Blender Viewport Overlays Guides Floor Axes X-Y-Z error #76368

Closed
opened 2020-05-03 11:27:35 +02:00 by Jos Huntjens · 10 comments

Operating system Windows 10
Graphics Card Nvidia RSX 2070 8 Gb
Memory 64 Gb
Processor Intel I9 3.4 Ghz

Problem:
Blender version 2.83a and version 2.90a do show the Guides Floor in the X-Y-Z axes partially.
Blender version 2.82a shows the Guides Floor in the X-Y-Z axes correct.

See attached two png files.

Blender 2.82a.png

Blender 2.83a & 2.90a.png

Regards Lox

Operating system Windows 10 Graphics Card Nvidia RSX 2070 8 Gb Memory 64 Gb Processor Intel I9 3.4 Ghz Problem: Blender version 2.83a and version 2.90a do show the Guides Floor in the X-Y-Z axes partially. Blender version 2.82a shows the Guides Floor in the X-Y-Z axes correct. See attached two png files. ![Blender 2.82a.png](https://archive.blender.org/developer/F8508999/Blender_2.82a.png) ![Blender 2.83a & 2.90a.png](https://archive.blender.org/developer/F8509000/Blender_2.83a___2.90a.png) Regards Lox
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Added subscriber: @Lox

Added subscriber: @Lox
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Added subscriber: @Alaska

Added subscriber: @Alaska
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Are you able to provide exact steps to reproduce the error or provide a .blend file?

However from quickly playing around with some stuff on my own computer, I believe what you're talking about was an intentional change as it seems whatever's going on with the grid in 2.83 and 2.90 heavily reduces graphical glitches which could be considered a bug in Blender 2.82.

Are you able to provide exact steps to reproduce the error or provide a .blend file? However from quickly playing around with some stuff on my own computer, I believe what you're talking about was an intentional change as it seems whatever's going on with the grid in 2.83 and 2.90 heavily reduces graphical glitches which could be considered a bug in Blender 2.82.

Added subscriber: @deadpin

Added subscriber: @deadpin

Probably related to d0ff3434cf

The grid has a slight bias now so that it's not drawn on top of objects, like flat planes, centered at the origin. The original fix mentions wireframe objects only so not sure if it should apply to solid shaded objects too or not.

Probably related to d0ff3434cf The grid has a slight bias now so that it's not drawn on top of objects, like flat planes, centered at the origin. The original fix mentions wireframe objects only so not sure if it should apply to solid shaded objects too or not.
Author

The steps I have performed are as follows.

  1. First loaded the blend file (which I have attached)
  2. then open the Viewport Overlays menu
  3. Under guides selected Floor
  4. Under Axes selected X - Y - Z
    03_08_transformation_move_tool.blend
The steps I have performed are as follows. 1. First loaded the blend file (which I have attached) 2. then open the Viewport Overlays menu 3. Under guides selected Floor 4. Under Axes selected X - Y - Z [03_08_transformation_move_tool.blend](https://archive.blender.org/developer/F8512088/03_08_transformation_move_tool.blend)
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Alaska self-assigned this 2020-05-08 01:59:08 +02:00
Member

Added subscriber: @fclem

Added subscriber: @fclem
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I'm closing this report as "Invalid" based on this comment by @fclem in d0ff3434cf

Add a small bias so the grid will always be below of a mesh with the same depth.

I'm closing this report as "Invalid" based on this comment by @fclem in d0ff3434cf > Add a small bias so the grid will always be below of a mesh with the same depth.
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Reference: blender/blender#76368
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