2.9 - editing cutter mesh wont affect boolean modifier in edit mode #78299

Closed
opened 2020-06-26 10:41:57 +02:00 by EP · 18 comments

System Information 1:
Operating system: Linux-5.4.0-7634-generic-x86_64-with-debian-bullseye
Graphics card: GTX 1050Ti 440.82

System Information 2:
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.75

Blender Version:
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-30 08:35, hash: 55ae55af66
Worked: 2.83.1

Short description of error:
This is a regression in Blender 2.90.0. In Blender 2.83.1 when a mesh is the subject of a boolean modifier, it can be modified in edit mode and the modifications can be seen in real time on the object with the boolean modifier. With Blender 2.90.0, the modifications made in edit mode do not show up on the object with the boolean modifier. They only show up after switching from edit mode back to object mode. Here's a video:
2020-06-30 21-40-00.mp4

Exact steps for others to reproduce the error

  1. Create two objects and make sure they intersect in some way. I will call this objects Cube and Target.
  2. Select the Cube and give it a boolean modifier with the object Target as the reference mesh for the operation.
  3. Select Target and enter edit mode. In 2.83.1 you'll notice that Target still has an impact on the Cube while in edit mode while in 2.90.0 Target does not have an effect on Cube anymore while in edit mode (You may need to be in a wire frame mode to see it).

Here's a .blend file with steps 1 and 2 done.

#78299 - Boolean edit mode ineffectiveness.blend

**System Information 1:** Operating system: Linux-5.4.0-7634-generic-x86_64-with-debian-bullseye Graphics card: GTX 1050Ti 440.82 **System Information 2:** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.75 **Blender Version:** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-30 08:35, hash: `55ae55af66` Worked: 2.83.1 **Short description of error:** This is a regression in Blender 2.90.0. In Blender 2.83.1 when a mesh is the subject of a `boolean modifier`, it can be modified in `edit mode` and the modifications can be seen in real time on the object with the boolean modifier. With Blender 2.90.0, the modifications made in edit mode **do not** show up on the object with the boolean modifier. They only show up after switching from `edit mode` back to `object mode`. Here's a video: [2020-06-30 21-40-00.mp4](https://archive.blender.org/developer/F8654992/2020-06-30_21-40-00.mp4) **Exact steps for others to reproduce the error** 1. Create two objects and make sure they intersect in some way. I will call this objects `Cube` and `Target`. 2. Select the `Cube` and give it a boolean modifier with the object `Target` as the reference mesh for the operation. 3. Select `Target` and enter `edit mode`. In 2.83.1 you'll notice that `Target` still has an impact on the `Cube` while in edit mode while in 2.90.0 `Target` does not have an effect on `Cube` anymore while in `edit mode` (You may need to be in a wire frame mode to see it). Here's a .blend file with steps 1 and 2 done. [#78299 - Boolean edit mode ineffectiveness.blend](https://archive.blender.org/developer/F8654982/T78299_-_Boolean_edit_mode_ineffectiveness.blend)
Author

Added subscriber: @impacman

Added subscriber: @impacman

#79600 was marked as duplicate of this issue

#79600 was marked as duplicate of this issue

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Richard Antalik self-assigned this 2020-06-29 18:42:58 +02:00

I am not exactly sure why this modifier does not have option to show results in edit mode. I would guess that it is because with various modes it would be rather difficult to implement that because manipulating existing geometry can lead to it's modification. or in case of union, you would be able to modify geometry of other object?

In any case, thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.

