2.9 - editing cutter mesh wont affect boolean modifier in edit mode #78299
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Reference: blender/blender#78299
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System Information 1:
Operating system: Linux-5.4.0-7634-generic-x86_64-with-debian-bullseye
Graphics card: GTX 1050Ti 440.82
System Information 2:
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.75
Blender Version:
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-30 08:35, hash:
55ae55af66
Worked: 2.83.1
Short description of error:
This is a regression in Blender 2.90.0. In Blender 2.83.1 when a mesh is the subject of a
boolean modifier
, it can be modified inedit mode
and the modifications can be seen in real time on the object with the boolean modifier. With Blender 2.90.0, the modifications made in edit mode do not show up on the object with the boolean modifier. They only show up after switching fromedit mode
back toobject mode
. Here's a video:2020-06-30 21-40-00.mp4
Exact steps for others to reproduce the error
Cube
andTarget
.Cube
and give it a boolean modifier with the objectTarget
as the reference mesh for the operation.Target
and enteredit mode
. In 2.83.1 you'll notice thatTarget
still has an impact on theCube
while in edit mode while in 2.90.0Target
does not have an effect onCube
anymore while inedit mode
(You may need to be in a wire frame mode to see it).Here's a .blend file with steps 1 and 2 done.
#78299 - Boolean edit mode ineffectiveness.blend
Added subscriber: @impacman
#79600 was marked as duplicate of this issue
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Archived'
I am not exactly sure why this modifier does not have option to show results in edit mode. I would guess that it is because with various modes it would be rather difficult to implement that because manipulating existing geometry can lead to it's modification. or in case of union, you would be able to modify geometry of other object?
In any case, thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Hello
i dont really know how to change this task status, so sorry if i did wrong
let me describe this bug (yes, its bug, not request) in very precise way - in 2.9 at moment there is no switch "display modifier in edit mode" onto boolean objects as it ever was in blender before - i attached screen (left 2.8 right - 2.9)
and its absolutely not matter, which operation is performed - dif, union, inters,- boolean modifier now hasn t this switch as before did
Added subscriber: @Alaska
@impacman looking at Blender 2.79, 2.82a, 2.83.1 and 2.90.0, it seems the boolean modifier doesn't have a "display in edit mode" button when using the factory defaults (see below). The issue you're describing is a request to a change in behavior (the boolean modifier getting a display in edit mode button) or a issue with the add-on you're using.
Hope this helps.
Load factory defaults by selecting from the top of Blender
File -> Defaults -> Load Factory Settings
The option to re-open a task is limited to the moderators on this site.
Changed status from 'Archived' to: 'Resolved'
okey, let me describe it in another words again (oh my...)
in 2.9 when you edit cutter of boolean object in edit mode its impossible to see end result onto boolean object
https://devtalk.blender.org/t/boolean-improvements/6200/86
2.9 - boolean operations not interactiveto 2.9 - editing cutter mesh wont affect boolean modifier in edit modeChanged status from 'Resolved' to: 'Confirmed'
Sorry, I was seeing two different things. I will try modify your original report to better explain the issue.
Sorry, re-reading stuff I'm seeing all sorts of things I've missed. I'm sorry, today's just a weird day. I'll leave the handling of the rest of this task to someone else.
Added subscriber: @youthatninja
Added subscriber: @ThatAsherGuy
It's worth noting that the 2.83 behavior is restored when there's a generative modifier (e.g. Bevel, Weld, or Array, but not Smooth, Simple Deform, or Displace) on the cutter object. It's probably tied to when the cutter's BMesh conversion is handled.
Added subscribers: @SpectreFirst, @HooglyBoogly
Closed as duplicate of #79604