Camera Object Constraint->Track To is broken in 2.83 #78000
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Reference: blender/blender#78000
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 620 Intel 4.5.0 - Build 26.20.100.7263
Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash:
211b6c29f7
Worked: 2.90 works fine
Short description of error
In the 2.83 LTS release "Camera->Object Constraint->Track To" is broken.
Would we expect it will work correctly similar to 2.90, where it was fixed recently?
It is probably better to fix it the way it works in 2.90 right now, rather keeping it completely broken in LTS.
Exact steps for others to reproduce the error
Added subscriber: @dpshamonin
Added subscriber: @EAW
Changed status from 'Needs Triage' to: 'Resolved'
It has already been committed to and will be in 2.83.1.
See #77348.
When 2.83.1 will be released is still being discussed.
Changed status from 'Resolved' to: 'Archived'
This issue has not been fixed in just released 2.83.1
Dear Devs, could you please consider fixing it in 2.83.x.
Added subscriber: @Jeroen-Bakker
@dpshamonin Thank you for bumping this into my notifications with your comment yesterday. I have taken another look at it and now realize that I mistakenly thought that you were referring to an issue with motion tracking constraints.
My sincerest apologies.
Before 2.90, the
Track To Constraint
had a bad default when it was added to a Camera, which is it's "main use-case".2.83.2 and earlier.
Up axis = Z, Track To = Y
In 2.90, this default has been changed to See:
be00902082
2.90.0
Up axis = Y, Track Axis = -Z
@dpshamonin, you can fix the behavior in 2.83.2 and earlier releases by changing the settings to: Up = Y, Track Axis = -Z
As this is a change in a default, and not a critical bug fix, I don't know if this is a candidate to be back ported to 2.83 LTS. That is up to @jbakker.