transform orientation always uses global. Ignores any other setting (local, normal, gimbal etc) #76647
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Reference: blender/blender#76647
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System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92
Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-05-10 13:42, hash:
51ac411ce8
Worked: (newest version of Blender that worked as expected)
Short description of error
transform orientation always uses global. Ignores any other setting (local, normal, gimbal etc)
Exact steps for others to reproduce the error
create cube, rotate it a bit, change to local transform orientation, rotate along z, it still uses global co-ordinates.
Added subscriber: @3di
#76537 was marked as duplicate of this issue
Added subscribers: @mries1999, @ankitm, @Alaska
Added subscriber: @browneggz
Or is it that you have to press the key for the desired axis a second time now?
Previously it would start on the local/selected orientation and then pressing a second time would go back to global, but now it seems global is first, then local/selected is second key press? It definitely changed in one of the recent builds...
lets hope this isn't the case, the selected orientation should always be first.
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Resolved'
This is how it worked in 2.79, but now I reverted the commit that changed the behavior in 2.83
2f63e47931
.