Blender 2.83 crushes after join meshes. #77776

Closed
opened 2020-06-11 20:27:01 +02:00 by Rostyslav · 10 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Radeon RX 580 Series ATI Technologies Inc. 4.5.13559 Core Profile/Debug Context 26.20.12028.2

Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: 211b6c29f7
Worked: (the newest version of Blender that worked as expected)

Short description of error
Blender 2.83, 2.9 crushes after joining meshes.
Work's after applying all modifiers

Exact steps for others to reproduce the error
Just select all meshes by using Ctrl+A then Join (Ctrl+J)
Debug files:
blender_debug_output.txt

blender_system_info.txt
Blender file:
space-tunnel.blend

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Radeon RX 580 Series ATI Technologies Inc. 4.5.13559 Core Profile/Debug Context 26.20.12028.2 **Blender Version** Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: `211b6c29f7` Worked: (the newest version of Blender that worked as expected) **Short description of error** Blender 2.83, 2.9 crushes after joining meshes. Work's after applying all modifiers **Exact steps for others to reproduce the error** Just select all meshes by using Ctrl+A then Join (Ctrl+J) **Debug files:** [blender_debug_output.txt](https://archive.blender.org/developer/F8609021/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F8609020/blender_system_info.txt) **Blender file:** [space-tunnel.blend](https://archive.blender.org/developer/F8609024/space-tunnel.blend)
Author

Added subscriber: @Rossman

Added subscriber: @Rossman
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Yeah, there is something corrupt in this file.
It also asserts once in a while

BLI_assert failed: /blender/blenkernel/intern/customdata.c:2252, CustomData_get_layer_index(), at 'customdata_typemap_is_valid(data)'

Checking further...

Yeah, there is something corrupt in this file. It also asserts once in a while ``` BLI_assert failed: /blender/blenkernel/intern/customdata.c:2252, CustomData_get_layer_index(), at 'customdata_typemap_is_valid(data)' ``` Checking further...
Member

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member

OK, I think this is a mixed bag of issues.

One issue I was having (the customdata_typemap_is_valid from above) might be related to 2.90 only, since that is happening related to new Draw Manager Threading, will try to hunt that down with @Jeroen-Bakker separately.

The remaining crash while joining might just be running out of RAM (it does in my case).
To make this a complete report [and thus more easily reproducable by other devs], I would like to ask for including the textures though (these are missing).

@Rossman : Could you pack them into the .blend and reupload the file?
Investigation will continue afterwards...

OK, I think this is a mixed bag of issues. One issue I was having (the customdata_typemap_is_valid from above) might be related to 2.90 only, since that is happening related to new Draw Manager Threading, will try to hunt that down with @Jeroen-Bakker separately. The remaining crash while joining might just be running out of RAM (it does in my case). To make this a complete report [and thus more easily reproducable by other devs], I would like to ask for including the textures though (these are missing). @Rossman : Could you pack them into the .blend and reupload the file? Investigation will continue afterwards...

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Campbell Barton self-assigned this 2020-08-04 09:10:29 +02:00

This looks to be an out-of-memory error.

The active object has subsurf set at level 5, all objects joined cause it to have a very high poly count.

Closing since this is creating a mesh with very high memory requirements.

This looks to be an out-of-memory error. The active object has subsurf set at level 5, all objects joined cause it to have a very high poly count. Closing since this is creating a mesh with very high memory requirements.
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Reference: blender/blender#77776
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