UV editor's Edge/Face deselect inconsistency. #76343
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Reference: blender/blender#76343
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bug6.blend
Blender Version
Broken: 2.79 to 2.83 alpha
Worked: 2.79 to 2.83 alpha (with UV Sync turned On).
Short description of error
When deselecting an edge or a face in the UV Editor, it deselects not only the edge/face but also their vertices. So it ends up deselecting more edges/faces than intended. This only happens when UV Sync Selection is turned off.
Exact steps for others to reproduce the error
Open attached file.
In the uv editor, Shift click any of the selected edges to deselect it.
See that the other edges were also deselected, thats the bug.
Now still in the UV editor:
Press 3 to change to face select mode.
Press A to select all UV faces.
Shift click to deselect a UV face, the other ones will be deselected, thats also the bug.
Added subscriber: @Gilberto.R
#76351 was marked as duplicate of this issue
Added subscriber: @lichtwerk
@lichtwerk please have a look. thanks in advance.
Added subscriber: @EitanSomething
Unable to reproduce with. 2.83 (sub 15), branch: master, commit date: 2020-05-02 11:33, hash:
1623fdb3bc
Added subscriber: @ankitm
Changed status from 'Needs Triage' to: 'Confirmed'
among the four edges selected, shift click the bottom edge. All 4 get deselected. since the centre vertex got deselected.
Now shift click the right edge. now the other two also come back.
Added subscriber: @ideasman42
This makes it impossible to select only the boundary edges of islands when UV sync is turned off.
0044-2067.mp4
Added subscriber: @mano-wii
It seems that the intention was to work like this before (
9fa29fe765
)But it was never implemented.
Changed status from 'Confirmed' to: 'Archived'
Moved this to a TODO: #76545 (Edge Selection Support for UV Editing)
Changed status from 'Archived' to: 'Resolved'