Bad shading in edit mode. 2.90 regression #77607
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Reference: blender/blender#77607
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Blender Version
Broken:
deaff945d0
(master, 2.90)Worked: deaff945d0~
Short description of error
Simple file: bad shading edit1.blend
In 2.83:
In master (2.90):
Added subscriber: @Vyach
#77863 was marked as duplicate of this issue
More info:
It can be fixed with autosmooth. So it is wrong behavior for fullsmooth normals.
2020-06-08_10-36-12.mp4
Added subscriber: @dfelinto
Changed status from 'Needs Triage' to: 'Needs User Info'
Could you please provide a simpler sample file? Also an image comparison of how it looked before, and how it looks now.
normals in this case are parallel
Should look like this. Smoothed normals
————————————————————
Looks like this
Simple file. (sorry, I did not clean previous)
bad shading edit1.blend
Last daily build have same issue.
Added subscriber: @Jewls
In #77312 we have a similar problem but it looks like modifier releated.
Changed status from 'Needs User Info' to: 'Confirmed'
Indeed, a strange regression. Since there is no mention of it in the release logs I'm assuming it is a bug.
If I add normal edit modifier even without autosmooth, it fixes normals.
It is strange too,
Added subscriber: @Jeroen-Bakker
deaff945d0
is first bad commitits quite interresting some objects will displayed normal some not.
Added subscriber: @ideasman42
Added subscriber: @Udjanii
I am having the same problem, everything works fine on 2.83, but on 2.9 the shading in edit mode is broken, even for older projects.
Windows 10, and latest nvidia drivers.
Edit mode with auto smooth set to 180, and edit mode without auto smooth.
brokenshading.zip
Added subscriber: @MeshVoid
Hi! I have the same weird shading behavior with ALL my mesh in Blender 2.90 since the very first alpha versions. (Running Windows 10, 64 bits, GPU: Geforce 1080, Geforce 1070, 32 gb ram)
Here's a screenshot of mesh looking weird with sub-d modifier turned off:
Now, I've turned it on and went to edit mode:
Notice changes. Weirdly if I set auto-smooth settings and ramp it up to something like 180 degrees it will smooth shade the object correctly. This has something to do with smooth shading. It is completely broken in 2.90 and I have observed this problem since the very first version of 2.90.
Here's the video of the bug:
2020-06-20 21-48-02.mp4
This has to be an issue with smooth shading in 2.90. All mesh objects are affected even the ones that were created solely in 2.90 version, so it's not a matter of corrupted files.
P.S. latest version of Blender is used:
UPDATE:
In material mode this weird shading bug looks like this:
Temporary workaround: enable autosmooth with 180° for full smooth.
This issue was referenced by
f8c8a5c092
Changed status from 'Confirmed' to: 'Resolved'
Added subscribers: @AndreasLutsch, @mano-wii