Blender Interface Does Not Respect Windows Colour Profiles #77591

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opened 2020-06-08 00:59:32 +02:00 by Logan Preshaw · 10 comments

System Information
Operating system: Windows 10 Home 1909
Graphics card: Nvidia GTX 1080

Blender Version
Broken: 2.83.0 on Windows
Worked: 2.83.0 on OSX

Short description of error
Blender's interface shows incorrect colours on high colour gamut monitors in Windows 10. Any monitor over 100% sRGB is showing colours to be incorrectly vibrant in every panel, including image viewer, 3D view and compositing.
This is believed to be due to Blender failing to reference the OS's installed ICC/ICM profile, or the interface entirely lacking any colour management that respects monitor profiles.
Since OSX has system-wide colour management, this issue is not apparent. Windows does not have system-wide colour management, and apps must perform their own referencing of the installed ICC/ICM profile.

Exact steps for others to reproduce the error
Open Blender on a high-gamut monitor in Windows 10. Compare to sRGB 100% monitor or OSX.
Error initially produced on a Dell UP2516D high-gamut monitor.

**System Information** Operating system: Windows 10 Home 1909 Graphics card: Nvidia GTX 1080 **Blender Version** Broken: 2.83.0 on Windows Worked: 2.83.0 on OSX **Short description of error** Blender's interface shows incorrect colours on high colour gamut monitors in Windows 10. Any monitor over 100% sRGB is showing colours to be incorrectly vibrant in every panel, including image viewer, 3D view and compositing. This is believed to be due to Blender failing to reference the OS's installed ICC/ICM profile, or the interface entirely lacking any colour management that respects monitor profiles. Since OSX has system-wide colour management, this issue is not apparent. Windows does not have system-wide colour management, and apps must perform their own referencing of the installed ICC/ICM profile. **Exact steps for others to reproduce the error** Open Blender on a high-gamut monitor in Windows 10. Compare to sRGB 100% monitor or OSX. Error initially produced on a Dell UP2516D high-gamut monitor.
Author

Added subscriber: @WickedInsignia

Added subscriber: @WickedInsignia
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Added subscribers: @fclem, @Jeroen-Bakker, @lichtwerk

Added subscribers: @fclem, @Jeroen-Bakker, @lichtwerk
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@Jeroen-Bakker, @fclem: how could we classify this?

@Jeroen-Bakker, @fclem: how could we classify this?
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It feels like a feature request/todo. Especially as this is platform dependent.

It feels like a feature request/todo. Especially as this is platform dependent.
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@Jeroen-Bakker: So would this be accepted as confirmed TODO (will someone work on this in the forseeable future)? Otherwise I am afraid we need to close this.

@Jeroen-Bakker: So would this be accepted as confirmed TODO (will someone work on this in the forseeable future)? Otherwise I am afraid we need to close this.
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Added subscriber: @EAW

Added subscriber: @EAW
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I would have suggested making on right click select, but I see you already have. blender.community/c/rightclickselect/s4dbbc/

I would have suggested making on right click select, but I see you already have. blender.community/c/rightclickselect/s4dbbc/
Author

Many things go unnoticed on RCS since it is ultimately a popularity club, which does not fair well for things laymen are not aware of.
I would not consider this a feature request: The intended state of any graphics software is that it would be colour managed, just as it should run on an operating system without crashes, respect graphics card drivers etc.
In this state Blender is not consistent to settings defined in the operating system and this particular consistency is essential to professional workflows, especially concerning concept art and asset creation.

Excuse my persistence if that sounds argumentative or an overstep, it's not my intent. I'm simply trying to get an underworked aspect of the software considered.

Many things go unnoticed on RCS since it is ultimately a popularity club, which does not fair well for things laymen are not aware of. I would not consider this a feature request: The intended state of any graphics software is that it would be colour managed, just as it should run on an operating system without crashes, respect graphics card drivers etc. In this state Blender is not consistent to settings defined in the operating system and this particular consistency is essential to professional workflows, especially concerning concept art and asset creation. Excuse my persistence if that sounds argumentative or an overstep, it's not my intent. I'm simply trying to get an underworked aspect of the software considered.
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @ankitm

Added subscriber: @ankitm
Philipp Oeser removed the
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Reference: blender/blender#77591
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