"Apply Visual Geometry to Mesh" doesn't recalculate edge-draw flag #77976

Closed
opened 2020-06-18 00:41:28 +02:00 by eric · 13 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GT 820M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.67

Blender Version
Broken: version: 2.79, 2.80, 2.81, 2.82, 2.83.0, 2.90.0 Alpha, branch: master, commit date: 2020-06-17 15:39, hash: 2e0ac1e0c4
Worked: (newest version of Blender that worked as expected)

Short description of error
creating a mesh and adding a modifier to it (subsurface or solidify for example), in wireframe mode the wireframe does not update automaticly when applying convert to mesh, only when pressing tab the wireframe updates. [using this quick way to apply modifiers]

Exact steps for others to reproduce the error

  1. create any mesh (cube , monkey etc.)
  2. Z > wireframe shading
  3. add subdivision surface modifier (In versions pre 2.83.0 you need to enable optimal display)
  4. spacebar (search) - convert to > mesh from curve
  5. wireframe is not updated, press tab to update the viewport.
**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GT 820M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.67 **Blender Version** Broken: version: 2.79, 2.80, 2.81, 2.82, 2.83.0, 2.90.0 Alpha, branch: master, commit date: 2020-06-17 15:39, hash: `2e0ac1e0c4` Worked: (newest version of Blender that worked as expected) **Short description of error** creating a mesh and adding a modifier to it (subsurface or solidify for example), **in wireframe mode** the wireframe does not update automaticly when applying **convert to mesh,** only when pressing tab the wireframe updates. [using this quick way to apply modifiers] **Exact steps for others to reproduce the error** 1. create any mesh (cube , monkey etc.) 2. Z > wireframe shading 3. add subdivision surface modifier (In versions pre 2.83.0 you need to enable optimal display) 4. spacebar (search) - convert to > mesh from curve 5. wireframe is not updated, press tab to update the viewport.
Author

Added subscriber: @EricBu

Added subscriber: @EricBu

#80304 was marked as duplicate of this issue

#80304 was marked as duplicate of this issue
eric changed title from modifiers wireframe update after convert to to viewport wireframe not updating after convert to mesh with modifiers 2020-06-18 00:42:59 +02:00

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Added subscriber: @fclem

Added subscriber: @fclem

This is almost the same issue as #67888 but in this case it is just because using the convert to > mesh from curve operator.

This is not a display bug but a bug in the operator.

This is almost the same issue as #67888 but in this case it is just because using the `convert to > mesh from curve` operator. This is not a display bug but a bug in the operator.

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Using curve conversion was a red-herring (it's unrelated to curves).
This happens with Ctrl-A "Visual Geometry to Mesh".

We'd need to recalculate the edge drawing flags, since there is no guarantee the modifiers use the same method to calculate edge drawing as edit-mesh.

This should also run after transform.

Setting as a paper-cut since it's only a minor glitch.

Using curve conversion was a red-herring (it's unrelated to curves). This happens with Ctrl-A "Visual Geometry to Mesh". We'd need to recalculate the edge drawing flags, since there is no guarantee the modifiers use the same method to calculate edge drawing as edit-mesh. This should also run after transform. Setting as a paper-cut since it's only a minor glitch.
Campbell Barton changed title from viewport wireframe not updating after convert to mesh with modifiers to "Apply Visual Geometry to Mesh" doesn't recalculate edge-draw flag 2020-08-05 09:10:19 +02:00

Added subscriber: @Leroy-Xie

Added subscriber: @Leroy-Xie
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Not reproducible for me at least . can someone check again with 2.93.0 alpha ???

Blender 2021-03-16 09-19-53.mp4

Not reproducible for me at least . can someone check again with 2.93.0 alpha ??? [Blender 2021-03-16 09-19-53.mp4](https://archive.blender.org/developer/F9894063/Blender_2021-03-16_09-19-53.mp4)

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Germano Cavalcante self-assigned this 2021-03-21 04:31:56 +01:00

Indeed it appears the bug has been fixed already. So closing.

If the problem persists, please let us know so we can re-open the report.

Indeed it appears the bug has been fixed already. So closing. If the problem persists, please let us know so we can re-open the report.
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Reference: blender/blender#77976
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