UV editor's Edge/Face deselect inconsistency. #76343

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opened 2020-05-02 21:37:53 +02:00 by Gilberto Rodrigues · 16 comments
Contributor

bug6.blend
Blender Version
Broken: 2.79 to 2.83 alpha
Worked: 2.79 to 2.83 alpha (with UV Sync turned On).

Short description of error
When deselecting an edge or a face in the UV Editor, it deselects not only the edge/face but also their vertices. So it ends up deselecting more edges/faces than intended. This only happens when UV Sync Selection is turned off.

Exact steps for others to reproduce the error
Open attached file.
In the uv editor, Shift click any of the selected edges to deselect it.
See that the other edges were also deselected, thats the bug.

Now still in the UV editor:
Press 3 to change to face select mode.
Press A to select all UV faces.
Shift click to deselect a UV face, the other ones will be deselected, thats also the bug.

[bug6.blend](https://archive.blender.org/developer/F8508040/bug6.blend) **Blender Version** Broken: 2.79 to 2.83 alpha Worked: 2.79 to 2.83 alpha (with UV Sync turned On). **Short description of error** When deselecting an edge or a face in the UV Editor, it deselects not only the edge/face but also their vertices. So it ends up deselecting more edges/faces than intended. This only happens when UV Sync Selection is turned off. **Exact steps for others to reproduce the error** Open attached file. In the uv editor, Shift click any of the selected edges to deselect it. See that the other edges were also deselected, thats the bug. Now still in the UV editor: Press 3 to change to face select mode. Press A to select all UV faces. Shift click to deselect a UV face, the other ones will be deselected, thats also the bug.
Author
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Added subscriber: @Gilberto.R

Added subscriber: @Gilberto.R

#76351 was marked as duplicate of this issue

#76351 was marked as duplicate of this issue
Author
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Author
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@lichtwerk please have a look. thanks in advance.

@lichtwerk please have a look. thanks in advance.
Member

Added subscriber: @EitanSomething

Added subscriber: @EitanSomething
Member

Unable to reproduce with. 2.83 (sub 15), branch: master, commit date: 2020-05-02 11:33, hash: 1623fdb3bc

Unable to reproduce with. 2.83 (sub 15), branch: master, commit date: 2020-05-02 11:33, hash: `1623fdb3bc`
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

among the four edges selected, shift click the bottom edge. All 4 get deselected. since the centre vertex got deselected.
Now shift click the right edge. now the other two also come back.

among the four edges selected, shift click the bottom edge. All 4 get deselected. since the centre vertex got deselected. Now shift click the right edge. now the other two also come back.
Member

Added subscriber: @ideasman42

Added subscriber: @ideasman42
Author
Contributor

This makes it impossible to select only the boundary edges of islands when UV sync is turned off.

0044-2067.mp4

This makes it impossible to select only the boundary edges of islands when UV sync is turned off. [0044-2067.mp4](https://archive.blender.org/developer/F8512589/0044-2067.mp4)

Added subscriber: @mano-wii

Added subscriber: @mano-wii

It seems that the intention was to work like this before (9fa29fe765)
But it was never implemented.

It seems that the intention was to work like this before (9fa29fe765) But it was never implemented.

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Campbell Barton self-assigned this 2020-05-08 13:33:09 +02:00

Moved this to a TODO: #76545 (Edge Selection Support for UV Editing)

Moved this to a TODO: #76545 (Edge Selection Support for UV Editing)

Changed status from 'Archived' to: 'Resolved'

Changed status from 'Archived' to: 'Resolved'
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Reference: blender/blender#76343
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