Crash going to material preview or rendered shading mode Blender 2.83.0 #77675

Open
opened 2020-06-09 11:38:12 +02:00 by Sven van der Hart · 58 comments

System Information
MacBook Pro 15 inch Early 2013
2.7 GHz Intel Core i&
16 GB 1600 Mhz DDR3

Operating system: MacOS 10.12.5 - @Tramfabriek
Mac OS X 10.12.6 (16G2136) - @johan-eds
macOS 10.12.6 - @UmbertoOldani
Graphics card: NVIDIA GeForce GT 650M 1024 MB + Intel HD Graphics 4000 1536 MB - @Tramfabriek
NVIDIA GeForce GTX 775M, PCIe, 2048 MB - @johan-eds
NVIDIA GeForce GTX 680MX 2048 MB - @UmbertoOldani

Blender Version
Bisected to find the bad commit: 804e90b42d

Short description of error
Crash when clicking on Viewport Shading >Material Preview or >Rendered
This did happen already in the 2.83 betas, but none of the 2.82 and earlier version had this problem on this computer running this same OS at least since Blender 2.79.

System crash report 1 (crash in UI_draw_roundbox_aa -> GPU_batch_draw . Probably the material render icon):

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	0x00007fff909add42 __pthread_kill + 10
1   libsystem_pthread.dylib       	0x00007fff90a9b457 pthread_kill + 90
2   libsystem_c.dylib             	0x00007fff909134bb __abort + 140
3   libsystem_c.dylib             	0x00007fff9091342f abort + 144
4   libGPUSupportMercury.dylib    	0x00007fff88cdbfbf gpusGenerateCrashLog + 158
5   com.apple.GeForceGLDriver     	0x00007fff76297390 0x7fff7607a000 + 2216848
6   libGPUSupportMercury.dylib    	0x00007fff88cdd524 gpusSubmitDataBuffers + 560
7   com.apple.GeForceGLDriver     	0x00007fff76385867 0x7fff7607a000 + 3192935
8   com.apple.GeForceGLDriver     	0x00007fff763554fd 0x7fff7607a000 + 2995453
9   com.apple.GeForceGLDriver     	0x00007fff76282a2b 0x7fff7607a000 + 2132523
10  com.apple.GeForceGLDriver     	0x00007fff7626ee9a 0x7fff7607a000 + 2051738
11  com.apple.GeForceGLDriver     	0x00007fff76289654 0x7fff7607a000 + 2160212
12  com.apple.GeForceGLDriver     	0x00007fff7626af97 0x7fff7607a000 + 2035607
13  com.apple.GeForceGLDriver     	0x00007fff763851ad gldUpdateDispatch + 1041
14  GLEngine                      	0x00007fff7ff1d32a gleDoDrawDispatchCoreGL3 + 520
15  GLEngine                      	0x00007fff7fecebd9 gleDrawArraysOrElements_Entries_Body + 128
16  GLEngine                      	0x00007fff7fecaab4 glDrawArraysInstanced_GL3Exec + 220
17  org.blenderfoundation.blender 	0x0000000109614f2c GPU_batch_draw_advanced + 428
18  org.blenderfoundation.blender 	0x0000000109614d6c GPU_batch_draw + 124
19  org.blenderfoundation.blender 	0x0000000105218c51 UI_draw_roundbox_aa + 353
20  org.blenderfoundation.blender 	0x0000000104f3d96c ED_region_do_draw + 1372
21  org.blenderfoundation.blender 	0x0000000104b6d49c wm_draw_update + 2092
22  org.blenderfoundation.blender 	0x0000000104b6b010 WM_main + 48
23  org.blenderfoundation.blender 	0x0000000104827762 main + 962
24  libdyld.dylib                 	0x00007fff9087f235 start + 1


Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000000  rbx: 0x0000000000000006  rcx: 0x00007fff5b521f78  rdx: 0x0000000000000000
  rdi: 0x0000000000000307  rsi: 0x0000000000000006  rbp: 0x00007fff5b521fa0  rsp: 0x00007fff5b521f78
   r8: 0x0000000000000000   r9: 0x0000000000989680  r10: 0x0000000008000000  r11: 0x0000000000000206
  r12: 0x000000011ab85cf8  r13: 0x0000000000000000  r14: 0x00007fff998033c0  r15: 0x000000011ab85000
  rip: 0x00007fff909add42  rfl: 0x0000000000000206  cr2: 0x00007fff960d0b58
  
