Crash going to material preview or rendered shading mode Blender 2.83.0 #77675
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Reference: blender/blender#77675
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System Information
MacBook Pro 15 inch Early 2013
2.7 GHz Intel Core i&
16 GB 1600 Mhz DDR3
Blender Version
Bisected to find the bad commit:
804e90b42d
Short description of error
Crash when clicking on Viewport Shading >Material Preview or >Rendered
This did happen already in the 2.83 betas, but none of the 2.82 and earlier version had this problem on this computer running this same OS at least since Blender 2.79.
System crash report 1 (crash in
UI_draw_roundbox_aa
->GPU_batch_draw
. Probably the material render icon):System crash report 2 (crash in
blf_batch_draw
->GPU_batch_draw
):Exact steps for others to reproduce the error
Result:
Crash
Added subscriber: @Tramfabriek
#79030 was marked as duplicate of this issue
#78721 was marked as duplicate of this issue
#78439 was marked as duplicate of this issue
#78030 was marked as duplicate of this issue
#77508 was marked as duplicate of this issue
Added subscriber: @EAW
Changed status from 'Needs Triage' to: 'Needs User Info'
Thank you for the report. The system crash report doesn’t seem to be attached. Could you try uploading it again please?
Blender 2.83 Viewport shading crash.rtf
Guess me deleting the number in brackets also deleted the link to the file. Here is is again.
Sven
Changed status from 'Needs User Info' to: 'Needs Triage'
That’ll do it.😉
Thanks!
Added subscriber: @ankitm
I think its the same as #77508 (Blender 2.83 on MacOSX 10.12.6 quits when switching the viewport shading to Material preview or Render preview)
That seems indeed the same issue. I would indeed expect it to happen as well to 10.12.6 and not isolated to (my) 10.12.5
Added subscriber: @johan-eds
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
In the #77704, it was mentioned that a similar problem has been fixed in the latest development snapshot of blender: https://builder.blender.org/download
Can someone here test it in blender 2.90?
Problem is exactly the same in Blender 2.90 alpha.
Changed status from 'Needs User Info' to: 'Confirmed'
I had exactly the same experience with 2.90 alpha as mentioned above.
Thank you both for the 2.90 confirmation.
Added subscriber: @UmbertoOldani
Me too have the problem with Mac OS 10.12 and version 2.83.
As soon as I launch a Material Preview Blender crashes ...
The same problem persists in Blender 2.83.1
Process: Blender [34073]
Path: /Applications/Blender 2831.app/Contents/MacOS/Blender
Identifier: org.blenderfoundation.blender
Version: 2.83.1 (2.83.1 2020-06-25)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Blender [34073]
User ID: 501
Date/Time: 2020-06-26 12:05:34.322 +0200
OS Version: Mac OS X 10.12.6 (16G2136)
Report Version: 12
Anonymous UUID: 6B6BEF92-56C3-91A5-4785-56FAD6FB4292
Time Awake Since Boot: 1600000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000040
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [0]
VM Regions Near 0x40:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.apple.GeForceGLDriver 0x00007fffc8fe4f61 0x7fffc8ae1000 + 5259105
1 com.apple.GeForceGLDriver 0x00007fffc8fe1da6 0x7fffc8ae1000 + 5246374
2 com.apple.GeForceGLDriver 0x00007fffc8fe5852 0x7fffc8ae1000 + 5261394
3 com.apple.GeForceGLDriver 0x00007fffc8dbe884 0x7fffc8ae1000 + 3004548
4 com.apple.GeForceGLDriver 0x00007fffc8dbdac6 0x7fffc8ae1000 + 3001030
5 com.apple.GeForceGLDriver 0x00007fffc8fe249a 0x7fffc8ae1000 + 5248154
6 com.apple.GeForceGLDriver 0x00007fffc8db7818 0x7fffc8ae1000 + 2975768
7 com.apple.GeForceGLDriver 0x00007fffc8db7a5b 0x7fffc8ae1000 + 2976347
8 com.apple.GeForceGLDriver 0x00007fffc8e03320 0x7fffc8ae1000 + 3285792
9 com.apple.GeForceGLDriver 0x00007fffc8dec6e3 0x7fffc8ae1000 + 3192547
10 org.blenderfoundation.blender 0x00000001079a6963 DRW_opengl_context_disable + 19
11 org.blenderfoundation.blender 0x000000010784f321 wm_draw_update + 2129
12 org.blenderfoundation.blender 0x000000010784ce70 WM_main + 48
13 org.blenderfoundation.blender 0x00000001075094e1 main + 929
14 libdyld.dylib 0x00007fffe2d6f235 start + 1
Added subscriber: @fclem
I don't have the hardware to reproduce. If developper anyone have it, it would be nice to bisect and see what introduce this regression.