For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

I am not exactly sure why this modifier does not have option to show results in edit mode. I would guess that it is because with various modes it would be rather difficult to implement that because manipulating existing geometry can lead to it's modification. or in case of union, you would be able to modify geometry of other object? In any case, thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors. For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Author

Hello

i dont really know how to change this task status, so sorry if i did wrong

let me describe this bug (yes, its bug, not request) in very precise way - in 2.9 at moment there is no switch "display modifier in edit mode" onto boolean objects as it ever was in blender before - i attached screen (left 2.8 right - 2.9)
and its absolutely not matter, which operation is performed - dif, union, inters,- boolean modifier now hasn t this switch as before did
Untitled-1.png

Hello i dont really know how to change this task status, so sorry if i did wrong let me describe this bug (yes, its bug, not request) in very precise way - in 2.9 at moment there is no switch "display modifier in edit mode" onto boolean objects as it ever was in blender before - i attached screen (left 2.8 right - 2.9) and its absolutely not matter, which operation is performed - dif, union, inters,- boolean modifier now hasn t this switch as before did ![Untitled-1.png](https://archive.blender.org/developer/F8654850/Untitled-1.png)
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

@impacman looking at Blender 2.79, 2.82a, 2.83.1 and 2.90.0, it seems the boolean modifier doesn't have a "display in edit mode" button when using the factory defaults (see below). The issue you're describing is a request to a change in behavior (the boolean modifier getting a display in edit mode button) or a issue with the add-on you're using.

Hope this helps.

Load factory defaults by selecting from the top of Blender File -> Defaults -> Load Factory Settings

i dont really know how to change this task status, so sorry if i did wrong

The option to re-open a task is limited to the moderators on this site.

@impacman looking at Blender 2.79, 2.82a, 2.83.1 and 2.90.0, it seems the boolean modifier doesn't have a "display in edit mode" button when using the **factory defaults** (*see below*). The issue you're describing is a request to a change in behavior (*the boolean modifier getting a display in edit mode button*) or a issue with the add-on you're using. Hope this helps. Load factory defaults by selecting from the top of Blender `File -> Defaults -> Load Factory Settings` > i dont really know how to change this task status, so sorry if i did wrong The option to re-open a task is limited to the moderators on this site.
Author

Changed status from 'Archived' to: 'Resolved'

Changed status from 'Archived' to: 'Resolved'
Author

okey, let me describe it in another words again (oh my...)

in 2.9 when you edit cutter of boolean object in edit mode its impossible to see end result onto boolean object

https://devtalk.blender.org/t/boolean-improvements/6200/86

okey, let me describe it in another words again (oh my...) **in 2.9 when you edit cutter of boolean object in edit mode its impossible to see end result onto boolean object** https://devtalk.blender.org/t/boolean-improvements/6200/86
EP changed title from 2.9 - boolean operations not interactive to 2.9 - editing cutter mesh wont affect boolean modifier in edit mode 2020-06-30 11:15:23 +02:00
Member

Changed status from 'Resolved' to: 'Confirmed'

Changed status from 'Resolved' to: 'Confirmed'
Alaska reopened this issue 2020-06-30 11:22:52 +02:00
Member

Sorry, I was seeing two different things. I will try modify your original report to better explain the issue.

Sorry, I was seeing two different things. I will try modify your original report to better explain the issue.
Richard Antalik was unassigned by Alaska 2020-06-30 11:23:00 +02:00
Member

Sorry, re-reading stuff I'm seeing all sorts of things I've missed. I'm sorry, today's just a weird day. I'll leave the handling of the rest of this task to someone else.

Sorry, re-reading stuff I'm seeing all sorts of things I've missed. I'm sorry, today's just a weird day. I'll leave the handling of the rest of this task to someone else.

Added subscriber: @youthatninja

Added subscriber: @youthatninja

Added subscriber: @ThatAsherGuy

Added subscriber: @ThatAsherGuy

It's worth noting that the 2.83 behavior is restored when there's a generative modifier (e.g. Bevel, Weld, or Array, but not Smooth, Simple Deform, or Displace) on the cutter object. It's probably tied to when the cutter's BMesh conversion is handled.

It's worth noting that the 2.83 behavior is restored when there's a generative modifier (e.g. Bevel, Weld, or Array, but not Smooth, Simple Deform, or Displace) on the cutter object. It's probably tied to when the cutter's BMesh conversion is handled.
Member

Added subscribers: @SpectreFirst, @HooglyBoogly

Added subscribers: @SpectreFirst, @HooglyBoogly

Closed as duplicate of #79604

Closed as duplicate of #79604
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Reference: blender/blender#78299
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