Logical CPU:     0
Error Code:      0x02000148
Trap Number:     133

System crash report 2 (crash in blf_batch_draw -> GPU_batch_draw ):

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	0x00007fff8b1dfd42 __pthread_kill + 10
1   libsystem_pthread.dylib       	0x00007fff8b2cd457 pthread_kill + 90
2   libsystem_c.dylib             	0x00007fff8b1454bb __abort + 140
3   libsystem_c.dylib             	0x00007fff8b14542f abort + 144
4   libGPUSupportMercury.dylib    	0x00007fff83587fbf gpusGenerateCrashLog + 158
5   com.apple.GeForceGLDriver     	0x00007fff71040390 0x7fff70e23000 + 2216848
6   libGPUSupportMercury.dylib    	0x00007fff83589524 gpusSubmitDataBuffers + 560
7   com.apple.GeForceGLDriver     	0x00007fff7112e867 0x7fff70e23000 + 3192935
8   com.apple.GeForceGLDriver     	0x00007fff710fe4fd 0x7fff70e23000 + 2995453
9   com.apple.GeForceGLDriver     	0x00007fff7102ba2b 0x7fff70e23000 + 2132523
10  com.apple.GeForceGLDriver     	0x00007fff71017f8e 0x7fff70e23000 + 2051982
11  com.apple.GeForceGLDriver     	0x00007fff7100b6bc 0x7fff70e23000 + 2000572
12  com.apple.GeForceGLDriver     	0x00007fff7100bec2 0x7fff70e23000 + 2002626
13  com.apple.GeForceGLDriver     	0x00007fff7101113f 0x7fff70e23000 + 2023743
14  com.apple.GeForceGLDriver     	0x00007fff7143f25e 0x7fff70e23000 + 6406750
15  com.apple.GeForceGLDriver     	0x00007fff7143f4e6 0x7fff70e23000 + 6407398
16  com.apple.GeForceGLDriver     	0x00007fff7143f5d7 0x7fff70e23000 + 6407639
17  com.apple.GeForceGLDriver     	0x00007fff71013d3d 0x7fff70e23000 + 2035005
18  com.apple.GeForceGLDriver     	0x00007fff7112e1ad gldUpdateDispatch + 1041
19  GLEngine                      	0x000000011925232a gleDoDrawDispatchCoreGL3 + 520
20  GLEngine                      	0x0000000119203bd9 gleDrawArraysOrElements_Entries_Body + 128
21  GLEngine                      	0x00000001191ffab4 glDrawArraysInstanced_GL3Exec + 220
22  org.blenderfoundation.blender 	0x000000010b288f2c GPU_batch_draw_advanced + 428
23  org.blenderfoundation.blender 	0x000000010b288d6c GPU_batch_draw + 124
24  org.blenderfoundation.blender 	0x000000010b283d82 blf_batch_draw + 418
25  org.blenderfoundation.blender 	0x000000010b282359 BLF_batch_draw_end + 9
26  org.blenderfoundation.blender 	0x0000000106fc2163 view3d_draw_region_info + 8515
27  org.blenderfoundation.blender 	0x0000000106936dbd DRW_draw_callbacks_post_scene + 445
28  org.blenderfoundation.blender 	0x00000001069376cd DRW_draw_render_loop_ex + 1757
29  org.blenderfoundation.blender 	0x0000000106fc2668 view3d_main_region_draw + 136
30  org.blenderfoundation.blender 	0x0000000106bb157e ED_region_do_draw + 366
31  org.blenderfoundation.blender 	0x00000001067e149c wm_draw_update + 2092
32  org.blenderfoundation.blender 	0x00000001067df010 WM_main + 48
33  org.blenderfoundation.blender 	0x000000010649b762 main + 962
34  libdyld.dylib                 	0x00007fff8b0b1235 start + 1

Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000000  rbx: 0x0000000000000006  rcx: 0x00007fff598ab4b8  rdx: 0x0000000000000000
  rdi: 0x0000000000000307  rsi: 0x0000000000000006  rbp: 0x00007fff598ab4e0  rsp: 0x00007fff598ab4b8
   r8: 0x0000000000000000   r9: 0x0000000000989680  r10: 0x0000000008000000  r11: 0x0000000000000206
  r12: 0x0000000120bebcf8  r13: 0x0000000000000000  r14: 0x00007fff93fe13c0  r15: 0x0000000120beb000
  rip: 0x00007fff8b1dfd42  rfl: 0x0000000000000206  cr2: 0x00007fff8b1c727d
  
