Image viewer shows colour banding when the denoise node is used. #77296

Closed
opened 2020-06-03 08:55:04 +02:00 by michael campbell · 14 comments

Edit by @Alaska

Bisecting the issue shows a1f9eebc0b as the cause for this issue.

This issue also doesn't seem to be confined to the denoise node. It also occurs when using texture baking.


System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-02 22:21, hash: 2e52b3206c
Worked: (newest version of Blender that worked as expected)

Short description of error
image viewer appears to be in 8 bit if a denoise node is used only. Even if the denoise node is used, the backdrop in the compositor stays at full quality without 8 bit banding.

Exact steps for others to reproduce the error

  1. Create a scene where a significant gradient occurs in Cycles.
  2. In the compositor add a denoise node between the render layer and the compositor output.
  3. Render that scene.
  4. Now if you look at the "render results" in the "image view" editor, you'll notice bad colour banding.

Here's a .blend file that does step 1 and 2 for you.
#77296 - Denoising banding.blend

image.png

Edit by @Alaska Bisecting the issue shows a1f9eebc0b as the cause for this issue. This issue also doesn't seem to be confined to the denoise node. It also occurs when using texture baking. --- **System Information** Operating system: Windows-10-10.0.17763-SP0 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-02 22:21, hash: `2e52b3206c` Worked: (newest version of Blender that worked as expected) **Short description of error** image viewer appears to be in 8 bit if a denoise node is used only. Even if the denoise node is used, the backdrop in the compositor stays at full quality without 8 bit banding. **Exact steps for others to reproduce the error** 1. Create a scene where a significant gradient occurs in Cycles. 2. In the compositor add a denoise node between the render layer and the compositor output. 3. Render that scene. 4. Now if you look at the "render results" in the "image view" editor, you'll notice bad colour banding. Here's a .blend file that does step 1 and 2 for you. [#77296 - Denoising banding.blend](https://archive.blender.org/developer/F8573718/T77296_-_Denoising_banding.blend) ![image.png](https://archive.blender.org/developer/F8573652/image.png)

Added subscriber: @3di

Added subscriber: @3di
michael campbell changed title from image viewer appears to be in 8 bit to image viewer appears to be in 8 bit if a denoise node is used between the image and the composite output or viewer node, looks fine in the comp backdrop. 2020-06-03 09:03:45 +02:00
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Am able to confirm. Only appears to affect 2.90.0. Will bisect Blender to find the cause.

Will also add a .blend file to the report.

Am able to confirm. Only appears to affect 2.90.0. Will bisect Blender to find the cause. Will also add a .blend file to the report.
Member

Bisecting Blender shows a1f9eebc0b as the cause.

Bisecting Blender shows a1f9eebc0b as the cause.
Alaska changed title from image viewer appears to be in 8 bit if a denoise node is used between the image and the composite output or viewer node, looks fine in the comp backdrop. to Image viewer shows colour banding when the denoise node is used. 2020-06-03 10:18:15 +02:00
Member

Added subscribers: @fclem, @EAW

Added subscribers: @fclem, @EAW
Member

In #77296#943368, @Alaska wrote:
Bisecting Blender shows a1f9eebc0b as the cause.

Paging @fclem

> In #77296#943368, @Alaska wrote: > Bisecting Blender shows a1f9eebc0b as the cause. Paging @fclem

should already be fix. can someone test again?

should already be fix. can someone test again?

It was fine in the build from 1st june, but not in the 3rd june build.

It was fine in the build from 1st june, but not in the 3rd june build.

Added subscriber: @reanimate

Added subscriber: @reanimate

Just want to add some info about this issue since i'm also having color banding on image viewer. I don't think this was caused by denoise node, since i'm also having colour banding without that node.
From what i found, :

  • Colour Banding occurred on every colour view transform except Raw.
    image.png
  • Colour Banding occurred when ImageDisplay Method are using GLSL, setting it to automatic seems choose GLSL method.
    image.png
    also for some reason GLSL method also slow down the image viewer (i'm getting lag when panning/zooming on image viewer),
    GLSL method also reduce blender perfomance on 2D drawing method and windows compositor ie. put blender on windowed mode and try to drag blender around or any blender windows
  • Workaround i can find is changing the image display method to 2DTexture
    image.png
    It removed the Colour Banding issue, and fix the performance issue with the image viewer and windows drawing.
Just want to add some info about this issue since i'm also having color banding on image viewer. I don't think this was caused by denoise node, since i'm also having colour banding without that node. From what i found, : - Colour Banding occurred on every colour view transform except Raw. ![image.png](https://archive.blender.org/developer/F8574745/image.png) - Colour Banding occurred when ImageDisplay Method are using GLSL, setting it to automatic seems choose GLSL method. ![image.png](https://archive.blender.org/developer/F8574750/image.png) also for some reason GLSL method also slow down the image viewer (i'm getting lag when panning/zooming on image viewer), GLSL method also reduce blender perfomance on 2D drawing method and windows compositor ie. put blender on windowed mode and try to drag blender around or any blender windows - Workaround i can find is changing the image display method to 2DTexture ![image.png](https://archive.blender.org/developer/F8574755/image.png) It removed the Colour Banding issue, and fix the performance issue with the image viewer and windows drawing.

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2020-06-03 20:52:04 +02:00

Sorry I meant to test latest Git revision as the buildbot version is still not updated (will be tomorrow).

This is likely fixed by 96eab08755 so closing. If not fixed in tomorrow's build, you can reopen.

Sorry I meant to test latest Git revision as the buildbot version is still not updated (will be tomorrow). This is likely fixed by 96eab08755 so closing. If not fixed in tomorrow's build, you can reopen.
Member

Testing with 2.90.0 Alpha, branch: master, commit date: 2020-06-03 18:45, hash: b94ab93dfb shows it as resolved. Thanks @fclem

Testing with 2.90.0 Alpha, branch: master, commit date: 2020-06-03 18:45, hash: `b94ab93dfb` shows it as resolved. Thanks @fclem
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Reference: blender/blender#77296
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