(v2.82+, CYCLES) Rendering with motion blur enabled causing unexpected, broken-looking result on specific frames #77102
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Reference: blender/blender#77102
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System Information
Operating system: MacOS 10.14.6
Graphics card: Intel Iris Pro 1536 MB{F8557214}
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash:
375c7dc4ca
Broken: 2.83 (sub 17), branch: master, commit date: 2020-05-15 17:29, hash:
e5ace51295
Worked: v2.80 Beta branch: blender 2.7, commit date: 2019-02-08 04:22, hash:
46ac288a93
Issue:
(Cycles) Rendering with Motion Blur enabled in the Render Properties Tab causes unexpected, broken-looking result. Starting on frame 17, the final render will either display as simple "glitch"-looking image (flat grey and purple jagged shapes), or Blender may abruptly crash while rendering frame 17. If Motion Blur is toggled off, the final render yields the expected result.
motionBlurIssue.blend
Exact steps for others to reproduce the error
4a. Disable motion blur and repeat steps 3 & 4 to observe expected results consistent with 3D viewport.
Thank you. The attached file is one section of a longer animation. This issue is occurring on multiple frames throughout the duration of the animation only when motion blur is enabled. The rate at which rendering the animation in this file results in a Blender crash, for me, is about 40%.
Attaching screenshot of "broken" frame 17 render result:
Added subscriber: @sikkapox
Added subscriber: @Alaska
Changed status from 'Needs Triage' to: 'Confirmed'
I am able to reproduce the issue on Linux-5.4.0-7629-generic-x86_64-with-debian-bullseye when rendering with a CPU (Ryzen 9 3900X) or a GPU GTX 1050Ti (CUDA) with Blender 2.90
eb5422828a
(2020-05-26 20:02) . OptiX (Cycles_Optix_Test=1) does not show these issues.Seems to be similar to #75441 as an object changes it's scale from something to 0 on frame 17. I will leave the decision up to the developers and other moderators on whether these issues are similar enough to merge.
Actually, doing more investigation. I'm 95% confident these are the same issue. Merging the tasks.
Closed as duplicate of #75441
@sikkapox as a work around in the meantime, you can hide the objects you no longer want on frame 17 rather than scaling it to 0. This can be done by keyframing this option:
You will need to do this for each individual object, not just the empty that's used to control the scale of the object.
Thanks @Alaska will give your solution a shot.