Logical CPU:     0
Error Code:      0x02000148
Trap Number:     133

Exact steps for others to reproduce the error

  1. Open Blender
  2. Click to remove start up information panel
  3. Click on Viewport Shading >Material Preview or >Rendered

Result:
Crash

**System Information** MacBook Pro 15 inch Early 2013 2.7 GHz Intel Core i& 16 GB 1600 Mhz DDR3 |Operating system:|MacOS 10.12.5 - @Tramfabriek | -- | -- | ||Mac OS X 10.12.6 (16G2136) - @johan-eds || macOS 10.12.6 - @UmbertoOldani |Graphics card:|NVIDIA GeForce GT 650M 1024 MB + Intel HD Graphics 4000 1536 MB - @Tramfabriek | -- | -- | ||NVIDIA GeForce GTX 775M, PCIe, 2048 MB - @johan-eds || NVIDIA GeForce GTX 680MX 2048 MB - @UmbertoOldani **Blender Version** Bisected to find the bad commit: 804e90b42d **Short description of error** Crash when clicking on Viewport Shading >Material Preview or >Rendered This did happen already in the 2.83 betas, but none of the 2.82 and earlier version had this problem on this computer running this same OS at least since Blender 2.79. **System crash report 1** (crash in `UI_draw_roundbox_aa` -> `GPU_batch_draw `. Probably the material render icon): ```lines=10 Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff909add42 __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff90a9b457 pthread_kill + 90 2 libsystem_c.dylib 0x00007fff909134bb __abort + 140 3 libsystem_c.dylib 0x00007fff9091342f abort + 144 4 libGPUSupportMercury.dylib 0x00007fff88cdbfbf gpusGenerateCrashLog + 158 5 com.apple.GeForceGLDriver 0x00007fff76297390 0x7fff7607a000 + 2216848 6 libGPUSupportMercury.dylib 0x00007fff88cdd524 gpusSubmitDataBuffers + 560 7 com.apple.GeForceGLDriver 0x00007fff76385867 0x7fff7607a000 + 3192935 8 com.apple.GeForceGLDriver 0x00007fff763554fd 0x7fff7607a000 + 2995453 9 com.apple.GeForceGLDriver 0x00007fff76282a2b 0x7fff7607a000 + 2132523 10 com.apple.GeForceGLDriver 0x00007fff7626ee9a 0x7fff7607a000 + 2051738 11 com.apple.GeForceGLDriver 0x00007fff76289654 0x7fff7607a000 + 2160212 12 com.apple.GeForceGLDriver 0x00007fff7626af97 0x7fff7607a000 + 2035607 13 com.apple.GeForceGLDriver 0x00007fff763851ad gldUpdateDispatch + 1041 14 GLEngine 0x00007fff7ff1d32a gleDoDrawDispatchCoreGL3 + 520 15 GLEngine 0x00007fff7fecebd9 gleDrawArraysOrElements_Entries_Body + 128 16 GLEngine 0x00007fff7fecaab4 glDrawArraysInstanced_GL3Exec + 220 17 org.blenderfoundation.blender 0x0000000109614f2c GPU_batch_draw_advanced + 428 18 org.blenderfoundation.blender 0x0000000109614d6c GPU_batch_draw + 124 19 org.blenderfoundation.blender 0x0000000105218c51 UI_draw_roundbox_aa + 353 20 org.blenderfoundation.blender 0x0000000104f3d96c ED_region_do_draw + 1372 21 org.blenderfoundation.blender 0x0000000104b6d49c wm_draw_update + 2092 22 org.blenderfoundation.blender 0x0000000104b6b010 WM_main + 48 23 org.blenderfoundation.blender 0x0000000104827762 main + 962 24 libdyld.dylib 0x00007fff9087f235 start + 1 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x00007fff5b521f78 rdx: 0x0000000000000000 rdi: 0x0000000000000307 rsi: 0x0000000000000006 rbp: 0x00007fff5b521fa0 rsp: 0x00007fff5b521f78 r8: 0x0000000000000000 r9: 0x0000000000989680 r10: 0x0000000008000000 r11: 0x0000000000000206 r12: 0x000000011ab85cf8 r13: 0x0000000000000000 r14: 0x00007fff998033c0 r15: 0x000000011ab85000 rip: 0x00007fff909add42 rfl: 0x0000000000000206 cr2: 0x00007fff960d0b58 Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133 ``` **System crash report 2** (crash in `blf_batch_draw ` -> `GPU_batch_draw `): ```lines=10 Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff8b1dfd42 __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff8b2cd457 pthread_kill + 90 2 libsystem_c.dylib 0x00007fff8b1454bb __abort + 