, 0, 1), (0, -1, 0)), "orient_matrix_type":'NORMAL', "constraint_axis":(False, False, True), "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":True, "use_accurate":False, "use_automerge_and_split":True}) **Dissolve Orthographic Edges** >bpy.ops.mesh.extrude_region_move(MESH_OT_extrude_region={"use_normal_flip":False, "use_dissolve_ortho_edges":True, "mirror":False}, TRANSFORM_OT_translate={"value":(0, 0, -0.577566), "orient_axis_ortho":'X', "orient_type":'NORMAL', "orient_matrix":((1, 0, -0), (0, 0, 1), (0, -1, 0)), "orient_matrix_type":'NORMAL', "constraint_axis":(False, False, True), "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":False, "use_accurate":False, "use_automerge_and_split":False}) The difference seems to be that "use_automerge_and_split" doesn't activate when you just tick the "Dissolve orthographic edges" option. Probably just needs to be added when you enable "Dissolve Orthographic Edges". Or the setting could be exposed for those that want it. I'm not much of a programmer. And I'm not the designer of this. I'll leave it up to you to decide.
Member

In this case, the new tool is really a separate thing, so you cannot just turn a "regular" extrude/extrude_region_move into the extrude_region_dissolve_move_intersect by enabling that Dissolve Orthographic Edges option.
Would vote for this report being "Invalid", but leave the final word to @mano-wii...

In this case, the new tool is really a separate thing, so you cannot just turn a "regular" `extrude`/`extrude_region_move` into the `extrude_region_dissolve_move_intersect` by enabling that `Dissolve Orthographic Edges` option. Would vote for this report being "Invalid", but leave the final word to @mano-wii...

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Germano Cavalcante self-assigned this 2020-04-24 14:25:56 +02:00

This is not a bug but it works as designed.
There is a task proposing a replacement for the tool -> #75913

This is not a bug but it works as designed. There is a task proposing a replacement for the tool -> #75913

In #76039#916804, @mano-wii

What do you think about this? At this point, non-remote geometry is obtained.
hukgyctserg.gif
Extrude, Dissolve and Intersect222.blend

> In #76039#916804, @mano-wii What do you think about this? At this point, non-remote geometry is obtained. ![hukgyctserg.gif](https://archive.blender.org/developer/F8492724/hukgyctserg.gif) [Extrude, Dissolve and Intersect222.blend](https://archive.blender.org/developer/F8492728/Extrude__Dissolve_and_Intersect222.blend)
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Reference: blender/blender#76039
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