I have the hardware. If I can be of any help, let me know.
Thanks!
Thanks for helping us looking into that. If you want to help further and you already know how to build a debug version of Blender, you can find the exact commit that caused this problem by:
git bisect start
git bisect bad HEAD
git bisect good 04c588294ddb815c63e8ca47f2a378d70516f7f6
It usually anywhere from 7 to 10 steps. Which means you will need to build Blender approximately 10 times until you get the culprit. For questions and assistance with that, check #blender-coders on blender.chat and point anyone to this reply.
If the build cannot be tested for some reason (crash on startup) use
git bisect skip
Thanks,
Unfortunately the latest version of Blender don't seem to build in Xcode 9.2 which is the latest supported by OS 10.12.6.
Hi there,
I managed to do a bisect between v2.82a and v2.83 and got this result:
804e90b42d
is the first bad commitcommit
804e90b42d
Author: Clément Foucault foucault.clem@gmail.com
Date: Tue Feb 11 15:18:55 2020 +0100
:040000 040000
d12a18e654
c7353fa6d4
M intern:040000 040000
3b1afe52b0
b0cee19bdb
M sourceHope this is helpful. Please let me know if there's anything else I can help out with.
Thank you!
Added subscriber: @tallariel
#78721 (Crash and hang when opening the 2d animation template) (that I just merged ) has the same trace, but different steps to get the crash. File > new > 2D animation.
I can confirm that as soon as you go to the 2D work space or or start a new 2D animation (switch to Grease Pencil) Blender 2.83 crashes on this hardware/OS configuration.
As everyone probably already knows, this bug persists in 2.83.2. Just thought I should confirm.
Added subscribers: @skatz, @rjg
As everyone probably already know, this bug persists in 2.83.3 as well. Just thought I should confirm.
Added subscriber: @Pstone
Me too have the problem with Mac OS 10.12.6 and version 2.83.3
As soon as I launch a Material Preview Blender crashes ...
MacBook Pro (Retina, 15', Mid 2014)
NVIDIA GeForce GT 750M 2048 MB
Hi Peter,
So we got almost the same GPU, the same OS version and the same problem. What Nvidia driver are you using, the last supplied by Apple or the Nvidia WebDriver? I haven't had a chance to test if the WebDriver fixes this myself.
Is there any chance anyone is looking into this or should we consider this case closed?
Thank you!
/Johan
Hi Johan,
I've the original apple drivers - this MacBook is managed by my firm so I can't change anything by myself ...
Peter
Added subscriber: @Mastak_A
This bug persists in 2.83.4
This bug persists in 2.83.5 as well.
A similar situation with OS X Default Graphics Driver
Blender 2.83.4 and 2.83.5 ( 2.82a - no problems)
With NVIDIA WEB Driver 378.05.05.25f19 (latest) NO THIS PROBLEM
macOS 10.12.6 (16G2136)
NVIDIA GeForce GTX 680 4095 MB (
Mac Pro 5.1 (Mid 2010)
blender-2.83.5_macpro-5.1_macos_10.12.6(16G2136).txt
Hi there,
Is there any chance that somebody is looking to fix this or is it just time to upgrade OS/Hardware?
(Bisect with first bad commit can be found above.)
Thank you!
/Johan
Does this happens in 2.91 alpha?
Hello! We cannot verify this because 2.9 * requires High Sierra.
Yes, as Alex mentions, 2.91 requires Mac OS 10.13 so there would be no way to check this on Mac OS 10.12.6.
This bug persists in 2.83.6 as well.
Removed subscriber: @Mastak_A
Any chance to fix this in 2.83.7?
This bug persists in 2.83.7 as well.
@johan-eds have you been able to test with the NVIDIA web driver?
Hi there,
Sorry, not yet. Still in the middle of an important project so I don't want to take any chances.
Added subscriber: @Li-Chun-Kit
Have you tried to switch off the viewport denoising when using the rendered preview?
I am using Blender 2.90.1 and also with an NVIDIA RTX GPU, I found that Blender would crush when I turn the denoising on during rendered preview for both 'automatic' and 'OptiX' options, but it seems fine when using the 'OpenImageDenoise' option.