140 3 libsystem_c.dylib 0x00007fff8b14542f abort + 144 4 libGPUSupportMercury.dylib 0x00007fff83587fbf gpusGenerateCrashLog + 158 5 com.apple.GeForceGLDriver 0x00007fff71040390 0x7fff70e23000 + 2216848 6 libGPUSupportMercury.dylib 0x00007fff83589524 gpusSubmitDataBuffers + 560 7 com.apple.GeForceGLDriver 0x00007fff7112e867 0x7fff70e23000 + 3192935 8 com.apple.GeForceGLDriver 0x00007fff710fe4fd 0x7fff70e23000 + 2995453 9 com.apple.GeForceGLDriver 0x00007fff7102ba2b 0x7fff70e23000 + 2132523 10 com.apple.GeForceGLDriver 0x00007fff71017f8e 0x7fff70e23000 + 2051982 11 com.apple.GeForceGLDriver 0x00007fff7100b6bc 0x7fff70e23000 + 2000572 12 com.apple.GeForceGLDriver 0x00007fff7100bec2 0x7fff70e23000 + 2002626 13 com.apple.GeForceGLDriver 0x00007fff7101113f 0x7fff70e23000 + 2023743 14 com.apple.GeForceGLDriver 0x00007fff7143f25e 0x7fff70e23000 + 6406750 15 com.apple.GeForceGLDriver 0x00007fff7143f4e6 0x7fff70e23000 + 6407398 16 com.apple.GeForceGLDriver 0x00007fff7143f5d7 0x7fff70e23000 + 6407639 17 com.apple.GeForceGLDriver 0x00007fff71013d3d 0x7fff70e23000 + 2035005 18 com.apple.GeForceGLDriver 0x00007fff7112e1ad gldUpdateDispatch + 1041 19 GLEngine 0x000000011925232a gleDoDrawDispatchCoreGL3 + 520 20 GLEngine 0x0000000119203bd9 gleDrawArraysOrElements_Entries_Body + 128 21 GLEngine 0x00000001191ffab4 glDrawArraysInstanced_GL3Exec + 220 22 org.blenderfoundation.blender 0x000000010b288f2c GPU_batch_draw_advanced + 428 23 org.blenderfoundation.blender 0x000000010b288d6c GPU_batch_draw + 124 24 org.blenderfoundation.blender 0x000000010b283d82 blf_batch_draw + 418 25 org.blenderfoundation.blender 0x000000010b282359 BLF_batch_draw_end + 9 26 org.blenderfoundation.blender 0x0000000106fc2163 view3d_draw_region_info + 8515 27 org.blenderfoundation.blender 0x0000000106936dbd DRW_draw_callbacks_post_scene + 445 28 org.blenderfoundation.blender 0x00000001069376cd DRW_draw_render_loop_ex + 1757 29 org.blenderfoundation.blender 0x0000000106fc2668 view3d_main_region_draw + 136 30 org.blenderfoundation.blender 0x0000000106bb157e ED_region_do_draw + 366 31 org.blenderfoundation.blender 0x00000001067e149c wm_draw_update + 2092 32 org.blenderfoundation.blender 0x00000001067df010 WM_main + 48 33 org.blenderfoundation.blender 0x000000010649b762 main + 962 34 libdyld.dylib 0x00007fff8b0b1235 start + 1 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x00007fff598ab4b8 rdx: 0x0000000000000000 rdi: 0x0000000000000307 rsi: 0x0000000000000006 rbp: 0x00007fff598ab4e0 rsp: 0x00007fff598ab4b8 r8: 0x0000000000000000 r9: 0x0000000000989680 r10: 0x0000000008000000 r11: 0x0000000000000206 r12: 0x0000000120bebcf8 r13: 0x0000000000000000 r14: 0x00007fff93fe13c0 r15: 0x0000000120beb000 rip: 0x00007fff8b1dfd42 rfl: 0x0000000000000206 cr2: 0x00007fff8b1c727d Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133 ``` **Exact steps for others to reproduce the error** 1. Open Blender 2. Click to remove start up information panel 3. Click on Viewport Shading >Material Preview or >Rendered Result: Crash

Added subscriber: @Tramfabriek

Added subscriber: @Tramfabriek

#79030 was marked as duplicate of this issue

#79030 was marked as duplicate of this issue

#78721 was marked as duplicate of this issue

#78721 was marked as duplicate of this issue

#78439 was marked as duplicate of this issue

#78439 was marked as duplicate of this issue

#78030 was marked as duplicate of this issue

#78030 was marked as duplicate of this issue

#77508 was marked as duplicate of this issue

#77508 was marked as duplicate of this issue
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Thank you for the report. The system crash report doesn’t seem to be attached. Could you try uploading it again please?

