Driven bone's visibility in the outliner has no color(purple) indication of their status. #76578
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#76578
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Windows 10 64 Bits.
Graphics card GeForce GTX 1080 Ti.
Blender Version
Broken: version: 2.90 hash:
a1c2441390
Short description of error
When you add a driver to bone's 'restrict visibility' there is no purple color indication that it's driven in the outliner.
{F8521945 size = full}
Exact steps for others to reproduce the error
Viz.blend
Added subscriber: @CobraA
Driven bones visibility in the outliner has no color(purple) indication of their status.to Driven bone's visibility in the outliner has no color(purple) indication of their status.Added subscriber: @dr.sybren
@CobraA please don't ask questions and report a bug in the same report. I'll try and answer your questions here, and then remove them from the report to make sure it's clear what it means when the report is closed.
I'm not 100% sure, but I suspect this is due to the way the eye icon works. It is not a property of the object, but of its base (that's the thing that links an object to a scene, and what allows it to be visible in one scene but not the other). Since bones don't have such a base, there is no place to store that eye icon's value.
Correct.
That's just how Blender works. It always selects unhidden bones/objects.
Changed status from 'Needs Triage' to: 'Confirmed'
In the 2.83 branch (
0461727553
) and master (de53c039ad
) the outliner also doesn't show the puple colour, but the properties panel does show it:I now realise that the attached demo video is misleading, as the active bone is not the one with the driver on it.
Added subscribers: @natecraddock, @ideasman42
I did some digging in the outliner code, and it seems to be simply not implemented.
@Zachman @ideasman42 you seem to have worked in the bone-related areas of the outliner. Is this something that's doable? Or shall I file this as a known issue for now?
My bad, the video is from the project while the demo file is the simplified version.
I asked those questions because i didn't know if you guys considere them expected behaviors or bugs/limitations but from your answer it seem impossible to "lift them" due to how Blender works.
@dr.sybren Yes this is doable, the restriction buttons just need to be connected to the RNA properties.
Partially related question: In fixing this, I noticed a few other visibility toggles would also fail to show keyframes and drivers, is it fine to fix all in a single commit?
@Zachman yeah, I would think so.
This issue was referenced by
6f8d99322c
Changed status from 'Confirmed' to: 'Resolved'