Image viewer shows colour banding when the denoise node is used. #77296
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Reference: blender/blender#77296
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Edit by @Alaska
Bisecting the issue shows
a1f9eebc0b
as the cause for this issue.This issue also doesn't seem to be confined to the denoise node. It also occurs when using texture baking.
System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-02 22:21, hash:
2e52b3206c
Worked: (newest version of Blender that worked as expected)
Short description of error
image viewer appears to be in 8 bit if a denoise node is used only. Even if the denoise node is used, the backdrop in the compositor stays at full quality without 8 bit banding.
Exact steps for others to reproduce the error
Here's a .blend file that does step 1 and 2 for you.
#77296 - Denoising banding.blend
Added subscriber: @3di
image viewer appears to be in 8 bitto image viewer appears to be in 8 bit if a denoise node is used between the image and the composite output or viewer node, looks fine in the comp backdrop.Added subscriber: @Alaska
Changed status from 'Needs Triage' to: 'Confirmed'
Am able to confirm. Only appears to affect 2.90.0. Will bisect Blender to find the cause.
Will also add a .blend file to the report.
Bisecting Blender shows
a1f9eebc0b
as the cause.image viewer appears to be in 8 bit if a denoise node is used between the image and the composite output or viewer node, looks fine in the comp backdrop.to Image viewer shows colour banding when the denoise node is used.Added subscribers: @fclem, @EAW
Paging @fclem
should already be fix. can someone test again?
It was fine in the build from 1st june, but not in the 3rd june build.
Added subscriber: @reanimate
Just want to add some info about this issue since i'm also having color banding on image viewer. I don't think this was caused by denoise node, since i'm also having colour banding without that node.
From what i found, :
also for some reason GLSL method also slow down the image viewer (i'm getting lag when panning/zooming on image viewer),
GLSL method also reduce blender perfomance on 2D drawing method and windows compositor ie. put blender on windowed mode and try to drag blender around or any blender windows
It removed the Colour Banding issue, and fix the performance issue with the image viewer and windows drawing.
Changed status from 'Confirmed' to: 'Resolved'
Sorry I meant to test latest Git revision as the buildbot version is still not updated (will be tomorrow).
This is likely fixed by
96eab08755
so closing. If not fixed in tomorrow's build, you can reopen.Testing with 2.90.0 Alpha, branch: master, commit date: 2020-06-03 18:45, hash:
b94ab93dfb
shows it as resolved. Thanks @fclem