Thank you for the report. The system crash report doesn’t seem to be attached. Could you try uploading it again please?

Blender 2.83 Viewport shading crash.rtf

Guess me deleting the number in brackets also deleted the link to the file. Here is is again.

Sven

[Blender 2.83 Viewport shading crash.rtf](https://archive.blender.org/developer/F8607660/Blender_2.83_Viewport_shading_crash.rtf) Guess me deleting the number in brackets also deleted the link to the file. Here is is again. Sven
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

In #77675#951254, @Tramfabriek wrote:
Blender 2.83 Viewport shading crash.rtf

Guess me deleting the number in brackets also deleted the link to the file.

That’ll do it.😉

Here is is again.

Sven

Thanks!

> In #77675#951254, @Tramfabriek wrote: > [Blender 2.83 Viewport shading crash.rtf](https://archive.blender.org/developer/F8607660/Blender_2.83_Viewport_shading_crash.rtf) > > Guess me deleting the number in brackets also deleted the link to the file. That’ll do it.😉 >Here is is again. > > Sven Thanks!
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

I think its the same as #77508 (Blender 2.83 on MacOSX 10.12.6 quits when switching the viewport shading to Material preview or Render preview)

I think its the same as #77508 (Blender 2.83 on MacOSX 10.12.6 quits when switching the viewport shading to Material preview or Render preview)

That seems indeed the same issue. I would indeed expect it to happen as well to 10.12.6 and not isolated to (my) 10.12.5

That seems indeed the same issue. I would indeed expect it to happen as well to 10.12.6 and not isolated to (my) 10.12.5

Added subscriber: @johan-eds

Added subscriber: @johan-eds

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

In the #77704, it was mentioned that a similar problem has been fixed in the latest development snapshot of blender: https://builder.blender.org/download
Can someone here test it in blender 2.90?

In the #77704, it was mentioned that a similar problem has been fixed in the latest development snapshot of blender: https://builder.blender.org/download Can someone here test it in blender 2.90?

Problem is exactly the same in Blender 2.90 alpha.

Problem is exactly the same in Blender 2.90 alpha.

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

I had exactly the same experience with 2.90 alpha as mentioned above.

I had exactly the same experience with 2.90 alpha as mentioned above.
Member

Thank you both for the 2.90 confirmation.

Thank you both for the 2.90 confirmation.

Added subscriber: @UmbertoOldani

Added subscriber: @UmbertoOldani

Me too have the problem with Mac OS 10.12 and version 2.83.
As soon as I launch a Material Preview Blender crashes ...

Me too have the problem with Mac OS 10.12 and version 2.83. As soon as I launch a Material Preview Blender crashes ...

The same problem persists in Blender 2.83.1

Process: Blender [34073]
Path: /Applications/Blender 2831.app/Contents/MacOS/Blender
Identifier: org.blenderfoundation.blender
Version: 2.83.1 (2.83.1 2020-06-25)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Blender [34073]
User ID: 501

Date/Time: 2020-06-26 12:05:34.322 +0200
OS Version: Mac OS X 10.12.6 (16G2136)
Report Version: 12
Anonymous UUID: 6B6BEF92-56C3-91A5-4785-56FAD6FB4292

Time Awake Since Boot: 1600000 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000040
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [0]

VM Regions Near 0x40:

  __TEXT                 00000001073bf000-0000000110206000 [142.3M] r-x/rwx SM=COW  /Applications/Blender 2831.app/Contents/MacOS/Blender

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.apple.GeForceGLDriver 0x00007fffc8fe4f61 0x7fffc8ae1000 + 5259105
1 com.apple.GeForceGLDriver 0x00007fffc8fe1da6 0x7fffc8ae1000 + 5246374
2 com.apple.GeForceGLDriver 0x00007fffc8fe5852 0x7fffc8ae1000 + 5261394
3 com.apple.GeForceGLDriver 0x00007fffc8dbe884 0x7fffc8ae1000 + 3004548
4 com.apple.GeForceGLDriver 0x00007fffc8dbdac6 0x7fffc8ae1000 + 3001030
5 com.apple.GeForceGLDriver 0x00007fffc8fe249a 0x7fffc8ae1000 + 5248154
6 com.apple.GeForceGLDriver 0x00007fffc8db7818 0x7fffc8ae1000 + 2975768
7 com.apple.GeForceGLDriver 0x00007fffc8db7a5b 0x7fffc8ae1000 + 2976347
8 com.apple.GeForceGLDriver 0x00007fffc8e03320 0x7fffc8ae1000 + 3285792
9 com.apple.GeForceGLDriver 0x00007fffc8dec6e3 0x7fffc8ae1000 + 3192547
10 org.blenderfoundation.blender 0x00000001079a6963 DRW_opengl_context_disable + 19
11 org.blenderfoundation.blender 0x000000010784f321 wm_draw_update + 2129
12 org.blenderfoundation.blender 0x000000010784ce70 WM_main + 48
13 org.blenderfoundation.blender 0x00000001075094e1 main + 929
14 libdyld.dylib 0x00007fffe2d6f235 start + 1

The same problem persists in Blender 2.83.1 Process: Blender [34073] Path: /Applications/Blender 2831.app/Contents/MacOS/Blender Identifier: org.blenderfoundation.blender Version: 2.83.1 (2.83.1 2020-06-25) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Blender [34073] User ID: 501 Date/Time: 2020-06-26 12:05:34.322 +0200 OS Version: Mac OS X 10.12.6 (16G2136) Report Version: 12 Anonymous UUID: 6B6BEF92-56C3-91A5-4785-56FAD6FB4292 Time Awake Since Boot: 1600000 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000040 Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: exc handler [0] VM Regions Near 0x40: - > ``` __TEXT 00000001073bf000-0000000110206000 [142.3M] r-x/rwx SM=COW /Applications/Blender 2831.app/Contents/MacOS/Blender ``` Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 com.apple.GeForceGLDriver 0x00007fffc8fe4f61 0x7fffc8ae1000 + 5259105 1 com.apple.GeForceGLDriver 0x00007fffc8fe1da6 0x7fffc8ae1000 + 5246374 2 com.apple.GeForceGLDriver 0x00007fffc8fe5852 0x7fffc8ae1000 + 5261394 3 com.apple.GeForceGLDriver 0x00007fffc8dbe884 0x7fffc8ae1000 + 3004548 4 com.apple.GeForceGLDriver 0x00007fffc8dbdac6 0x7fffc8ae1000 + 3001030 5 com.apple.GeForceGLDriver 0x00007fffc8fe249a 0x7fffc8ae1000 + 5248154 6 com.apple.GeForceGLDriver 0x00007fffc8db7818 0x7fffc8ae1000 + 2975768 7 com.apple.GeForceGLDriver 0x00007fffc8db7a5b 0x7fffc8ae1000 + 2976347 8 com.apple.GeForceGLDriver 0x00007fffc8e03320 0x7fffc8ae1000 + 3285792 9 com.apple.GeForceGLDriver 0x00007fffc8dec6e3 0x7fffc8ae1000 + 3192547 10 org.blenderfoundation.blender 0x00000001079a6963 DRW_opengl_context_disable + 19 11 org.blenderfoundation.blender 0x000000010784f321 wm_draw_update + 2129 12 org.blenderfoundation.blender 0x000000010784ce70 WM_main + 48 13 org.blenderfoundation.blender 0x00000001075094e1 main + 929 14 libdyld.dylib 0x00007fffe2d6f235 start + 1

Added subscriber: @fclem

Added subscriber: @fclem

I don't have the hardware to reproduce. If developper anyone have it, it would be nice to bisect and see what introduce this regression.

I don't have the hardware to reproduce. If developper anyone have it, it would be nice to bisect and see what introduce this regression.

I have the hardware. If I can be of any help, let me know.
Thanks!

I have the hardware. If I can be of any help, let me know. Thanks!

Thanks for helping us looking into that. If you want to help further and you already know how to build a debug version of Blender, you can find the exact commit that caused this problem by:

  Try building blender with master, to make sure you have all the requirements to build blender The problem (bug) should be present in this build.
  Try building blender with version 04c588294ddb815c63e8ca47f2a378d70516f7f6 [known working version]. The problem (bug) should not be present in this build.
  Do a bisect with:

git bisect start

git bisect bad HEAD

git bisect good 04c588294ddb815c63e8ca47f2a378d70516f7f6

It usually anywhere from 7 to 10 steps. Which means you will need to build Blender approximately 10 times until you get the culprit. For questions and assistance with that, check #blender-coders on blender.chat and point anyone to this reply.

If the build cannot be tested for some reason (crash on startup) use git bisect skip

Thanks for helping us looking into that. If you want to help further and you already know how to build a debug version of Blender, you can find the exact commit that caused this problem by: ``` Try building blender with master, to make sure you have all the requirements to build blender The problem (bug) should be present in this build. Try building blender with version 04c588294ddb815c63e8ca47f2a378d70516f7f6 [known working version]. The problem (bug) should not be present in this build. Do a bisect with: ``` `git bisect start` `git bisect bad HEAD` `git bisect good 04c588294ddb815c63e8ca47f2a378d70516f7f6` It usually anywhere from 7 to 10 steps. Which means you will need to build Blender approximately 10 times until you get the culprit. For questions and assistance with that, check #blender-coders on blender.chat and point anyone to this reply. If the build cannot be tested for some reason (crash on startup) use `git bisect skip`

Thanks,

Unfortunately the latest version of Blender don't seem to build in Xcode 9.2 which is the latest supported by OS 10.12.6.

Thanks, Unfortunately the latest version of Blender don't seem to build in Xcode 9.2 which is the latest supported by OS 10.12.6.

Hi there,

I managed to do a bisect between v2.82a and v2.83 and got this result:

804e90b42d is the first bad commit
commit 804e90b42d
Author: Clément Foucault foucault.clem@gmail.com
Date: Tue Feb 11 15:18:55 2020 +0100

  DRW: Color Management improvement
  
  Reviewed By: brecht sergey jbakker
  
  Differential Revision: http://developer.blender.org/D6729

:040000 040000 d12a18e654 c7353fa6d4 M intern
:040000 040000 3b1afe52b0 b0cee19bdb M source

Hope this is helpful. Please let me know if there's anything else I can help out with.

Thank you!

Hi there, I managed to do a bisect between v2.82a and v2.83 and got this result: 804e90b42d728ecb1073af8d0bae15a91b13a469 is the first bad commit commit 804e90b42d728ecb1073af8d0bae15a91b13a469 Author: Clément Foucault <foucault.clem@gmail.com> Date: Tue Feb 11 15:18:55 2020 +0100 ``` DRW: Color Management improvement Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729 ``` :040000 040000 d12a18e654254746dfd9b47cc51f55582ddf259d c7353fa6d4ffe0babb66c9339cdfee75a01427cb M intern :040000 040000 3b1afe52b0deec92968f2982638c842019e14b62 b0cee19bdb11fdfdc7aac888b3b65561513865c8 M source Hope this is helpful. Please let me know if there's anything else I can help out with. Thank you!
Member

Added subscriber: @tallariel

Added subscriber: @tallariel
Member

#78721 (Crash and hang when opening the 2d animation template) (that I just merged ) has the same trace, but different steps to get the crash. File > new > 2D animation.

#78721 (Crash and hang when opening the 2d animation template) (that I just merged ) has the same trace, but different steps to get the crash. File > new > 2D animation.

I can confirm that as soon as you go to the 2D work space or or start a new 2D animation (switch to Grease Pencil) Blender 2.83 crashes on this hardware/OS configuration.

I can confirm that as soon as you go to the 2D work space or or start a new 2D animation (switch to Grease Pencil) Blender 2.83 crashes on this hardware/OS configuration.

As everyone probably already knows, this bug persists in 2.83.2. Just thought I should confirm.

As everyone probably already knows, this bug persists in 2.83.2. Just thought I should confirm.
Member

Added subscribers: @skatz, @rjg

Added subscribers: @skatz, @rjg

As everyone probably already know, this bug persists in 2.83.3 as well. Just thought I should confirm.

As everyone probably already know, this bug persists in 2.83.3 as well. Just thought I should confirm.

Added subscriber: @Pstone

Added subscriber: @Pstone

Me too have the problem with Mac OS 10.12.6 and version 2.83.3
As soon as I launch a Material Preview Blender crashes ...
MacBook Pro (Retina, 15', Mid 2014)
NVIDIA GeForce GT 750M 2048 MB

Me too have the problem with Mac OS 10.12.6 and version 2.83.3 As soon as I launch a Material Preview Blender crashes ... MacBook Pro (Retina, 15', Mid 2014) NVIDIA GeForce GT 750M 2048 MB

Hi Peter,

So we got almost the same GPU, the same OS version and the same problem. What Nvidia driver are you using, the last supplied by Apple or the Nvidia WebDriver? I haven't had a chance to test if the WebDriver fixes this myself.

Is there any chance anyone is looking into this or should we consider this case closed?

Thank you!

/Johan

Hi Peter, So we got almost the same GPU, the same OS version and the same problem. What Nvidia driver are you using, the last supplied by Apple or the Nvidia WebDriver? I haven't had a chance to test if the WebDriver fixes this myself. Is there any chance anyone is looking into this or should we consider this case closed? Thank you! /Johan

Hi Johan,

I've the original apple drivers - this MacBook is managed by my firm so I can't change anything by myself ...

Peter

Hi Johan, I've the original apple drivers - this MacBook is managed by my firm so I can't change anything by myself ... Peter

Added subscriber: @Mastak_A

Added subscriber: @Mastak_A

This bug persists in 2.83.4

This bug persists in 2.83.4

This bug persists in 2.83.5 as well.

This bug persists in 2.83.5 as well.

A similar situation with OS X Default Graphics Driver
Blender 2.83.4 and 2.83.5 ( 2.82a - no problems)

With NVIDIA WEB Driver 378.05.05.25f19 (latest) NO THIS PROBLEM

macOS 10.12.6 (16G2136)
NVIDIA GeForce GTX 680 4095 MB (
Mac Pro 5.1 (Mid 2010)
blender-2.83.5_macpro-5.1_macos_10.12.6(16G2136).txt

A similar situation **with OS X Default Graphics Driver** Blender **2.83.4** and **2.83.5** ( **2.82a** - no problems) **With NVIDIA WEB Driver 378.05.05.25f19 (latest) NO THIS PROBLEM** macOS 10.12.6 (16G2136) NVIDIA GeForce GTX 680 4095 MB ( Mac Pro 5.1 (Mid 2010) [blender-2.83.5_macpro-5.1_macos_10.12.6(16G2136).txt](https://archive.blender.org/developer/F8803161/blender-2.83.5_macpro-5.1_macos_10.12.6_16G2136_.txt)

Hi there,

Is there any chance that somebody is looking to fix this or is it just time to upgrade OS/Hardware?

(Bisect with first bad commit can be found above.)

Thank you!

/Johan

Hi there, Is there any chance that somebody is looking to fix this or is it just time to upgrade OS/Hardware? (Bisect with first bad commit can be found above.) Thank you! /Johan

Does this happens in 2.91 alpha?

Does this happens in 2.91 alpha?

In #77675#1003166, @fclem wrote:
Does this happens in 2.91 alpha?

Hello! We cannot verify this because 2.9 * requires High Sierra.

> In #77675#1003166, @fclem wrote: > Does this happens in 2.91 alpha? Hello! We cannot verify this because 2.9 * requires High Sierra.

Yes, as Alex mentions, 2.91 requires Mac OS 10.13 so there would be no way to check this on Mac OS 10.12.6.

Yes, as Alex mentions, 2.91 requires Mac OS 10.13 so there would be no way to check this on Mac OS 10.12.6.

This bug persists in 2.83.6 as well.

This bug persists in 2.83.6 as well.

Removed subscriber: @Mastak_A

Removed subscriber: @Mastak_A

Any chance to fix this in 2.83.7?

Any chance to fix this in 2.83.7?

This bug persists in 2.83.7 as well.

This bug persists in 2.83.7 as well.
Member

@johan-eds have you been able to test with the NVIDIA web driver?

@johan-eds have you been able to test with the NVIDIA web driver?

Hi there,
Sorry, not yet. Still in the middle of an important project so I don't want to take any chances.

Hi there, Sorry, not yet. Still in the middle of an important project so I don't want to take any chances.

Added subscriber: @Li-Chun-Kit

Added subscriber: @Li-Chun-Kit

Have you tried to switch off the viewport denoising when using the rendered preview?

I am using Blender 2.90.1 and also with an NVIDIA RTX GPU, I found that Blender would crush when I turn the denoising on during rendered preview for both 'automatic' and 'OptiX' options, but it seems fine when using the 'OpenImageDenoise' option.

Have you tried to switch off the viewport denoising when using the rendered preview? I am using Blender 2.90.1 and also with an NVIDIA RTX GPU, I found that Blender would crush when I turn the denoising on during rendered preview for both 'automatic' and 'OptiX' options, but it seems fine when using the 'OpenImageDenoise' option.
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